FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/m2rfC0ym"]
[Date "2020.05.20"]
[Round "-"]
[White "BLUE90"]
[Black "Nandhini15997"]
[Result "1-0"]
[GameId "m2rfC0ym"]
[UTCDate "2020.05.20"]
[UTCTime "06:50:55"]
[WhiteElo "1201"]
[BlackElo "1395"]
[WhiteRatingDiff "+90"]
[BlackRatingDiff "-35"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -2.10) Blunder. e3 was best. } { [%eval -2.1] } (1. e3 b5) 1... h6?? { (-2.10 → 0.48) Blunder. Nh6 was best. } { [%eval 0.48] } (1... Nh6 2. g4) 2. a3?? { (0.48 → -1.52) Blunder. d3 was best. } { [%eval -1.52] } (2. d3 Nf6) 2... a6?? { (-1.52 → 1.01) Blunder. e6 was best. } { [%eval 1.01] } (2... e6) 3. c3?? { (1.01 → -1.13) Blunder. e3 was best. } { [%eval -1.13] } (3. e3) 3... a5?? { (-1.13 → Mate in 15) Checkmate is now unavoidable. Ra7 was best. } { [%eval #15] } (3... Ra7 4. Qb3 Nc6 5. Qxf7 Kxf7 6. b4 Nxb4 7. cxb4 c5 8. bxc5 Qb6 9. cxb6 g5 10. bxa7) 4. f3?? { (Mate in 15 → -0.84) Lost forced checkmate sequence. b4 was best. } { [%eval -0.84] } (4. b4 axb4 5. axb4 Rxa1 6. c4 Rxb1 7. Qb3 Rxc1 8. Qa3 Rxc4 9. Qa5 Rxb4 10. Qxc7 Qxc7) 4... a4 { [%eval -0.06] } 5. Qxa4 { [%eval 0.1] } 5... Rxa4 { [%eval 0.54] } 6. c4 { [%eval -0.24] } 6... Rxc4?! { (-0.24 → 0.41) Inaccuracy. Rxa3 was best. } { [%eval 0.41] } (6... Rxa3 7. Rxa3 d5 8. cxd5 Bxh3 9. Nxh3 Qxd5 10. Nf2 Qxf3 11. gxf3 b5 12. Rxh6 Nxh6 13. Nh1) 7. d3?? { (0.41 → -2.26) Blunder. Ra2 was best. } { [%eval -2.26] } (7. Ra2) 7... Rxc1 { [%eval -1.58] } 8. Kd1?? { (-1.58 → -3.84) Blunder. Nd2 was best. } { [%eval -3.84] } (8. Nd2 Rxe1) 8... Rxb1?! { (-3.84 → -2.87) Inaccuracy. Rxd1 was best. } { [%eval -2.87] } (8... Rxd1 9. Rh2 Rxb1 10. Rxb1 d6 11. f4 Bxh3 12. Nxh3 f6 13. Ng5 fxg5 14. fxg5 hxg5 15. Rxh8) 9. Rxb1 { [%eval -3.03] } 9... Nc6?? { (-3.03 → -0.98) Blunder. d5 was best. } { [%eval -0.98] } (9... d5) 10. d4 { [%eval -1.03] } 10... Nxd4 { [%eval -0.97] } 11. e3?? { (-0.97 → -5.45) Blunder. Kd2 was best. } { [%eval -5.45] } (11. Kd2 Nxe2) 11... Nxf3 { [%eval -4.34] } 12. gxf3 { [%eval -5.0] } 12... e6?? { (-5.00 → Mate in 10) Checkmate is now unavoidable. b5 was best. } { [%eval #10] } (12... b5) 13. Ba6 { [%eval #10] } 13... bxa6 { [%eval #9] } 14. Rc1?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. b3 was best. } { [%eval #-12] } (14. b3 Bxa3 15. Rb2 Bxb2 16. Kc1 Bxc1 17. Rh2 Bxe3 18. Rb2 Bxg1 19. h4 Qxh4 20. f4 Qxf4) 14... Bxa3 { [%eval #-12] } 15. bxa3 { [%eval #-11] } 15... Qh4?? { (Mate in 11 → -3.61) Lost forced checkmate sequence. c5 was best. } { [%eval -3.61] } (15... c5 16. Rxc5 Qb6 17. Rxc8 Qxe3 18. Rxe8 Qxg1 19. Rxg1 Ne7 20. Rxh8 g6 21. Rxg6 Nxg6 22. Rxh6) 16. Rxc7 { [%eval -4.6] } 16... Qxh3 { [%eval -3.79] } 17. Nxh3?? { (-3.79 → Mate in 9) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-9] } (17. Rxh3 e5) 17... Kf8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Bb7 was best. } { [%eval #6] } (17... Bb7 18. Rxb7 g5 19. Nxg5 hxg5 20. Rxh8 e5 21. Rxg8 f5 22. Rxe8 d5 23. Rxe5 a5 24. Rxf5) 18. Rxd7 { [%eval #6] } 18... Bxd7 { [%eval #5] } 19. Ng5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. a4 was best. } { [%eval #-7] } (19. a4 Bxa4 20. Rh2 Bxd1 21. Nf2 Bxf3 22. Rxh6 Rxh6 23. Ne4 Bxe4#) 19... hxg5 { [%eval #-7] } 20. Rxh8 { [%eval #-6] } 20... g4?? { (Mate in 6 → 0.57) Lost forced checkmate sequence. Ne7 was best. } { [%eval 0.57] } (20... Ne7 21. Rxf8 Bb5 22. Rxf7 Nc6 23. Rxg7 a5 24. Rxg5 a4 25. Rxb5 Ne5 26. Rxe5#) 21. fxg4?? { (0.57 → Mate in 5) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #-5] } (21. Rxg8 Kxg8) 21... Ke7 { [%eval #-6] } 22. Rxg8 { [%eval #-5] } 22... Kf8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Kd6 was best. } { [%eval #4] } (22... Kd6 23. Rxg7 a5 24. Rxf7 Kd5 25. Rxd7 e5 26. Rxd5 e4 27. Rxa5#) 23. Rxg7 { [%eval #4] } 23... Kxg7 { [%eval #3] } 24. a4 { [%eval #3] } 24... Bxa4 { [%eval #2] } 25. Kc2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (25. e4 Bxd1 26. e5 Bxg4#) 25... Bxc2 { [%eval -0.05] } 26. e4 { [%eval -0.15] } 26... Bxe4 { [%eval -0.15] } 27. g5 { [%eval -0.15] } 27... Kh6 { [%eval -0.15] } 28. gxh6 { [%eval -0.15] } 28... a5?? { (-0.15 → Mate in 1) Checkmate is now unavoidable. Bf3 was best. } { [%eval #1] } (28... Bf3 29. h7 Bh5 30. h8=B a5 31. Be5 a4 32. Bf6 Bf3 33. Be5 Be4 34. Bd4 Bg6 35. Bc5) 29. h7 { [%eval #1] } 29... Bxh7# { Game ends by variant rule. } 1-0