FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/lC366RjA"]
[Date "2025.04.11"]
[Round "-"]
[White "Tetiksh1Agrawal"]
[Black "Kellogzz"]
[Result "0-1"]
[GameId "lC366RjA"]
[UTCDate "2025.04.11"]
[UTCTime "19:35:13"]
[WhiteElo "2462"]
[BlackElo "2206"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... e6? { (-0.97 → 0.59) Mistake. d6 was best. } { [%eval 0.59] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. b4 { [%eval 0.38] } 3... Bxb4 { [%eval 0.13] } 4. b6 { [%eval 0.25] } 4... cxb6 { [%eval 0.52] } 5. Qc2?! { (0.52 → -0.09) Inaccuracy. Qa4 was best. } { [%eval -0.09] } (5. Qa4 Bxd2 6. Bxd2 Qg5 7. Bxg5 Ba6 8. Qxd7 Kxd7 9. Bf6 Nxf6) 5... Bxd2 { [%eval 0.0] } 6. Bxd2 { [%eval 0.0] } 6... Qf6?! { (0.00 → 0.80) Inaccuracy. Qg5 was best. } { [%eval 0.8] } (6... Qg5 7. Bxg5 Bb7 8. Qxh7 Rxh7 9. Bd8 Kxd8 10. Nh3 Bxg2 11. Bxg2) 7. Qxc8 { [%eval 0.49] } 7... Qxf2 { [%eval 0.45] } 8. Kxf2 { [%eval 0.08] } 8... g5 { [%eval 0.6] } 9. Qxe8 { [%eval 1.38] } 9... Nf6 { [%eval 1.04] } 10. Qxf7?? { (1.04 → Mate in 10) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #-10] } (10. Bxg5 Rxe8 11. Bxf6 Na6 12. Bd8 Rexd8 13. Nd2 b5 14. h4 b4 15. Rh3 b3) 10... h5 { [%eval #-10] } 11. Bxg5 { [%eval #-9] } 11... Rd8 { [%eval #-9] } 12. Qxh5 { [%eval #-8] } 12... Nxh5 { [%eval #-8] } 13. Bxd8 { [%eval #-7] } 13... a5 { [%eval #-7] } 14. Bxb6 { [%eval #-6] } 14... Na6 { [%eval #-6] } 15. Bxa5 { [%eval #-5] } 15... Nc7 { [%eval #-5] } 16. Bxc7 { [%eval #-4] } 16... Rxa2 { [%eval #-4] } 17. Rxa2 { [%eval #-3] } 17... d6 { [%eval #-3] } 18. Bxd6 { [%eval #-2] } 18... e5 { [%eval #-2] } 19. Bxe5 { [%eval #-1] } 19... Nf6 { [%eval #-1] } 20. Bxf6# { Game ends by variant rule. } 0-1
