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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/lfEIrQN2"] [Date "2021.07.23"] [Round "-"] [White "dmartin0"] [Black "AeroDRZ"] [Result "1-0"] [GameId "lfEIrQN2"] [UTCDate "2021.07.23"] [UTCTime "20:52:07"] [WhiteElo "1193"] [BlackElo "1109"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-17"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.92) Inaccuracy. e3 was best. } { [%eval -0.92] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... Na6 { [%eval -2.74] } 2. b4 { [%eval -1.29] } 2... Nxb4 { [%eval -1.26] } 3. axb4 { [%eval -5.72] } 3... c5 { [%eval 0.17] } 4. Rxa7 { [%eval -0.1] } 4... cxb4?? { (-0.10 → Mate in 13) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #13] } (4... Rxa7) 5. Rxb7 { [%eval #13] } 5... Bxb7 { [%eval #12] } 6. Ba3 { [%eval #13] } 6... Rxa3 { [%eval #12] } 7. Nxa3 { [%eval #12] } 7... Bxg2 { [%eval #11] } 8. Bxg2 { [%eval #11] } 8... bxa3 { [%eval #10] } 9. Bc6?? { (Mate in 10 → 0.20) Lost forced checkmate sequence. Ba8 was best. } { [%eval 0.2] } (9. Ba8 Qxa8 10. Qb1 Qxh1 11. h4 Qxg1 12. Qb8 Qxf2 13. Qxe8 Qxe2 14. Qxf8 Qxd2 15. Qxf7 Qxc2) 9... dxc6 { [%eval 0.01] } 10. e3 { [%eval -0.14] } 10... Qxd2 { [%eval -0.25] } 11. Kxd2 { [%eval 0.12] } 11... c5 { [%eval 0.62] } 12. Ne2 { [%eval 0.28] } 12... c4 { [%eval 0.66] } 13. Kd3?? { (0.66 → -2.07) Blunder. c3 was best. } { [%eval -2.07] } (13. c3 e6) 13... cxd3 { [%eval -2.06] } 14. cxd3?! { (-2.06 → -3.40) Inaccuracy. Qxd3 was best. } { [%eval -3.4] } (14. Qxd3 h5) 14... Kd7 { [%eval -3.09] } 15. Rf1 { [%eval -3.64] } 15... f6 { [%eval -2.95] } 16. h3? { (-2.95 → -5.25) Mistake. Ng1 was best. } { [%eval -5.25] } (16. Ng1 a2 17. Qh5 h6 18. Qxh6 Nxh6 19. Rb1 axb1=K 20. d4 f5 21. f4 g5 22. fxg5 Rg8) 16... e5?! { (-5.25 → -4.13) Inaccuracy. Nh6 was best. } { [%eval -4.13] } (16... Nh6 17. Qe1 a2 18. Qb1 axb1=K 19. Rxb1 e5 20. Rb4 Bxb4 21. d4 exd4 22. exd4 Ba3 23. Nc3) 17. Nf4?? { (-4.13 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (17. d4 exd4) 17... exf4 { [%eval #-15] } 18. exf4 { [%eval #-13] } 18... g5? { (Mate in 13 → -7.83) Lost forced checkmate sequence. f5 was best. } { [%eval -7.83] } (18... f5 19. Qh5 h6 20. Qxh6 Nxh6 21. Rd1 a2 22. Rb1 axb1=R 23. h4 Ke6 24. h5 g6 25. hxg6) 19. fxg5 { [%eval #-16] } 19... fxg5 { [%eval #-16] } 20. h4 { [%eval -6.96] } 20... gxh4 { [%eval -9.71] } 21. f3? { (-9.71 → Mate in 8) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-8] } (21. Qh5) 21... Kc6?? { (Mate in 8 → -6.17) Lost forced checkmate sequence. a2 was best. } { [%eval -6.17] } (21... a2 22. Rg1 a1=K 23. Qxa1 Nh6 24. Qxh8 h3 25. Qxf8 h2 26. Qxh6 hxg1=K 27. Qxh7 Kh2 28. Qxd7) 22. Rf2 { [%eval -5.39] } 22... a2 { [%eval #-9] } 23. Rxa2 { [%eval #-8] } 23... Ba3 { [%eval #-14] } 24. Rxa3 { [%eval #-13] } 24... Kb5?? { (Mate in 13 → -1.40) Lost forced checkmate sequence. h3 was best. } { [%eval -1.4] } (24... h3 25. Ra4 h2 26. Qb3 Kc5 27. Qxg8 Rxg8 28. Ra8 Rxa8 29. f4 h1=Q 30. d4 Kxd4 31. f5) 25. Ra4?? { (-1.40 → Mate in 5) Checkmate is now unavoidable. Ra5 was best. } { [%eval #-5] } (25. Ra5) 25... Kxa4 { [%eval #-5] } 26. Qxa4 { [%eval #-4] } 26... Ne7 { [%eval #-4] } 27. Qxh4 { [%eval #-3] } 27... Rf8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rb8 was best. } { [%eval #3] } (27... Rb8 28. Qxh7 Rb4 29. Qxe7 Re4 30. dxe4#) 28. Qxh7 { [%eval #3] } 28... Rxf3 { [%eval #2] } 29. Qxe7 { [%eval #2] } 29... Rxd3 { [%eval #1] } 30. Qd6 { [%eval #1] } 30... Rxd6# { Game ends by variant rule. } 1-0