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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/lvxlWM5B"] [Date "2024.11.18"] [Round "-"] [White "herisageler"] [Black "ginotomino"] [Result "0-1"] [GameId "lvxlWM5B"] [UTCDate "2024.11.18"] [UTCTime "18:32:50"] [WhiteElo "1714"] [BlackElo "1500"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+452"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "C40"] [Opening "Elephant Gambit: Paulsen Countergambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e5? { (1.68 → 3.42) Mistake. e6 was best. } { [%eval 3.42] } (1... e6 2. Nc3 Nf6 3. e5 Nc6 4. exf6 Bc5 5. d4 Qxf6 6. Be3) 2. Nf3?? { (3.42 → -0.83) Blunder. Bc4 was best. } { [%eval -0.83] } (2. Bc4 Qf6 3. Qf3 Nh6 4. Nc3 Qxf3 5. Nxf3 Nc6 6. Nb5 Kd8) 2... d5?? { (-0.83 → 18.00) Blunder. Bc5 was best. } { [%eval 18.0] } (2... Bc5 3. Nc3 Nf6 4. d4 exd4 5. Bc4 O-O 6. Nd5 Nxd5 7. O-O) 3. exd5?? { (18.00 → 2.21) Blunder. Bb5+ was best. } { [%eval 2.21] } (3. Bb5+) 3... e4?? { (2.21 → 29.07) Blunder. Bd7 was best. } { [%eval 29.07] } { C40 Elephant Gambit: Paulsen Countergambit } (3... Bd7 4. Nc3 Nf6 5. Nxe5 Bd6 6. d4 Qe7 7. Be2 O-O 8. O-O Bxe5 9. dxe5) 4. Qe2 { [%eval 10.61] } 4... Nf6?! { (10.61 → Mate in 3) Checkmate is now unavoidable. Ne7 was best. } { [%eval #3] } (4... Ne7 5. Qb5+) 5. Ng5?? { (Mate in 3 → 6.00) Lost forced checkmate sequence. Qxe4+ was best. } { [%eval 6.0] } (5. Qxe4+ Kd7 6. Qe6+ fxe6 7. dxe6#) 5... Be7?! { (6.00 → 13.38) Inaccuracy. Qd7 was best. } { [%eval 13.38] } (5... Qd7 6. Nc3) 6. Nxe4?? { (13.38 → -4.89) Blunder. Qb5+ was best. } { [%eval -4.89] } (6. Qb5+) 6... O-O { [%eval -3.81] } 7. Nxf6+?! { (-3.81 → -6.01) Inaccuracy. Nbc3 was best. } { [%eval -6.01] } (7. Nbc3 Nxe4) 7... Bxf6 { [%eval -5.42] } 8. c3? { (-5.42 → -25.00) Mistake. Nc3 was best. } { [%eval -25.0] } (8. Nc3 Bg4) 8... Re8 { [%eval -19.16] } 9. d4?! { (-19.16 → Mate in 6) Checkmate is now unavoidable. d6 was best. } { [%eval #-6] } (9. d6 Bg4) 9... Rxe2+ { [%eval #-5] } 10. Bxe2 { [%eval #-5] } 10... Qxd5 { [%eval #-4] } 11. O-O { [%eval #-2] } 11... Nc6?! { (Mate in 2 → -33.05) Lost forced checkmate sequence. Qxg2+ was best. } { [%eval -33.05] } (11... Qxg2+ 12. Kxg2 Bh3#) 12. Bf3 { [%eval -26.55] } 12... Qf5 { [%eval -8.07] } 13. Be3 { [%eval -11.1] } 13... Qg6 { [%eval -7.86] } 14. Nd2? { (-7.86 → Mate in 6) Checkmate is now unavoidable. g3 was best. } { [%eval #-6] } (14. g3 Bh3) 14... Bg4?? { (Mate in 6 → -6.38) Lost forced checkmate sequence. Qxg2+ was best. } { [%eval -6.38] } (14... Qxg2+ 15. Bxg2 Bh4 16. Kh1 Ne7 17. Be4 Bh3 18. Bxh7+ Kxh7 19. a3 Bg2#) 15. Be4 { [%eval -6.91] } 15... Bf5 { [%eval -6.61] } 16. Bf3 { [%eval -7.0] } 16... Re8 { [%eval -6.9] } 17. Rae1 { [%eval -6.54] } 17... h6?! { (-6.54 → -4.57) Inaccuracy. Bd3 was best. } { [%eval -4.57] } (17... Bd3 18. Bg5 Re6 19. Rxe6 fxe6 20. Bxf6 Bxf1 21. Be4 Qh6 22. Nxf1 gxf6 23. Ne3) 18. g3?! { (-4.57 → -7.30) Inaccuracy. Bf4 was best. } { [%eval -7.3] } (18. Bf4 Re6) 18... Kh7 { [%eval -6.88] } 19. Bg2 { [%eval -7.47] } 19... Bd3 { [%eval -7.64] } 20. Nf3 { [%eval -7.84] } 20... Bxf1 { [%eval -7.82] } 21. Bxf1 { [%eval -7.69] } 21... Qg4?? { (-7.69 → Mate in 5) Checkmate is now unavoidable. Kh8 was best. } { [%eval #5] } (21... Kh8) 22. Kg2?