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[Event "rated variant:antichess game"] [Site "https://lichess.org/lLS25ir2"] [Date "2023.05.26"] [Round "-"] [White "Joaquinpisani"] [Black "tony-prots"] [Result "0-1"] [GameId "lLS25ir2"] [UTCDate "2023.05.26"] [UTCTime "20:14:31"] [WhiteElo "1072"] [BlackElo "1101"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-3.08 → Mate in 20) Checkmate is now unavoidable. Nh6 was best. } { [%eval #20] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g4?? { (Mate in 20 → Mate in 16) Lost forced checkmate sequence. e4 was best. } { [%eval #-16] } (2. e4) 2... Bxg4 { [%eval #-16] } 3. hxg4 { [%eval #-17] } 3... Qd7?? { (Mate in 17 → 0.98) Lost forced checkmate sequence. f5 was best. } { [%eval 0.98] } (3... f5 4. gxf5 g6 5. Rxh7 Rxh7 6. fxg6 Rh3 7. Nxh3 Kf7 8. gxf7 e6 9. fxg8=Q Qf6 10. Qxe6) 4. Rxh7 { [%eval 0.83] } 4... Qxg4 { [%eval 1.13] } 5. Rxg7 { [%eval 1.38] } 5... Qxe2?? { (1.38 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #11] } (5... Bxg7 6. b3 Bxa1 7. Bb2 Qxg1 8. Bxh8 Bxh8 9. e4 Qxf2 10. Kxf2 dxe4 11. Ba6 bxa6 12. d3) 6. Bxe2 { [%eval #12] } 6... Bxg7 { [%eval #11] } 7. Nh3 { [%eval #11] } 7... Bxb2 { [%eval #9] } 8. Bxb2 { [%eval #9] } 8... Rxh3 { [%eval #8] } 9. Bh8?? { (Mate in 8 → -2.82) Lost forced checkmate sequence. Ba6 was best. } { [%eval -2.82] } (9. Ba6 Nxa6 10. Qh5 Rxh5 11. Be5 Rxe5 12. a4 Rxe1 13. Ra2 Rxb1 14. Rb2 Rxb2 15. a5 Rxc2) 9... Rxh8 { [%eval -2.7] } 10. Qc1?? { (-2.70 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-9] } (10. Ba6 Nxa6) 10... Rh5 { [%eval #-10] } 11. Bxh5 { [%eval #-9] } 11... Kd7 { [%eval #-9] } 12. Bxf7 { [%eval #-8] } 12... c5 { [%eval #-8] } 13. Bxd5 { [%eval #-7] } 13... b5 { [%eval #-10] } 14. Bxg8 { [%eval #-7] } 14... Ke6 { [%eval #-7] } 15. Bxe6 { [%eval #-6] } 15... Nd7 { [%eval #-6] } 16. Bxd7 { [%eval #-5] } 16... a5 { [%eval #-6] } 17. Bxb5 { [%eval #-5] } 17... c4 { [%eval #-5] } 18. Bxc4 { [%eval #-4] } 18... e6 { [%eval #-4] } 19. Bxe6 { [%eval #-3] } 19... Rc8 { [%eval #-3] } 20. Bxc8 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. a3# { Game ends by variant rule. } 0-1