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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/lipmEdtE"] [Date "2025.10.25"] [Round "-"] [White "octopoosh"] [Black "Gringzik"] [Result "1-0"] [GameId "lipmEdtE"] [UTCDate "2025.10.25"] [UTCTime "17:55:58"] [WhiteElo "1963"] [BlackElo "2103"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.07] } 1... e6 { [%eval 2.49] } 2. Nc3 { [%eval 2.01] } 2... c5 { [%eval 1.84] } { B23 Sicilian Defense: Closed } 3. Nf3 { [%eval 2.84] } 3... Nc6 { [%eval 2.93] } 4. d4?! { (2.93 → 1.76) Inaccuracy. e5 was best. } { [%eval 1.76] } (4. e5 d5 5. Nb5 a6 6. Nd6+ Bxd6 7. exd6 Qxd6 8. d4 c4) 4... Nxd4 { [%eval 1.69] } 5. Nxd4 { [%eval 1.9] } 5... cxd4 { [%eval 1.78] } 6. Qxd4 { [%eval 2.07] } 6... Qf6?? { (2.07 → 12.82) Blunder. Ne7 was best. } { [%eval 12.82] } (6... Ne7) 7. e5? { (12.82 → 5.22) Mistake. Nb5 was best. } { [%eval 5.22] } (7. Nb5 Qd8) 7... Qe7? { (5.22 → 13.25) Mistake. Qd8 was best. } { [%eval 13.25] } (7... Qd8 8. Bb5) 8. Bb5 { [%eval 10.74] } 8... a6 { [%eval 26.0] } 9. Bxd7+ { [%eval 19.8] } 9... Bxd7 { [%eval 26.61] } 10. Bg5 { [%eval 4.03] } 10... f6?? { (4.03 → 18.87) Blunder. Nf6 was best. } { [%eval 18.87] } (10... Nf6 11. exf6 Qd6 12. Qxd6 Bxd6 13. fxg7 Rg8) 11. exf6 { [%eval 21.39] } 11... Nxf6 { [%eval 21.0] } 12. Bxf6 { [%eval 17.53] } 12... gxf6?! { (17.53 → Mate in 7) Checkmate is now unavoidable. Qd6 was best. } { [%eval #7] } (12... Qd6 13. O-O-O) 13. O-O-O { [%eval 65.69] } 13... Bh6+?! { (65.69 → Mate in 6) Checkmate is now unavoidable. Qd6 was best. } { [%eval #6] } (13... Qd6 14. Qxf6) 14. Kb1 { [%eval #5] } 14... Rd8 { [%eval #4] } 15. Qg4?! { (Mate in 4 → 40.05) Lost forced checkmate sequence. Ne4 was best. } { [%eval 40.05] } (15. Ne4 Kf8 16. Qxf6+ Qxf6 17. Nxf6 Kf7 18. Rxd7#) 15... Kf8 { [%eval 35.22] } 16. Rhe1 { [%eval 30.92] } 16... e5?! { (30.92 → Mate in 4) Checkmate is now unavoidable. Bd2 was best. } { [%eval #4] } (16... Bd2 17. Rxd2 Rg8 18. Qxg8+ Kxg8 19. Nd5 Kf8 20. Nxe7 Kf7 21. Rd6 f5 22. Rexe6) 17. Qc4?! { (Mate in 4 → 11.49) Lost forced checkmate sequence. Rxe5 was best. } { [%eval 11.49] } (17. Rxe5 Re8 18. Qh5 Qxe5 19. Qxh6+ Ke7 20. Qxh7#) 17... Be6?! { (11.49 → Mate in 2) Checkmate is now unavoidable. b5 was best. } { [%eval #2] } (17... b5 18. Qd3) 18. Rxd8+ { [%eval #1] } 18... Qxd8 { [%eval #1] } 19. Qc5# { Game ends by variant rule. } 1-0