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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/mJrc0tiK"] [Date "2025.01.05"] [Round "-"] [White "patryk2001"] [Black "YouBlunderAnyWay"] [Result "0-1"] [GameId "mJrc0tiK"] [UTCDate "2025.01.05"] [UTCTime "21:13:51"] [WhiteElo "2415"] [BlackElo "2142"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [WhiteTitle "IM"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "B01"] [Opening "Scandinavian Defense: Boehnke Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... d5 { [%eval 0.71] } 2. exd5 { [%eval 0.23] } 2... e6 { [%eval 0.37] } 3. dxe6 { [%eval 0.42] } 3... Bxe6 { [%eval 0.43] } { B01 Scandinavian Defense: Boehnke Gambit } 4. d4 { [%eval 0.82] } 4... c6?! { (0.82 → 1.68) Inaccuracy. Nf6 was best. } { [%eval 1.68] } (4... Nf6 5. c4 Qe7 6. Qe2 Nc6 7. Nf3 O-O-O 8. Be3 g5 9. Nc3) 5. Nf3 { [%eval 1.54] } 5... c5?! { (1.54 → 2.23) Inaccuracy. Nf6 was best. } { [%eval 2.23] } (5... Nf6 6. c4) 6. Bb5+ { [%eval 2.23] } 6... Nc6 { [%eval 2.12] } 7. O-O { [%eval 1.54] } 7... cxd4? { (1.54 → 3.27) Mistake. Nf6 was best. } { [%eval 3.27] } (7... Nf6 8. Re1) 8. Nxd4 { [%eval 3.49] } 8... Bd7 { [%eval 3.91] } 9. Re1+ { [%eval 4.27] } 9... Be7 { [%eval 4.14] } 10. Nf3? { (4.14 → 1.95) Mistake. Bf4 was best. } { [%eval 1.95] } (10. Bf4 Nf6) 10... Nf6 { [%eval 2.37] } 11. c3?! { (2.37 → 1.38) Inaccuracy. Qe2 was best. } { [%eval 1.38] } (11. Qe2 Be6) 11... O-O { [%eval 1.28] } 12. Bg5 { [%eval 1.22] } 12... h6 { [%eval 1.53] } 13. Bh4 { [%eval 1.23] } 13... g5 { [%eval 1.23] } 14. Bg3 { [%eval 1.15] } 14... Nh5 { [%eval 1.35] } 15. Nbd2 { [%eval 0.84] } 15... Nxg3 { [%eval 0.84] } 16. hxg3 { [%eval 0.92] } 16... Bc5?! { (0.92 → 1.71) Inaccuracy. Kg7 was best. } { [%eval 1.71] } (16... Kg7 17. Nb3) 17. Ne4 { [%eval 2.03] } 17... Bb6?? { (2.03 → 7.69) Blunder. Be7 was best. } { [%eval 7.69] } (17... Be7 18. Bxc6 Bxc6 19. Qc2 Re8 20. Rad1 Qb6 21. Nd4 Bxe4 22. Rxe4 Bc5 23. Nf5) 18. Qd6?? { (7.69 → 1.33) Blunder. Qxd7 was best. } { [%eval 1.33] } (18. Qxd7 Qxd7 19. Nf6+ Kg7 20. Nxd7 Rfe8 21. Kf1 g4 22. Bxc6 bxc6 23. Nfe5 Rad8) 18... Be6?! { (1.33 → 2.53) Inaccuracy. Kg7 was best. } { [%eval 2.53] } (18... Kg7 19. Rad1) 19. Rad1 { [%eval 2.42] } 19... Qxd6 { [%eval 2.54] } 20. Rxd6?? { (2.54 → -0.05) Blunder. Nxd6 was best. } { [%eval -0.05] } (20. Nxd6) 20... Rfd8?? { (-0.05 → 3.76) Blunder. Rad8 was best. } { [%eval 3.76] } (20... Rad8 21. Bxc6) 21. Red1?? { (3.76 → -1.28) Blunder. Rxe6 was best. } { [%eval -1.28] } (21. Rxe6 fxe6) 21... Rxd6 { [%eval -0.77] } 22. Rxd6 { [%eval -0.14] } 22... Bc7?? { (-0.14 → 7.62) Blunder. Bf5 was best. } { [%eval 7.62] } (22... Bf5) 23. Rd2?? { (7.62 → -1.78) Blunder. Rxe6 was best. } { [%eval -1.78] } (23. Rxe6) 23... Rd8?? { (-1.78 → 5.72) Blunder. Kg7 was best. } { [%eval 5.72] } (23... Kg7 24. Kf1) 24. Kf1 { [%eval 5.87] } 24... f5 { [%eval 5.38] } 25. Ke2 { [%eval 5.34] } 25... Kf7? { (5.34 → 15.07) Mistake. Rxd2+ was best. } { [%eval 15.07] } (25... Rxd2+ 26. Nfxd2) 26. Rxd8 { [%eval 14.4] } 26... Bxd8 { [%eval 13.15] } 27. Kd3 { [%eval 12.09] } 27... Bb6 { [%eval 19.0] } 28. Bxc6 { [%eval 17.91] } 28... bxc6 { [%eval 17.35] } 29. g4?? { (17.35 → -9.85) Blunder. Ne5+ was best. } { [%eval -9.85] } (29. Ne5+) 29... Ke7?? { (-9.85 → 11.15) Blunder. Bxa2 was best. } { [%eval 11.15] } (29... Bxa2) 30. gxf5?? { (11.15 → -5.42) Blunder. b3 was best. } { [%eval -5.42] } (30. b3 c5 31. c4 a5 32. Nd4 Kf7 33. g3 Bc8 34. f4 gxf4 35. gxf4 Kg6) 30... Bxf5 { [%eval -5.07] } 31. g4?? { (-5.07 → Mate in 7) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-7] } (31. Nd4 c5) 31... Bg6?? { (Mate in 7 → -5.43) Lost forced checkmate sequence. Ke6 was best. } { [%eval -5.43] } (31... Ke6 32. c4 Bg6 33. a4 Bxf2 34. a5 h5 35. b4 hxg4 36. a6 gxf3 37. b5) 32. c4?? { (-5.43 → Mate in 6) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-6] } (32. Nd4 c5) 32... Ke6 { [%eval #-8] } 33. c5 { [%eval #-1] } 33... Bxc5?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Kd5# was best. } { [%eval #4] } (33... Kd5#) 34. b3?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Kc4 was best. } { [%eval #-1] } (34. Kc4 Bb6 35. Nc5+ Bxc5 36. Kxc5 Bh5 37. Kd4#) 34... Kd5# { Game ends by variant rule. } 0-1