FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/ijs7gCBr"]
[Date "2024.03.18"]
[Round "-"]
[White "Le0nGam1"]
[Black "ChessKing1015056"]
[Result "1-0"]
[GameId "ijs7gCBr"]
[UTCDate "2024.03.18"]
[UTCTime "18:16:34"]
[WhiteElo "697"]
[BlackElo "1061"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Nc3 { [%eval #10] } 7... Bxc2 { [%eval #9] } 8. Nd1 { [%eval #10] } 8... Bxd1 { [%eval #9] } 9. Ne2 { [%eval #9] } 9... Bxe2 { [%eval #8] } 10. Rf1 { [%eval #8] } 10... Bxf1 { [%eval #7] } 11. Bd2 { [%eval #9] } 11... Bxg2 { [%eval #8] } 12. Rf1?? { (Mate in 8 → -7.00) Lost forced checkmate sequence. f3 was best. } { [%eval -7.0] } (12. f3 Bxf3 13. e4 Bxe4 14. Rb1 Bxb1 15. Bc3 Bxa2 16. Bxg7 Bxg7 17. h4 Bxb2) 12... Bxf1 { [%eval -6.88] } 13. h3 { [%eval -6.56] } 13... Bxh3 { [%eval -5.42] } 14. Bc3?? { (-5.42 → Mate in 12) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-12] } (14. Bc1 f5 15. f4 g5 16. fxg5 h5 17. gxh6 Bxh6 18. b4 Bxe3 19. Bxe3 Rd8) 14... e5 { [%eval #-13] } 15. Bxe5 { [%eval #-12] } 15... Rb8?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. g5 was best. } { [%eval #5] } (15... g5 16. Bxh8 Nf6 17. Bxf6 Bd6 18. Bxg5 f6 19. Bxf6 Be5 20. Bxe5 c5 21. Bxc7) 16. Bxg7 { [%eval #5] } 16... Bxg7 { [%eval #4] } 17. e4?? { (Mate in 4 → -1.85) Lost forced checkmate sequence. b4 was best. } { [%eval -1.85] } (17. b4 Rxb4 18. a4 Rxa4 19. e4 Rxe4 20. f4 Rxf4#) 17... Bxb2 { [%eval -1.67] } 18. e5 { [%eval -1.62] } 18... Bxe5 { [%eval -2.55] } 19. f4 { [%eval -5.85] } 19... Bxf4 { [%eval -3.14] } 20. a4 { [%eval -0.71] } 20... Rb7 { [%eval -3.07] } 21. a5 { [%eval -4.25] } 21... Rb6?? { (-4.25 → Mate in 1) Checkmate is now unavoidable. Nh6 was best. } { [%eval #1] } (21... Nh6 22. a6) 22. axb6 { [%eval #1] } 22... cxb6# { Game ends by variant rule. } 1-0

