FEN
[Event "Hourly Racing Kings Arena"]
[Site "https://lichess.org/intAlKA6"]
[Date "2026.01.22"]
[Round "-"]
[White "LLlAXMATbl1"]
[Black "IMakeManyMistakes"]
[Result "1-0"]
[GameId "intAlKA6"]
[UTCDate "2026.01.22"]
[UTCTime "17:24:11"]
[WhiteElo "2215"]
[BlackElo "2481"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Racing Kings"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Kg3 { [%eval 0.0] } 1... Nxf2 { [%eval 0.24] } 2. Nxc2 { [%eval 0.0] } 2... Rxc2 { [%eval 0.0] } 3. Rxf2 { [%eval 0.0] } 3... Rc5 { [%eval 0.0] } 4. Qh7 { [%eval 0.0] } 4... Kb3 { [%eval 0.0] } 5. Rf5 { [%eval 0.0] } 5... Kc4 { [%eval 0.0] } 6. Kf4 { [%eval -0.12] } 6... Kb5 { [%eval 0.0] } 7. Rg6 { [%eval 0.0] } 7... Bb2 { [%eval 0.0] } 8. Bh3 { [%eval 0.51] } 8... Nc4 { [%eval 0.0] } 9. Kg5 { [%eval 0.0] } 9... Rd1 { [%eval 0.0] } 10. Kh6 { [%eval 0.2] } 10... Rxf5 { [%eval 0.0] } 11. Bxf5 { [%eval 0.0] } 11... Rd7 { [%eval 0.0] } 12. Nf4 { [%eval 0.0] } 12... Qa7 { [%eval 0.5] } 13. Nh5 { [%eval 0.0] } 13... Qb8 { [%eval 0.0] } 14. Ng7?? { (0.00 → -1.97) Blunder. Be4 was best. } { [%eval -1.97] } (14. Be4 Qd8 15. Qg8 Qxg8 16. Rxg8 Kb6 17. Ng7 Kc7 18. Kh7 Rd8 19. Kh8 Kb8) 14... Ne3?? { (-1.97 → 2.37) Blunder. Nb6 was best. } { [%eval 2.37] } (14... Nb6) 15. Qh8? { (2.37 → 0.95) Mistake. Be4 was best. } { [%eval 0.95] } (15. Be4 Nd5) 15... Rd8 { [%eval 1.16] } 16. Be4 { [%eval 1.28] } 16... Nc4?? { (1.28 → 10.27) Blunder. Kc5 was best. } { [%eval 10.27] } (16... Kc5 17. Qxd8) 17. Kh7 { [%eval 9.5] } 17... Nb6 { [%eval 10.84] } 18. Bb7 { [%eval 10.97] } 18... Nd7?! { (10.97 → Mate in 7) Checkmate is now unavoidable. Rf8 was best. } { [%eval #7] } (18... Rf8 19. Ne6) 19. Bd5 { [%eval 16.3] } 19... Nc5?! { (16.30 → Mate in 4) Checkmate is now unavoidable. Ne5 was best. } { [%eval #4] } (19... Ne5 20. Re6) 20. Qg8 { [%eval #3] } 20... Rxg8 { [%eval #3] } 21. Bxg8 { [%eval #2] } 21... Bxg7 { [%eval #2] } 22. Rxg7 { [%eval #1] } 22... Ne6 { [%eval #1] } 23. Kh8# { Game ends by variant rule. } 1-0
