FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jYZHVJfD"]
[Date "2023.04.06"]
[Round "-"]
[White "aryanamirtharaj"]
[Black "ParisLeith"]
[Result "0-1"]
[GameId "jYZHVJfD"]
[UTCDate "2023.04.06"]
[UTCTime "14:13:33"]
[WhiteElo "1500"]
[BlackElo "1903"]
[WhiteRatingDiff "-82"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Nf6 { [%eval #-14] } 3. Bxd7 { [%eval #-13] } 3... Nxe4 { [%eval #-13] } 4. Bxe8 { [%eval #-12] } 4... Nxf2 { [%eval #-12] } 5. Kxf2 { [%eval #-10] } 5... Qxe8?? { (Mate in 10 → 0.48) Lost forced checkmate sequence. Qxd2 was best. } { [%eval 0.48] } (5... Qxd2 6. Nxd2 e5 7. Bxf7 e4 8. Nxe4 Rg8 9. Bxg8 Na6 10. Bxh7) 6. Qe1?? { (0.48 → Mate in 20) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-20] } (6. Qg4 Bxg4 7. Ne2 Bxe2 8. Kxe2 g5 9. Rd1 g4 10. g3 f5) 6... Bh3 { [%eval #-17] } 7. gxh3 { [%eval #-13] } 7... Qb5?? { (Mate in 13 → 0.93) Lost forced checkmate sequence. e6 was best. } { [%eval 0.93] } (7... e6 8. Qxe6 Qxe6 9. b4 Bxb4 10. a3 Bxd2 11. Bxd2 Qxh3 12. Nxh3 g5 13. Nxg5 h5 14. Nxf7) 8. Qxe7 { [%eval -0.27] } 8... Qxb2 { [%eval 0.64] } 9. Qxc7 { [%eval 0.31] } 9... Qxc2 { [%eval 0.48] } 10. Qxb8?? { (0.48 → Mate in 11) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-11] } (10. Qxf7 Qxb1) 10... Qxb1 { [%eval #-11] } 11. Qxa7 { [%eval #-10] } 11... Rxa7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #9] } (11... Qxa1 12. Qxf7 Qxc1 13. Qxg7 Qxd2 14. Qxh8 Qxa2 15. Qxh7 Qxf2 16. Qe7 Bxe7 17. Ne2 Qxh2 18. Rxh2) 12. Rxb1 { [%eval #9] } 12... Rxa2 { [%eval #8] } 13. Rb3?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rb7 was best. } { [%eval #-6] } (13. Rb7 Rxd2 14. Rxf7 Rxf2 15. Rxf8 Rhxf8 16. Nf3 R8xf3 17. Bf4 Rxh3 18. Bc1 Rfxh2 19. Rxh2 Rxh2) 13... Rxd2 { [%eval #-6] } 14. Bxd2 { [%eval #-5] } 14... Bb4 { [%eval #-5] } 15. Rxb4 { [%eval #-4] } 15... g5 { [%eval #-4] } 16. Bxg5 { [%eval #-3] } 16... f6 { [%eval #-3] } 17. Bxf6 { [%eval #-2] } 17... Rd8 { [%eval #-3] } 18. Bxd8 { [%eval #-2] } 18... h5 { [%eval #-2] } 19. Bb6 { [%eval #-1] } 19... h4 { [%eval #-1] } 20. Rxh4# { Game ends by variant rule. } 0-1
