FEN
[Event "King of the Hill Shield Arena"]
[Site "https://lichess.org/lqJ4mfhM"]
[Date "2023.04.18"]
[Round "-"]
[White "MichalNawrocki"]
[Black "BigDog2008"]
[Result "1-0"]
[GameId "lqJ4mfhM"]
[UTCDate "2023.04.18"]
[UTCTime "18:02:16"]
[WhiteElo "1787"]
[BlackElo "1989"]
[WhiteRatingDiff "+32"]
[BlackRatingDiff "-23"]
[BlackBerserk "true"]
[Variant "King of the Hill"]
[TimeControl "180+2"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.58] } 1... e5 { [%eval 1.02] } 2. Nf3 { [%eval 0.56] } 2... Nc6 { [%eval 0.88] } 3. Bc4?! { (0.88 → 0.01) Inaccuracy. Nc3 was best. } { [%eval 0.01] } (3. Nc3 f5 4. d4 fxe4 5. Nxe5 Nf6 6. a3 d5 7. Bb5 Bd7) 3... Bc5?! { (0.01 → 0.75) Inaccuracy. Nf6 was best. } { [%eval 0.75] } (3... Nf6 4. Qe2 Bc5 5. d3 O-O 6. Bg5 h6 7. Bxf6 Qxf6 8. c3) 4. O-O { [%eval 0.56] } 4... Nf6 { [%eval 0.74] } 5. d3 { [%eval 0.64] } 5... d6 { [%eval 0.45] } 6. Nc3 { [%eval 0.08] } { C50 Italian Game: Giuoco Pianissimo } 6... h6 { [%eval 0.22] } 7. Be3 { [%eval 0.16] } 7... Nd4?! { (0.16 → 1.16) Inaccuracy. Bxe3 was best. } { [%eval 1.16] } (7... Bxe3 8. fxe3) 8. a4?? { (1.16 → -0.71) Blunder. Bxd4 was best. } { [%eval -0.71] } (8. Bxd4 Bxd4) 8... Bg4 { [%eval -1.28] } 9. Bxd4 { [%eval -1.08] } 9... Bxd4? { (-1.08 → 0.36) Mistake. exd4 was best. } { [%eval 0.36] } (9... exd4) 10. Nd5? { (0.36 → -1.13) Mistake. Ne2 was best. } { [%eval -1.13] } (10. Ne2) 10... Nxd5 { [%eval -1.17] } 11. Bxd5 { [%eval -1.13] } 11... c6 { [%eval -1.12] } 12. c3 { [%eval -1.53] } 12... cxd5 { [%eval -1.2] } 13. cxd4 { [%eval -1.22] } 13... dxe4?! { (-1.22 → -0.63) Inaccuracy. Ke7 was best. } { [%eval -0.63] } (13... Ke7 14. h3) 14. dxe4 { [%eval -0.69] } 14... Qf6?! { (-0.69 → 0.22) Inaccuracy. Ke7 was best. } { [%eval 0.22] } (14... Ke7 15. Re1) 15. dxe5 { [%eval -0.27] } 15... dxe5 { [%eval -0.37] } 16. Qb3 { [%eval -0.38] } 16... Bxf3 { [%eval 0.0] } 17. gxf3 { [%eval 0.0] } 17... O-O?! { (0.00 → 0.97) Inaccuracy. Qg6+ was best. } { [%eval 0.97] } (17... Qg6+ 18. Kh1 Rd8 19. Rad1 O-O 20. Rg1 Qf6 21. Kg2 Qg6+ 22. Kh3 Qh5+ 23. Kg2) 18. Rad1?! { (0.97 → 0.00) Inaccuracy. Rfd1 was best. } { [%eval 0.0] } (18. Rfd1) 18... Rad8 { [%eval 0.08] } 19. Rfe1 { [%eval 0.0] } 19... Rxd1? { (0.00 → 1.33) Mistake. Rd4 was best. } { [%eval 1.33] } (19... Rd4 20. Rxd4 exd4 21. e5 Qf5 22. Re4 Rd8 23. Qd3 Kf8 24. Kf1 Ke7 25. Ke2 g5 26. Qc4) 20. Rxd1 { [%eval 1.44] } 20... Rd8 { [%eval 1.65] } 21. Rxd8+ { [%eval 1.75] } 21... Qxd8 { [%eval 1.87] } 22. Kf1 { [%eval 1.61] } 22... b6? { (1.61 → 3.62) Mistake. Qd4 was best. } { [%eval 3.62] } (22... Qd4 23. Qxb7 g5 24. h3 Kg7 25. a5 Kf6 26. Kg2 h5 27. a6 Ke6 28. b4 Kd6 29. Qxf7) 23. Ke2?? { (3.62 → 0.40) Blunder. f4 was best. } { [%eval 0.4] } (23. f4) 23... Kf8? { (0.40 → 1.92) Mistake. g5 was best. } { [%eval 1.92] } (23... g5 24. Qc3 Qd6 25. Qd3 Qc7 26. Kd2 Kf8 27. Qd5 Ke7 28. Kd3 Qd6 29. Kc4 Qc7+ 30. Kb5) 24. Qb4+ { [%eval 0.42] } 24... Qe7 { [%eval 0.29] } 25. Qxe7+?? { (0.29 → -1.72) Blunder. Qc4 was best. } { [%eval -1.72] } (25. Qc4 g5) 25... Kxe7 { [%eval -1.7] } 26. Kd3 { [%eval -2.03] } 26... Kd6 { [%eval -1.99] } 27. Kc4 { [%eval -0.84] } 27... a6?! { (-0.84 → 0.00) Inaccuracy. g5 was best. } { [%eval 0.0] } (27... g5 28. Kb5 h5 29. Kc4 a6 30. b3 Kc6 31. b4 f6 32. a5 b5+ 33. Kd3 Kd6 34. Kd2) 28. b4?? { (0.00 → -5.34) Blunder. f4 was best. } { [%eval -5.34] } (28. f4 b5+ 29. axb5 axb5+ 30. Kc3 g5 31. fxg5 hxg5 32. f3 Kc5 33. b4+ Kc6 34. h3 f6) 28... g5 { [%eval -9.13] } 29. b5? { (-9.13 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #-12] } (29. a5 bxa5 30. bxa5 h5 31. h3 f6 32. Kb4 Kc6 33. Kc4 h4 34. Kb4 f5 35. Kc4 fxe4) 29... a5 { [%eval #-11] } 30. h3 { [%eval #-9] } 30... f6 { [%eval #-12] } 31. f4 { [%eval #-12] } 31... gxf4 { [%eval #-11] } 32. f3 { [%eval #-11] } 32... h5 { [%eval #-10] } 33. h4 { [%eval #-10] } 33... f5?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Ke6 was best. } { [%eval #2] } (33... Ke6 34. Kc3 f5 35. Kd3 Kd6 36. Kc4 fxe4 37. fxe4 f3 38. Kd3 Kc5 39. Kc3 f2 40. Kd3) 34. exf5 { [%eval #1] } 34... e4 { [%eval #1] } 35. Kd4# { Game ends by variant rule. } 1-0
