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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/kJxup9MB"] [Date "2026.04.16"] [Round "-"] [White "brihaspati"] [Black "mdgx"] [Result "0-1"] [GameId "kJxup9MB"] [UTCDate "2026.04.16"] [UTCTime "04:28:50"] [WhiteElo "2026"] [BlackElo "1737"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "B01"] [Opening "Scandinavian Defense: Mieses-Kotroc Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } 2. exd5 { [%eval 0.23] } 2... Qxd5? { (0.23 → 1.64) Mistake. e6 was best. } { [%eval 1.64] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... e6 3. Bb5+ Bd7 4. Qe2 Bxb5 5. Qxb5+ Qd7 6. Qxb7 Qxd5 7. Qc8+) 3. c4? { (1.64 → 0.45) Mistake. Nc3 was best. } { [%eval 0.45] } (3. Nc3 Qa5 4. b4 Qb6 5. d4 Nf6 6. Nf3 g6 7. a3 Bg7) 3... Qd8 { [%eval 0.9] } 4. d4 { [%eval 0.93] } 4... e5 { [%eval 1.39] } 5. d5?! { (1.39 → 0.61) Inaccuracy. Qe2 was best. } { [%eval 0.61] } (5. Qe2 Qxd4 6. Nf3 Qc5 7. Nxe5 Be6 8. Nc3 Nf6 9. Bf4 Bd6 10. Rd1 Nc6) 5... f5 { [%eval 0.93] } 6. Nc3 { [%eval 0.91] } 6... Nf6 { [%eval 1.0] } 7. f4 { [%eval 1.01] } 7... exf4? { (1.01 → 2.29) Mistake. e4 was best. } { [%eval 2.29] } (7... e4 8. Nh3 h6 9. Be2 Kf7 10. Be3 b6 11. Kf2 c5 12. b4 Bd6 13. bxc5) 8. Bxf4 { [%eval 1.23] } 8... Bd6 { [%eval 1.65] } 9. Bxd6?! { (1.65 → 0.54) Inaccuracy. Qf3 was best. } { [%eval 0.54] } (9. Qf3 O-O 10. O-O-O Na6 11. Kc2 Nb4+ 12. Kb1 Ne4 13. a3 a5 14. Bxd6 cxd6) 9... Qxd6 { [%eval 1.0] } 10. Nf3 { [%eval 0.49] } 10... c5?? { (0.49 → 2.25) Blunder. O-O was best. } { [%eval 2.25] } (10... O-O) 11. Bd3 { [%eval 1.69] } 11... g6? { (1.69 → 3.15) Mistake. O-O was best. } { [%eval 3.15] } (11... O-O 12. O-O Na6 13. Qd2 Nb4 14. Bb1 Bd7 15. a3 Na6 16. Bd3 Rae8 17. Rae1) 12. O-O? { (3.15 → 1.65) Mistake. Kd2 was best. } { [%eval 1.65] } (12. Kd2 O-O 13. Qe1 Re8 14. Qh4 Na6 15. Rhe1 Bd7 16. a3 Nc7 17. Kc2 b6) 12... O-O { [%eval 1.67] } 13. Ng5? { (1.67 → 0.29) Mistake. Qd2 was best. } { [%eval 0.29] } (13. Qd2 Na6 14. Rae1 Bd7 15. g3 Rae8 16. Kg2 Kg7 17. a3 h6 18. b3 b6) 13... Na6?! { (0.29 → 1.32) Inaccuracy. Ng4 was best. } { [%eval 1.32] } (13... Ng4 14. Nf3) 14. h3?! { (1.32 → 0.30) Inaccuracy. Qd2 was best. } { [%eval 0.3] } (14. Qd2 Bd7) 14... Bd7 { [%eval 0.52] } 15. Re1? { (0.52 → -0.67) Mistake. a3 was best. } { [%eval -0.67] } (15. a3 Rae8 16. Qd2 Kg7 17. Rae1 Nc7 18. b3 h6 19. Nf3 Nh5 20. Nd1 Ng3) 15... Rae8 { [%eval -0.99] } 16. Qd2 { [%eval -1.11] } 16... Rxe1+?? { (-1.11 → 2.07) Blunder. Nb4 was best. } { [%eval 2.07] } (16... Nb4 17. Rad1 h6 18. Ne6 Bxe6 19. dxe6 Nxd3 20. Qxd3 Qxd3 21. Rxd3 Ne4 22. Nxe4) 17. Rxe1 { [%eval 2.07] } 17... Re8 { [%eval 2.4] } 18. Rxe8+ { [%eval 2.97] } 18... Bxe8 { [%eval 2.76] } 19. Ne6 { [%eval 2.53] } 19... Bd7 { [%eval 3.12] } 20. Qe3?? { (3.12 → -3.04) Blunder. Bxf5 was best. } { [%eval -3.04] } (20. Bxf5 Nc7) 20... Bxe6 { [%eval -2.05] } 21. dxe6 { [%eval -2.47] } 21... Kf8? { (-2.47 → -0.85) Mistake. f4 was best. } { [%eval -0.85] } (21... f4) 22. Kf2?? { (-0.85 → -5.17) Blunder. Nd5 was best. } { [%eval -5.17] } (22. Nd5 f4) 22... Ke7 { [%eval -7.43] } 23. Nd5+?! { (-7.43 → -21.92) Inaccuracy. g4 was best. } { [%eval -21.92] } (23. g4 Qh2+ 24. Ke1 f4 25. Qe5 Qxh3 26. Be4 Qe3+ 27. Kf1 Nb4 28. Qc7+ Kxe6) 23... Nxd5 { [%eval -20.84] } 24. cxd5 { [%eval -19.12] } 24... Qxd5 { [%eval -16.67] } 25. g4?! { (-16.67 → Mate in 4) Checkmate is now unavoidable. b3 was best. } { [%eval #-4] } (25. b3 Kd6 26. Bxa6 bxa6 27. Qf4+ Kxe6 28. Qe3+ Qe5 29. Qd2 Qe4) 25... Qxe6?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Kd6 was best. } { [%eval #6] } (25... Kd6 26. Bc4 Qxc4 27. Qd4+ cxd4 28. e7 Kd5#) 26. gxf5 { [%eval 18.51] } 26... gxf5?! { (18.51 → Mate in 5) Checkmate is now unavoidable. Nc7 was best. } { [%eval #5] } (26... Nc7 27. fxe6 Kd6 28. Qe4 a5 29. e7 h6 30. Kf3 g5 31. Bc4 g4+ 32. Kf4) 27. Kf3?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Bxf5 was best. } { [%eval #-3] } (27. Bxf5 Qe4 28. Qxe4+ Kf8 29. Kf3 c4 30. Kf4 Nc5 31. Ke5#) 27... Qxe3+ { [%eval #-2] } 28. Kxe3 { [%eval #-2] } 28... Kd6 { [%eval #-1] } 29. Kf4 { [%eval #-1] } 29... Kd5# { Game ends by variant rule. } 0-1