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[Event "rated variant:racingKings game"] [Site "https://lichess.org/iCFyH45l"] [Date "2025.05.19"] [Round "-"] [White "RoOKpoWEr2602"] [Black "DragonBishopp"] [Result "0-1"] [GameId "iCFyH45l"] [UTCDate "2025.05.19"] [UTCTime "09:12:21"] [WhiteElo "1688"] [BlackElo "1567"] [WhiteRatingDiff "-187"] [BlackRatingDiff "+106"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Rb8?? { (0.00 → 4.95) Blunder. Kb3 was best. } { [%eval 4.95] } (1... Kb3 2. Nxc2 Rxc2 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Rc7 6. Kf6) 2. Kh4?? { (4.95 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (2. Nxc2 Kb3 3. Rg6 Kxc2 4. Nxc1 Qa4 5. R1g4 Qe8 6. Bg1 Nxf1) 2... Ka3 { [%eval 0.0] } 3. Kh5?? { (0.00 → -3.00) Blunder. Bd4 was best. } { [%eval -3.0] } (3. Bd4 Kb4 4. Nxc1 Be4 5. Bxa1 Kc5 6. Be5 Re8 7. Rg7 Bxh1) 3... Ka4?? { (-3.00 → 0.00) Blunder. Kb4 was best. } { [%eval 0.0] } (3... Kb4 4. Nxc1 Nxf2 5. Rxf2 Be4 6. Rg5 Bxh1 7. Kg6 Rxc1 8. Kf7) 4. Kh6 { [%eval -0.53] } 4... Ka5 { [%eval 0.0] } 5. Rg6?? { (0.00 → -4.19) Blunder. Bc5 was best. } { [%eval -4.19] } (5. Bc5 Ka6 6. Rg7 Ba3 7. Nxc2 Bxc5 8. Kh7 Qe5 9. Nd4 Qe7) 5... R1b6?? { (-4.19 → 14.61) Blunder. Bxg6 was best. } { [%eval 14.61] } (5... Bxg6 6. Rxg6 Nxf2 7. Qh4 Kb5 8. Nf3 Qa7 9. Bg2 Ba3 10. Nxd2) 6. Kh7?? { (14.61 → 0.00) Blunder. Rxb6 was best. } { [%eval 0.0] } (6. Rxb6 Bb1 7. Rxb8 Ka6 8. Bc5 Bb2 9. Rg7 Qa2 10. Qh5 Nb3) 6... Ka6 { [%eval 0.0] } 7. Qf3?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bxb6 was best. } { [%eval #-3] } (7. Bxb6 Be4 8. Qxe4 Nxe4 9. Rg7 Kxb6 10. Nxc1 Nd6 11. R1g6 Ne3) 7... Ka7 { [%eval #-5] } 8. Kh6 { [%eval #-3] } 8... Ka6?? { (Mate in 3 → 1.82) Lost forced checkmate sequence. Ne3 was best. } { Black offers draw } { [%eval 1.82] } (8... Ne3 9. Bxe3 Nxf3 10. Nxf3 Ka8#) 9. Kh7?? { (1.82 → Mate in 3) Checkmate is now unavoidable. Bxb6 was best. } { [%eval #-3] } (9. Bxb6 Bf5) 9... Ka7 { [%eval #-5] } 10. Nd3 { White offers draw } { [%eval #-2] } 10... Bxd3 { [%eval #-5] } 11. Qxd3 { [%eval #-1] } 11... Ka8# { Game ends by variant rule. } 0-1