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[Event "rated variant:antichess game"] [Site "https://lichess.org/jXkFLDlx"] [Date "2025.10.02"] [Round "-"] [White "vladalekic"] [Black "Ange1984"] [Result "0-1"] [GameId "jXkFLDlx"] [UTCDate "2025.10.02"] [UTCTime "21:31:11"] [WhiteElo "1966"] [BlackElo "1817"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bd3?? { (3.86 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 Nxa6 3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6) 2... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. Bb7 was best. } { [%eval #16] } (2... Bb7 3. Bxh7 Bxg2 4. Bxg8 Rxh2 5. Rxh2 g5 6. Rxg2 f5 7. Rxg5) 3. Bxh7 { [%eval #15] } 3... Rxh7 { [%eval #14] } 4. Qh5 { [%eval #14] } 4... Rxh5 { [%eval #13] } 5. b4 { [%eval #13] } 5... Rxh2 { [%eval #10] } 6. Rxh2 { [%eval #10] } 6... Bxb4 { [%eval #9] } 7. d4 { [%eval #9] } 7... Bxe1 { [%eval #8] } 8. Ba3 { [%eval #8] } 8... Bxf2 { [%eval #7] } 9. Nc3?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-12] } (9. Nh3 Bxe3 10. g4 Bxd4 11. c4 Bxa1 12. Bc5 bxc5 13. Rb2 Bxb2 14. Na3 Bxa3) 9... Bxg1 { [%eval #-12] } 10. Rxg1 { [%eval #-11] } 10... Qh4 { [%eval #-11] } 11. Rxh4 { [%eval #-10] } 11... Kf8 { [%eval #-11] } 12. Bxf8 { [%eval #-10] } 12... Ne7 { [%eval #-10] } 13. Bxe7 { [%eval #-9] } 13... b5 { [%eval #-9] } 14. Nxb5 { [%eval #-8] } 14... a5 { [%eval #-8] } 15. Nxc7 { [%eval #-7] } 15... e5 { [%eval #-7] } 16. Nxa8 { [%eval #-6] } 16... exd4 { [%eval #-6] } 17. exd4 { [%eval #-5] } 17... d6 { [%eval #-5] } 18. Bxd6 { [%eval #-4] } 18... f5 { [%eval #-5] } 19. Bxb8 { [%eval #-4] } 19... f4 { [%eval #-4] } 20. Bxf4 { [%eval #-3] } 20... g5?? { (Mate in 3 → 0.26) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.26] } (20... Bg4 21. Rxg4 a4 22. Rxg7 a3 23. Rb7#) 21. Bxg5 { [%eval 0.27] } 21... Bg4 { [%eval 0.6] } 22. Rxg4 { [%eval 0.13] } 22... a4 { [%eval 1.08] } 23. Bd2?? { (1.08 → Mate in 1) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-1] } (23. Rb1 a3) 23... a3 { [%eval #-1] } 24. Bc3# { Game ends by variant rule. } 0-1