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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/jKHMFGCR"] [Date "2022.02.02"] [Round "-"] [White "apostatlet"] [Black "R2300"] [Result "1-0"] [GameId "jKHMFGCR"] [UTCDate "2022.02.02"] [UTCTime "05:47:24"] [WhiteElo "1546"] [BlackElo "2096"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 0.0] } 1... e6 { [%eval -0.52] } 2. Ng5 { [%eval -0.83] } 2... Qxg5 { [%eval -0.05] } 3. g4?! { (-0.05 → -1.00) Inaccuracy. b4 was best. } { [%eval -1.0] } (3. b4 Bxb4 4. g4 Qxd2 5. Bxd2 Bxd2 6. Nxd2 c5 7. Qb1 b5) 3... Qxd2 { [%eval -0.98] } 4. Kxd2?! { (-0.98 → -1.95) Inaccuracy. Qxd2 was best. } { [%eval -1.95] } (4. Qxd2 Ba3) 4... Ba3 { [%eval -2.08] } 5. bxa3?! { (-2.08 → -3.16) Inaccuracy. Nxa3 was best. } { [%eval -3.16] } (5. Nxa3 b5) 5... Ne7 { [%eval -2.76] } 6. g5?! { (-2.76 → -4.14) Inaccuracy. a4 was best. } { [%eval -4.14] } (6. a4 e5 7. g5 g6 8. e3 c5 9. Ba6 Nxa6 10. Re1 Ng8 11. f4 exf4 12. exf4 Nf6) 6... g6 { [%eval -3.54] } 7. Bh3?! { (-3.54 → -5.46) Inaccuracy. a4 was best. } { [%eval -5.46] } (7. a4 Ng8) 7... f6?? { (-5.46 → -2.03) Blunder. e5 was best. } { [%eval -2.03] } (7... e5 8. Bxd7 Kxd7 9. Qe1 Na6 10. f4 exf4 11. e3 fxe3 12. Kxe3 Kd6 13. Qa5 Bh3 14. Qxa6) 8. Bxe6 { [%eval -1.9] } 8... dxe6?! { (-1.90 → -0.92) Inaccuracy. fxg5 was best. } { [%eval -0.92] } (8... fxg5 9. Bxd7 Kxd7 10. Qe1 Na6 11. Ke3 Rf8 12. Rf1 Rxf2 13. Rxf2 Nf5 14. Rxf5 gxf5 15. Nd2) 9. gxf6 { [%eval -1.12] } 9... Na6 { [%eval -0.75] } 10. fxe7 { [%eval -1.46] } 10... Kxe7 { [%eval -1.23] } 11. Nc3?? { (-1.23 → Mate in 11) Checkmate is now unavoidable. e3 was best. } { [%eval #-11] } (11. e3 g5 12. Qe1 e5 13. Rf1 Ke6 14. a4 g4 15. h4 gxh3 16. Qe2 h5 17. Qxa6 bxa6) 11... Nb4 { [%eval #-11] } 12. axb4 { [%eval #-10] } 12... a5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (12... b5 13. Nxb5 Rf8 14. Nxc7 Rxf2 15. Nxe6 Rxh2 16. Rxh2 Kxe6 17. Rxh7 Kf7 18. Rxf7 Bb7 19. Rxb7) 13. bxa5 { [%eval #11] } 13... Rxa5 { [%eval #10] } 14. Nd5 { [%eval #11] } 14... exd5 { [%eval #9] } 15. Ba3 { [%eval #9] } 15... Rxa3 { [%eval #8] } 16. Rb1 { [%eval #8] } 16... Rxa2 { [%eval #7] } 17. Rxb7 { [%eval #7] } 17... Rxc2 { [%eval #6] } 18. Kxc2 { [%eval #7] } 18... Bxb7 { [%eval #6] } 19. Qxd5 { [%eval #6] } 19... Bxd5 { [%eval #5] } 20. e4 { [%eval #5] } 20... Bxe4 { [%eval #4] } 21. Kd2 { [%eval #5] } 21... Bxh1 { [%eval #4] } 22. f3?? { (Mate in 4 → -0.30) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.3] } (22. Kd1 Rf8 23. h4 Rxf2 24. h5 gxh5 25. Kc2 Rxc2#) 22... Bxf3 { [%eval -0.29] } 23. Ke2?? { (-0.29 → -152.65) Blunder. Kd1 was best. } { [%eval -152.65] } (23. Kd1 Bxd1) 23... Bxe2 { [%eval #-30] } 24. h4 { [%eval -7.38] } 24... g5 { [%eval #-28] } 25. hxg5 { [%eval #-54] } 25... Kf6 { [%eval #-43] } 26. gxf6 { [%eval #-29] } 26... Rd8?? { (Mate in 29 → 0.00) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.0] } (26... Re8 27. f7 Bg4 28. fxe8=K Bd7 29. Kxd7 h5 30. Kxc7 h4 31. Kd6 h3 32. Ke5 h2 33. Ke4) 27. f7 { [%eval 0.0] } 27... Rg8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rd4 was best. } { [%eval #4] } (27... Rd4 28. f8=B h6 29. Bxh6 Rf4 30. Bxf4 Bc4 31. Bxc7 Be6 32. Bf4 Bf5 33. Bd6 Be4 34. Bc5) 28. fxg8=R { [%eval #4] } 28... Bg4 { [%eval #3] } 29. Rxg4 { [%eval #3] } 29... h5 { [%eval #2] } 30. Rg1 { [%eval #2] } 30... h4 { [%eval #1] } 31. Rg3 { [%eval #1] } 31... hxg3# { Game ends by variant rule. } 1-0