FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/kYhOuQ92"]
[Date "2022.02.07"]
[Round "-"]
[White "Jsemjenhrac"]
[Black "Peanutbutter12345"]
[Result "0-1"]
[GameId "kYhOuQ92"]
[UTCDate "2022.02.07"]
[UTCTime "04:38:31"]
[WhiteElo "1651"]
[BlackElo "1703"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+42"]
[Variant "Antichess"]
[TimeControl "90+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 1.89] } 2. Ba6 { [%eval 0.86] } 2... Nxa6 { [%eval 0.95] } 3. b4 { [%eval 0.9] } 3... Bxb4 { [%eval 2.5] } 4. d3?? { (2.50 → Mate in 17) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-17] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qa5 8. Qxf7 Qxa2) 4... Bxe1 { [%eval -6.03] } 5. Qxe1 { [%eval #-16] } 5... Nb4 { [%eval #-16] } 6. Qxb4 { [%eval #-15] } 6... Qg5?? { (Mate in 15 → -1.25) Lost forced checkmate sequence. b5 was best. } { [%eval -1.25] } (6... b5 7. Qxb5 Qe7 8. Qxd7 Bxd7 9. a4 Bxa4 10. Rxa4 Rc8 11. Rxa7) 7. Qxb7 { [%eval -1.25] } 7... Qxg2 { [%eval -1.29] } 8. Qxa7?? { (-1.29 → -5.09) Blunder. Qxc7 was best. } { [%eval -5.09] } (8. Qxc7 Qxf2) 8... Qxh1?? { (-5.09 → 0.00) Blunder. Rxa7 was best. } { [%eval 0.0] } (8... Rxa7 9. Nf3) 9. Qxc7 { [%eval -0.46] } 9... Qxh2 { [%eval 0.0] } 10. Qxd7 { [%eval -0.07] } 10... Qxg1 { [%eval 0.0] } 11. Qxe6?? { (0.00 → -3.95) Blunder. Qxf7 was best. } { [%eval -3.95] } (11. Qxf7 Qxc1 12. Qxe8 Qxc2 13. Qxg8 Qxb1 14. Qxg7 Qxa1 15. Qxh8 Rxa2 16. Qxh7 Rxf2 17. Qb7 Bxb7) 11... Qxf2 { [%eval -3.67] } 12. Qxf7 { [%eval -4.5] } 12... Rxa2?? { (-4.50 → -0.60) Blunder. Kxf7 was best. } { [%eval -0.6] } (12... Kxf7 13. Ba3) 13. Qxg7?? { (-0.60 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (13. Qxe8 Qxc2 14. Qxg8 Qxc1 15. Qxh8 Qxb1 16. Qxc8 Qxa1 17. d4 Qxd4 18. exd4 Re2 19. Qc2 Rxc2) 13... Qxc2 { [%eval #-13] } 14. Rxa2 { [%eval #-9] } 14... Qxd3?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #5] } (14... Qxc1 15. Qxh8 Qxb1 16. Qxh7 Qxa2 17. Qxg8 Qxg8 18. d4 Qf8 19. e4 Qf5 20. exf5 Bxf5 21. d5) 15. Qxg8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-5] } (15. Qxh7 Qxh7 16. Rf2 Qxb1 17. Rf3 Qxc1 18. Rf6 Qxe3 19. Rf3 Qxf3#) 15... Qxb1 { [%eval #-5] } 16. Qxe8 { [%eval #-4] } 16... Qxc1 { [%eval #-4] } 17. Qxc8 { [%eval #-3] } 17... Qxe3 { [%eval #-3] } 18. Qxh8 { [%eval #-2] } 18... h5 { [%eval #-2] } 19. Qxh5 { [%eval #-1] } 19... Qd2 { [%eval #-1] } 20. Rxd2# { Game ends by variant rule. } 0-1

