FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/k6moq8QK"]
[Date "2026.03.28"]
[Round "-"]
[White "supanku"]
[Black "GatoChess89"]
[Result "1-0"]
[GameId "k6moq8QK"]
[UTCDate "2026.03.28"]
[UTCTime "13:34:09"]
[WhiteElo "874"]
[BlackElo "1087"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-41"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... f6 { [%eval 1.62] } 2. Ba6 { [%eval 2.51] } 2... bxa6 { [%eval 1.73] } 3. Qh5 { [%eval 1.28] } 3... f5? { (1.28 → 2.90) Mistake. Kf7 was best. } { [%eval 2.9] } (3... Kf7 4. Qxf7 a5 5. Qxg8 Rxg8 6. Ne2 a4 7. b4 axb3 8. cxb3 e6) 4. Qxh7 { [%eval 2.52] } 4... Rxh7 { [%eval 2.98] } 5. e4 { [%eval 3.51] } 5... Rxh2 { [%eval 3.69] } 6. exf5? { (3.69 → 2.14) Mistake. Rxh2 was best. } { [%eval 2.14] } (6. Rxh2 fxe4 7. Na3 e3 8. fxe3 c6 9. e4 d5 10. exd5 Qxd5 11. g4 Bxg4) 6... Rxg2 { [%eval 1.46] } 7. Rh6?? { (1.46 → -6.15) Blunder. Ne2 was best. } { [%eval -6.15] } (7. Ne2 Rxf2 8. Kxf2 a5 9. Rh6 gxh6 10. f6 exf6 11. b4 axb4 12. a3 bxa3) 7... gxh6?? { (-6.15 → Mate in 12) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #12] } (7... Rxg1) 8. f6?? { (Mate in 12 → 1.46) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.46] } (8. Na3 Rxf2 9. Kxf2 e6 10. fxe6 dxe6 11. Nb5 axb5 12. b4 Bxb4 13. d4 Qxd4) 8... Nxf6 { [%eval 2.07] } 9. d3?? { (2.07 → -3.27) Blunder. Na3 was best. } { [%eval -3.27] } (9. Na3 Rxf2 10. Kxf2 Ng8 11. Ne2 a5 12. Nd4 c6 13. Nxc6 Nxc6 14. b4 Nxb4) 9... Rxf2?? { (-3.27 → 1.35) Blunder. Rxg1 was best. } { [%eval 1.35] } (9... Rxg1) 10. Bxh6?? { (1.35 → -2.70) Blunder. Kxf2 was best. } { [%eval -2.7] } (10. Kxf2 Ng4) 10... Bxh6?? { (-2.70 → 0.68) Blunder. Rxc2 was best. } { [%eval 0.68] } (10... Rxc2 11. Bxf8) 11. Kxf2 { [%eval 0.69] } 11... Be3 { [%eval 0.69] } 12. Kxe3 { [%eval 0.58] } 12... Ne4?? { (0.58 → 3.23) Blunder. d6 was best. } { [%eval 3.23] } (12... d6 13. Na3 Bh3 14. Nxh3 Nbd7 15. Nf4 e6 16. Nxe6 Kf7 17. Nxc7 Qxc7 18. Nb1) 13. dxe4 { [%eval 3.07] } 13... d5 { [%eval 3.13] } 14. exd5 { [%eval 2.94] } 14... Qxd5 { [%eval 2.84] } 15. Kd4?? { (2.84 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (15. Na3 Qxa2) 15... Qxa2 { [%eval #-9] } 16. Rxa2 { [%eval #-8] } 16... Bh3 { [%eval #-9] } 17. Rxa6 { [%eval #-8] } 17... Nxa6 { [%eval #-8] } 18. Nxh3 { [%eval #-7] } 18... Nc5 { [%eval #-7] } 19. Kxc5 { [%eval #-6] } 19... c6 { [%eval #-6] } 20. Kxc6 { [%eval #-5] } 20... Kd7 { [%eval #-5] } 21. Kxd7 { [%eval #-4] } 21... Rg8?? { (Mate in 4 → 1.48) Lost forced checkmate sequence. Rf8 was best. } { [%eval 1.48] } (21... Rf8 22. Kxe7 a5 23. Kxf8 a4 24. b3 axb3 25. cxb3#) 22. Kxe7 { [%eval 1.16] } 22... Rg5?? { (1.16 → Mate in 10) Checkmate is now unavoidable. Rf8 was best. } { [%eval #10] } (22... Rf8) 23. Nxg5 { [%eval #10] } 23... a5 { [%eval #8] } 24. b4?? { (Mate in 8 → 1.28) Lost forced checkmate sequence. c4 was best. } { [%eval 1.28] } (24. c4 a4 25. b4 axb3 26. Na3 b2 27. Nc2 b1=N 28. Na3 Nxa3 29. Kd6 Nxc4) 24... axb4 { [%eval 1.06] } 25. Na3 { [%eval 1.11] } 25... bxa3 { [%eval 0.29] } 26. c3 { [%eval 0.0] } 26... a2 { [%eval 0.0] } 27. c4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kd6 was best. } { [%eval #-3] } (27. Kd6 a1=R 28. Kc6 Ra8 29. Ne4 Rh8 30. Kb6 Rh2 31. Nc5 Rh1 32. Kc7 Rg1) 27... a1=K?? { (Mate in 3 → 1.22) Lost forced checkmate sequence. a1=R was best. } { [%eval 1.22] } (27... a1=R 28. Nf7 Rb1 29. c5 Rb6 30. cxb6#) 28. c5 { [%eval 1.3] } 28... Ka2 { [%eval 1.13] } 29. c6 { [%eval 1.21] } 29... Kb3 { [%eval 1.37] } 30. c7 { [%eval 1.43] } 30... Kc4 { [%eval 1.32] } 31. Kf6 { [%eval 1.06] } 31... Kd5?? { (1.06 → Mate in 19) Checkmate is now unavoidable. Kc5 was best. } { [%eval #19] } (31... Kc5 32. Kf5 Kc4 33. Nf7 Kc3 34. Ke6 Kd3 35. Kd6 Ke3 36. c8=R Kf3 37. Kc5) 32. Ne4 { [%eval #19] } 32... Kxe4 { [%eval #18] } 33. Kf5 { [%eval #19] } 33... Kxf5 { [%eval #24] } 34. c8=K?? { (Mate in 24 → 0.00) Lost forced checkmate sequence. c8=R was best. } { [%eval 0.0] } (34. c8=R) 34... Ke6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke5 was best. } { [%eval #1] } (34... Ke5 35. Kb7 Ke4 36. Kc7 Kf3 37. Kd6 Ke2 38. Kd5 Kd2 39. Kd6 Kd3 40. Kc6) 35. Kd7 { [%eval #1] } 35... Kxd7# { Game ends by variant rule. } 1-0
