FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/hVDsmNiK"]
[Date "2021.03.26"]
[Round "-"]
[White "MrPesko"]
[Black "emmasavvy"]
[Result "0-1"]
[GameId "hVDsmNiK"]
[UTCDate "2021.03.26"]
[UTCTime "13:55:27"]
[WhiteElo "1720"]
[BlackElo "1337"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.03] } 2. Ba6 { [%eval 1.39] } 2... bxa6?? { (1.39 → 3.94) Blunder. Nxa6 was best. } { [%eval 3.94] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7) 3. b4 { [%eval 3.17] } 3... Bxb4 { [%eval 3.63] } 4. Ba3?? { (3.63 → 0.75) Blunder. Qh5 was best. } { [%eval 0.75] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Qh4 8. Rxh4 a5) 4... Bxd2 { [%eval 0.2] } 5. Kxd2?! { (0.20 → -0.52) Inaccuracy. Nxd2 was best. } { [%eval -0.52] } (5. Nxd2 c5 6. Bxc5 Nc6 7. Bxa7 Rxa7 8. e4 Nb4 9. Rb1 Nxc2) 5... c5 { [%eval -0.48] } 6. Bxc5 { [%eval -1.26] } 6... Qb6?? { (-1.26 → 2.14) Blunder. Qa5 was best. } { [%eval 2.14] } (6... Qa5) 7. Bxb6 { [%eval 2.15] } 7... axb6 { [%eval 2.75] } 8. Na3?! { (2.75 → 2.09) Inaccuracy. Qf3 was best. } { [%eval 2.09] } (8. Qf3 Kd8 9. Qxf7 Nc6 10. Qxg8 Rxg8 11. e4 Na7 12. h3 d5 13. exd5 exd5 14. f4 Bxh3) 8... a5 { [%eval 2.29] } 9. Nb1?? { (2.29 → 0.07) Blunder. Qh5 was best. } { [%eval 0.07] } (9. Qh5 Nc6) 9... Ne7?? { (0.07 → 2.25) Blunder. a4 was best. } { [%eval 2.25] } (9... a4 10. c4) 10. a4?? { (2.25 → Mate in 12) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-12] } (10. Qh5) 10... d6?? { (Mate in 12 → -0.78) Lost forced checkmate sequence. b5 was best. } { [%eval -0.78] } (10... b5 11. axb5 Bb7 12. Rxa5 Bxg2 13. Rxa8 Bxh1 14. Rxb8 Nc8 15. Rxc8 Ke7 16. Rxh8 d6 17. Rxh7) 11. Ne2?? { (-0.78 → Mate in 12) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-12] } (11. Qh5 Nbc6 12. Qxa5 Nxa5 13. c4 Nxc4 14. a5 Nxd2 15. Nxd2 bxa5 16. Rxa5 Rxa5 17. e4 Rh5) 11... Nf5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (11... b5 12. axb5 Bb7 13. Rxa5 Bxg2 14. Rxa8 Bxh1 15. Rxb8 h5 16. Qxh1 Nc8 17. Rxc8 Kd7 18. Rxh8) 12. Ng3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Kc3 was best. } { [%eval #-12] } (12. Kc3 Nxe3 13. Qxd6 Nxg2 14. Qxb8 Rxb8 15. Re1 Nxe1 16. Kc4 Nxc2 17. Ng3 Nxa1 18. Nf5 exf5) 12... Nxe3 { [%eval #-13] } 13. fxe3 { [%eval #-11] } 13... b5 { [%eval #-11] } 14. axb5 { [%eval #-10] } 14... Ba6 { [%eval #-10] } 15. Rxa5 { [%eval #-9] } 15... Bxb5 { [%eval #-9] } 16. Rxa8 { [%eval #-8] } 16... Bd3 { [%eval #-8] } 17. Rxb8 { [%eval #-7] } 17... Bxc2 { [%eval #-7] } 18. Rxe8 { [%eval #-6] } 18... Bxb1 { [%eval #-7] } 19. Qxb1 { [%eval #-5] } 19... Rxe8 { [%eval #-5] } 20. Qxh7 { [%eval #-4] } 20... Rb8 { [%eval #-5] } 21. Qxg7 { [%eval #-4] } 21... Re8 { [%eval #-4] } 22. Qxf7 { [%eval #-3] } 22... e5 { [%eval #-3] } 23. Qxe8 { [%eval #-2] } 23... d5 { [%eval #-2] } 24. Qxe5 { [%eval #-1] } 24... d4 { [%eval #-1] } 25. Qxd4# { Game ends by variant rule. } 0-1