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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/lPs9Lywe"] [Date "2025.04.17"] [Round "-"] [White "alkiss1975"] [Black "Kellogzz"] [Result "1-0"] [GameId "lPs9Lywe"] [UTCDate "2025.04.17"] [UTCTime "08:28:57"] [WhiteElo "1719"] [BlackElo "2214"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... g5 { [%eval 0.13] } 2. f4?! { (0.13 → -0.45) Inaccuracy. a4 was best. } { [%eval -0.45] } (2. a4 g4 3. g3 b5 4. axb5 f5 5. Rxa7 Rxa7 6. Bh3 gxh3) 2... gxf4 { [%eval -0.39] } 3. e3?? { (-0.39 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (3. Ba3 f3 4. gxf3 e5 5. Bxf8 Kxf8 6. d4 exd4 7. Qxd4 h5) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... b5 { [%eval #-15] } 5. Bxb5 { [%eval #-14] } 5... Bb7 { [%eval #-14] } 6. Bxd7 { [%eval #-13] } 6... Bxg2 { [%eval #-13] } 7. Bxe8 { [%eval #-12] } 7... Bxh1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qxd1 was best. } { [%eval #12] } (7... Qxd1 8. Kxd1 Bxh1 9. Bxf7 Bf3 10. Nxf3 e5 11. Nxe5 Nc6 12. Nxc6 Re8 13. Bxe8) 8. Bxf7 { [%eval #12] } 8... Qxd1 { [%eval #11] } 9. Bxg8 { [%eval #12] } 9... Qxe1 { [%eval #10] } 10. Bxh7 { [%eval #10] } 10... Qxe3 { [%eval #9] } 11. Bxe3 { [%eval #9] } 11... Rxh7 { [%eval #8] } 12. Bxa7 { [%eval #8] } 12... Rxh2 { [%eval #7] } 13. Bxb8 { [%eval #7] } 13... Rxa2 { [%eval #6] } 14. Rxa2 { [%eval #6] } 14... Rxc2 { [%eval #5] } 15. Bxc7 { [%eval #5] } 15... Rxc7 { [%eval #4] } 16. Nf3 { [%eval #4] } 16... Bxf3 { [%eval #3] } 17. Re2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.0] } (17. Nc3 Rxc3 18. Rd2 Rxb3 19. Rd1 Bxd1#) 17... Bxe2 { [%eval 0.0] } 18. Nc3 { [%eval 0.0] } 18... Rxc3 { [%eval -1.21] } 19. b4 { [%eval 0.0] } 19... Bg4 { [%eval 0.0] } 20. b5 { [%eval 0.0] } 20... Bg7 { [%eval 0.0] } 21. b6 { [%eval 0.0] } 21... Rc2 { [%eval 0.0] } 22. b7 { [%eval 0.0] } 22... Rd2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bf8 was best. } { [%eval #2] } (22... Bf8 23. b8=B e5 24. Bxe5 Rb2 25. Bxb2 Ba3 26. Bxa3 Be2 27. Bd6 Bf3 28. Be5) 23. b8=R?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. b8=N was best. } { [%eval #-4] } (23. b8=N Rd8 24. Nd7 Bxd7#) 23... Bc8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rd8 was best. } { [%eval #5] } (23... Rd8 24. Rxd8 Bd7 25. Rxd7 Ba1 26. Rxe7 Bg7 27. Rxg7#) 24. Rxc8 { [%eval #5] } 24... Rd8 { [%eval #4] } 25. Rxd8 { [%eval #4] } 25... Bh8 { [%eval #3] } 26. Rxh8 { [%eval #3] } 26... e5 { [%eval #2] } 27. Rf8 { [%eval #2] } 27... e4 { [%eval #1] } 28. Rf3 { [%eval #1] } 28... exf3# { Game ends by variant rule. } 1-0