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Ng5+ was best. } { [%eval #-2] } (22. Ng5+ Kg8 23. Nxf7 Qxg3+ 24. hxg3 Kf8 25. Bxh6 Rxe1 26. Bxg7#) 22... Bg5?? { (Mate in 2 → 15.87) Lost forced checkmate sequence. Qxf3+ was best. } { [%eval 15.87] } (22... Qxf3+ 23. Kxf3 Rxe3#) 23. h3?? { (15.87 → Mate in 2) Checkmate is now unavoidable. Nxg5+ was best. } { [%eval #-2] } (23. Nxg5+) 23... Qh5?? { (Mate in 2 → 27.64) Lost forced checkmate sequence. Qxf3+ was best. } { [%eval 27.64] } (23... Qxf3+ 24. Kxf3 Rxe3#) 24. g4?? { (27.64 → -8.92) Blunder. Nxg5+ was best. } { [%eval -8.92] } (24. Nxg5+) 24... Qg6 { [%eval -5.61] } 25. Bxg5?? { (-5.61 → Mate in 5) Checkmate is now unavoidable. Nxg5+ was best. } { [%eval #-5] } (25. Nxg5+ hxg5) 25... Rxe1 { [%eval #-4] } 26. Nxe1 { [%eval #-2] } 26... hxg5?? { (Mate in 2 → 1.12) Lost forced checkmate sequence. Qe4+ was best. } { [%eval 1.12] } (26... Qe4+ 27. Kh2 Qh1#) 27. Bd3 { [%eval 1.0] } 27... Ne7?? { (1.00 → 5.25) Blunder. Qxd3 was best. } { [%eval 5.25] } (27... Qxd3) 28. Bxg6+ { [%eval 5.3] } 28... Kxg6?? { (5.30 → Mate in 3) Checkmate is now unavoidable. Nxg6 was best. } { [%eval #3] } (28... Nxg6 29. Kf1 Nh4 30. Ke2 Kg8 31. Nf3 Nxf3 32. Kxf3 f5 33. Ke2 f4 34. Kd3) 29. Kg3? { (Mate in 3 → 7.08) Lost forced checkmate sequence. Nf3 was best. } { [%eval 7.08] } (29. Nf3 Kh6 30. h4 gxh4 31. g5#) 29... Nd5? { (7.08 → Mate in 4) Checkmate is now unavoidable. Kh7 was best. } { [%eval #4] } (29... Kh7 30. Nf3) 30. Nf3 { [%eval #3] } 30... f6 { [%eval #1] } 31. c4?! { (Mate in 1 → 15.78) Lost forced checkmate sequence. Nh4# was best. } { [%eval 15.78] } (31. Nh4#) 31... Nb4?! { (15.78 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (31... Kh6 32. cxd5) 32. a3?! { (Mate in 1 → 26.63) Lost forced checkmate sequence. Nh4# was best. } { [%eval 26.63] } (32. Nh4#) 32... Nd3?! { (26.63 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (32... Kh6 33. axb4) 33. b4?! { (Mate in 1 → 10.27) Lost forced checkmate sequence. Ne5# was best. } { [%eval 10.27] } (33. Ne5#) 33... Nb2?! { (10.27 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (33... Kh6 34. d5) 34. c5?! { (Mate in 1 → 14.96) Lost forced checkmate sequence. Nh4# was best. } { [%eval 14.96] } (34. Nh4#) 34... Nc4?! { (14.96 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (34... Kh6 35. d5) 35. a4?! { (Mate in 1 → 12.03) Lost forced checkmate sequence. Ne5# was best. } { [%eval 12.03] } (35. Ne5#) 35... Nb2?! { (12.03 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (35... Kh6 36. Kg2) 36. a5?! { (Mate in 1 → 15.13) Lost forced checkmate sequence. Ne5# was best. } { [%eval 15.13] } (36. Ne5#) 36... Nd3?! { (15.13 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (36... Kh6 37. d5) 37. b5?! { (Mate in 1 → 13.61) Lost forced checkmate sequence. Ne5# was best. } { [%eval 13.61] } (37. Ne5#) 37... b6?! { (13.61 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (37... Kh6) 38. axb6 { [%eval #4] } 38... axb6 { [%eval #1] } 39. cxb6 { [%eval #4] } 39... cxb6 { [%eval #1] } 40. d5 { [%eval #10] } 40... Nc5 { [%eval #1] } 41. Nd4?? { (Mate in 1 → 6.65) Lost forced checkmate sequence. Ne5# was best. } { [%eval 6.65] } (41. Ne5#) 41... Ne4+ { [%eval 4.76] } 42. Kf3?? { (4.76 → Mate in 1) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-1] } (42. Kg2 Kh7 43. Nf5 Nc5 44. Nd6 Kg8 45. Nc8 Kh8 46. Ne7 Kh7 47. d6 Nd7) 42... Nd6?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Nd2# was best. } { [%eval #3] } (42... Nd2#) 43. Ke3?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Ne6 was best. } { [%eval #-1] } (43. Ne6 Kh6 44. h4 gxh4 45. g5#) 43... Kf7?? { (Mate in 1 → 0.84) Lost forced checkmate sequence. Nc4# was best. } { [%eval 0.84] } (43... Nc4#) 44. f4?? { (0.84 → Mate in 1) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-1] } (44. Kd3 g6) 44... gxf4# { Game ends by variant rule. } 0-1