FEN
[Event "HyperBullet Antichess Arena"]
[Site "https://lichess.org/lmagXyDK"]
[Date "2025.03.04"]
[Round "-"]
[White "Deemitha"]
[Black "Tetiksh1Agrawal"]
[Result "1-0"]
[GameId "lmagXyDK"]
[UTCDate "2025.03.04"]
[UTCTime "06:58:45"]
[WhiteElo "2256"]
[BlackElo "2519"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g5?? { (1.19 → 3.20) Blunder. e6 was best. } { [%eval 3.2] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 3.63] } 3... Nxd7?! { (3.63 → 4.64) Inaccuracy. Kxd7 was best. } { [%eval 4.64] } (3... Kxd7 4. c4 Nh6 5. Ne2 Kc6 6. c5 Kxc5 7. g4 Nxg4 8. Qc2) 4. Qh5 { [%eval 1.52] } 4... Nh6?? { (1.52 → 6.41) Blunder. Ne5 was best. } { [%eval 6.41] } (4... Ne5 5. Qxh7 Rxh7 6. f4 Qxd2 7. Bxd2 gxf4 8. exf4 Rxh2 9. fxe5) 5. Qxf7?? { (6.41 → 0.80) Blunder. Qxh6 was best. } { [%eval 0.8] } (5. Qxh6 Bxh6 6. c4 Nf6 7. e4 Nxe4 8. f4 gxf4 9. Na3 Nxd2) 5... Kxf7 { [%eval 0.83] } 6. Ne2 { [%eval 0.62] } 6... Ne5 { [%eval 0.96] } 7. c4 { [%eval 1.53] } 7... Nxc4 { [%eval 1.68] } 8. h3?? { (1.68 → Mate in 13) Checkmate is now unavoidable. b3 was best. } { [%eval #-13] } (8. b3 Qxd2) 8... Nxb2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #11] } (8... Bxh3 9. Rxh3 Nxb2 10. Bxb2 Qxd2 11. Bxh8 Qxe1 12. Rxh6 Qxe2 13. Rxh7 Qxf2 14. Rxf7) 9. Bxb2 { [%eval #11] } 9... Qxd2 { [%eval #10] } 10. Kxd2 { [%eval #10] } 10... Bxh3 { [%eval #9] } 11. Bxh8 { [%eval #9] } 11... Bxg2 { [%eval #8] } 12. Rxh6 { [%eval #8] } 12... Bxh6 { [%eval #7] } 13. Na3 { [%eval #7] } 13... Rxh8 { [%eval #6] } 14. f3 { [%eval #6] } 14... Bxf3 { [%eval #5] } 15. Kc3 { [%eval #6] } 15... Bxe2 { [%eval #5] } 16. Nb5 { [%eval #5] } 16... Bxb5 { [%eval #4] } 17. Kc4 { [%eval #4] } 17... Bxc4 { [%eval #3] } 18. Rd1 { [%eval #3] } 18... Bxa2 { [%eval #2] } 19. Rb1 { [%eval #2] } 19... Bxb1 { [%eval #1] } 20. e4 { [%eval #1] } 20... Bxe4# { Game ends by variant rule. } 1-0

