lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/jZfdCLwz"] [Date "2024.03.20"] [Round "-"] [White "Mirakel05"] [Black "pk_gtm"] [Result "1-0"] [GameId "jZfdCLwz"] [UTCDate "2024.03.20"] [UTCTime "16:32:34"] [WhiteElo "2053"] [BlackElo "1861"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-4"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.22] } 2. Ba6 { [%eval -0.11] } 2... bxa6?! { (-0.11 → 0.94) Inaccuracy. Nxa6 was best. } { [%eval 0.94] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. b4 { [%eval 0.5] } 3... Bxb4 { [%eval 0.34] } 4. Qg4 { [%eval 0.1] } 4... Bxd2 { [%eval 0.08] } 5. Kxd2?! { (0.08 → -0.63) Inaccuracy. Qxg7 was best. } { [%eval -0.63] } (5. Qxg7 Bxe3 6. Qxh8 Bxc1 7. Qxg8 Ke7 8. Qxd8 Kxd8 9. Na3 Bxa3) 5... Qh4 { [%eval -0.15] } 6. Qxg7 { [%eval -0.39] } 6... Qxh2? { (-0.39 → 0.80) Mistake. Qxf2 was best. } { [%eval 0.8] } (6... Qxf2 7. Qxh7) 7. Qxh7 { [%eval 0.28] } 7... Qxg2?? { (0.28 → 2.91) Blunder. Qxh7 was best. } { [%eval 2.91] } (7... Qxh7 8. Rxh7) 8. Qxf7?? { (2.91 → -4.23) Blunder. Qxh8 was best. } { [%eval -4.23] } (8. Qxh8 Qxh1) 8... Kxf7 { [%eval -2.64] } 9. Rxh8 { [%eval -2.46] } 9... Qxf2?? { (-2.46 → -0.61) Blunder. Qxg1 was best. } { [%eval -0.61] } (9... Qxg1) 10. Rxg8 { [%eval 0.15] } 10... Qxe3?? { (0.15 → Mate in 12) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #12] } (10... Qxd2) 11. Rxc8?? { (Mate in 12 → 0.12) Lost forced checkmate sequence. Kxe3 was best. } { [%eval 0.12] } (11. Kxe3 Kxg8 12. Na3 Kf8 13. Nb5 axb5 14. Ne2 Ba6 15. c4 bxc4 16. Kd3 cxd3 17. Be3 dxe2) 11... Qxd2 { [%eval 0.02] } 12. Rxc7?? { (0.02 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (12. Nxd2 Nc6 13. Rxc7 Ne7 14. Rxa7 Rxa7 15. Nb3 d5 16. Nd2 Kf6 17. Nf1 d4 18. c4 dxc3) 12... Qxc2?? { (Mate in 14 → 4.24) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 4.24] } (12... Qxc1 13. Rxd7 Qxg1 14. Rxa7 Qxb1 15. Rxa6 Qxa2 16. R1xa2 Nxa6 17. Rxa6 Rxa6 18. c3 Ra3 19. c4) 13. Rxd7?? { (4.24 → Mate in 8) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #-8] } (13. Rxc2) 13... Qxa2?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #5] } (13... Qxc1 14. Rxa7 Rxa7 15. Nc3 Qxg1 16. Rxg1 Kg6 17. Rxg6 Nd7 18. Rxe6 Nb6 19. Rxb6 Rd7 20. Rxa6) 14. Rxa7?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-8] } (14. Rxf7 Qxb1 15. Rxa7 Rxa7 16. Rxa6 Qxc1 17. Rxa7 Qxg1 18. Ra1 Qxa1#) 14... Rxa7?? { (Mate in 8 → -1.40) Lost forced checkmate sequence. Qxb1 was best. } { [%eval -1.4] } (14... Qxb1 15. Rxa8 Qxc1 16. R8xa6 Qxa1 17. Rxe6 Kxe6 18. Nh3 Qc3 19. Ng5 Qf3 20. Nxf3 Ke5 21. Nxe5) 15. Rxa2 { [%eval -2.03] } 15... Rc7?? { (-2.03 → Mate in 4) Checkmate is now unavoidable. Kg7 was best. } { [%eval #4] } (15... Kg7 16. Rxa6 Nxa6 17. Bh6 Kxh6 18. Ne2 Kg5 19. Nec3 e5 20. Na2 Rh7 21. Na3 Nc5 22. Nc2) 16. Rxa6 { [%eval #4] } 16... Rxc1 { [%eval #3] } 17. Rxe6 { [%eval #3] } 17... Rxg1 { [%eval #2] } 18. Re3 { [%eval #2] } 18... Rxb1 { [%eval #1] } 19. Re7 { [%eval #1] } 19... Kxe7# { Game ends by variant rule. } 1-0