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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/kmsn8Q4J"] [Date "2024.11.01"] [Round "-"] [White "TemenuTaquin"] [Black "gg_gamer"] [Result "0-1"] [GameId "kmsn8Q4J"] [UTCDate "2024.11.01"] [UTCTime "20:54:07"] [WhiteElo "2188"] [BlackElo "1709"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+21"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.33] } 2. b3 { [%eval 0.11] } 2... Ng4 { [%eval 0.59] } 3. Bb2 { [%eval 0.61] } 3... Nxf2?! { (0.61 → 1.38) Inaccuracy. Nxh2 was best. } { [%eval 1.38] } (3... Nxh2 4. Bxg7 Bxg7 5. Rxh2 Bxa1 6. Rxh7 Rxh7 7. d4 Bxd4 8. Qxd4) 4. Bxg7 { [%eval 0.93] } 4... Nxh1 { [%eval 0.95] } 5. Bxf8 { [%eval 1.01] } 5... Nxg3 { [%eval 0.93] } 6. hxg3 { [%eval 1.23] } 6... Kxf8 { [%eval 1.22] } 7. Kf2 { [%eval 1.0] } 7... a5?? { (1.00 → 3.09) Blunder. e6 was best. } { [%eval 3.09] } (7... e6) 8. b4 { [%eval 3.46] } 8... axb4 { [%eval 3.53] } 9. Na3?? { (3.53 → 0.08) Blunder. Bg2 was best. } { [%eval 0.08] } (9. Bg2 Rxa2) 9... bxa3 { [%eval -0.23] } 10. Qc1 { [%eval -0.3] } 10... Na6?! { (-0.30 → 0.58) Inaccuracy. Kg7 was best. } { [%eval 0.58] } (10... Kg7 11. Qxa3 Rxa3 12. c4 Rxa2 13. Rxa2 Na6 14. Rxa6 bxa6 15. e3 a5 16. c5) 11. Qxa3 { [%eval 0.37] } 11... Nc5?? { (0.37 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (11... e6 12. Qxa6 bxa6 13. g4 Ke7 14. Nh3 c6 15. a4 Qe8 16. Kf3 Bb7 17. Nf2) 12. Qxc5 { [%eval #13] } 12... Rxa2 { [%eval #12] } 13. Qxc7?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-9] } (13. Rxa2 e6 14. Qxc7 Qxc7 15. Ra4 Qxg3 16. Kxg3 d6 17. Kg4 h5 18. Kxh5 Rxh5) 13... Qxc7 { [%eval #-9] } 14. Rxa2 { [%eval #-8] } 14... Qxc2 { [%eval #-8] } 15. Rxc2 { [%eval #-7] } 15... h5 { [%eval #-7] } 16. Rxc8 { [%eval #-6] } 16... Rh6 { [%eval #-6] } 17. Rxf8 { [%eval #-5] } 17... f5 { [%eval #-6] } 18. Rxf5 { [%eval #-5] } 18... Ra6 { [%eval #-5] } 19. Rxh5 { [%eval #-4] } 19... e5 { [%eval #-4] } 20. Rxe5 { [%eval #-3] } 20... d5 { [%eval #-3] } 21. Rxd5 { [%eval #-2] } 21... b5 { [%eval #-2] } 22. Rxb5 { [%eval #-1] } 22... Ra5 { [%eval #-1] } 23. Rxa5# { Game ends by variant rule. } 0-1