FEN
[Event "Dlugy"]
[Site "https://lichess.org/mUdzzCwq"]
[Date "2026.02.06"]
[Round "-"]
[White "Tonyy123"]
[Black "Daylight32"]
[Result "0-1"]
[GameId "mUdzzCwq"]
[UTCDate "2026.02.06"]
[UTCTime "12:03:00"]
[WhiteElo "1294"]
[BlackElo "1680"]
[WhiteRatingDiff "-64"]
[BlackRatingDiff "+40"]
[Variant "Antichess"]
[TimeControl "420+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?? { (-2.66 → 0.52) Blunder. g5 was best. } { [%eval 0.52] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c5 6. b4) 2. h5?? { (0.52 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (2. d3 f5 3. Bh6 Nxh6 4. Qc1 Nf7 5. g4 fxg4 6. Rh3 gxh3 7. Nxh3 Rg8) 2... g5 { [%eval #-16] } 3. hxg6 { [%eval #-15] } 3... hxg6 { [%eval #-15] } 4. Rxh8 { [%eval #-14] } 4... Bh6?? { (Mate in 14 → 0.91) Lost forced checkmate sequence. Bb7 was best. } { [%eval 0.91] } (4... Bb7 5. Rxg8 Bxg2 6. Bxg2 Qc8 7. Bxa8 Qb7 8. Bxb7 Bg7 9. Rxe8 Bxb2 10. Rxb8) 5. Rxh6?! { (0.91 → 0.15) Inaccuracy. Rxg8 was best. } { [%eval 0.15] } (5. Rxg8 Bxd2) 5... Nxh6 { [%eval 0.15] } 6. Nh3?? { (0.15 → -2.84) Blunder. g4 was best. } { [%eval -2.84] } (6. g4) 6... d6?! { (-2.84 → -1.85) Inaccuracy. g5 was best. } { [%eval -1.85] } (6... g5 7. Nxg5 d6 8. Nxf7 Kxf7 9. g4 Bxg4 10. Na3 Bxe2 11. Kxe2 Qe8 12. f4) 7. e4?? { (-1.85 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (7. g4 Bxg4) 7... Bxh3 { [%eval #-13] } 8. gxh3 { [%eval #-12] } 8... Nc6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (8... Na6 9. Bxa6 b5 10. Bxb5 c6 11. Bxc6 Qa5 12. Bxe8 Qxa2 13. Rxa2 Rxe8 14. Rxa7) 9. e5 { [%eval #13] } 9... dxe5 { [%eval #12] } 10. Qg4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. f4 was best. } { [%eval #-11] } (10. f4 exf4 11. d4 Nxd4 12. Bxf4 Nxc2 13. Bxc7 Qxc7 14. Qxc2 Qxc2 15. Na3 Qxb2) 10... Nxg4 { [%eval #-11] } 11. hxg4 { [%eval #-10] } 11... Qxd2 { [%eval #-10] } 12. Kxd2 { [%eval #-9] } 12... g5 { [%eval #-13] } 13. Kd3 { [%eval #-9] } 13... f5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. a6 was best. } { [%eval #10] } (13... a6 14. Bxg5 f5 15. Bxe7 Kxe7 16. gxf5 e4 17. Kxe4 Rd8 18. Bxa6 b5 19. Bxb5) 14. gxf5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-8] } (14. Bxg5 fxg4 15. Bxe7 Nxe7 16. Bh3 gxh3 17. f4 exf4 18. Ke3 fxe3 19. Nd2 exd2) 14... e6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Na5 was best. } { [%eval #9] } (14... Na5 15. Bxg5 e6 16. fxe6 e4 17. Kxe4 Ke7 18. Bxe7 Rf8 19. Bxf8 a6 20. Bxa6) 15. fxe6?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bxg5 was best. } { [%eval #-7] } (15. Bxg5 exf5 16. Bf4 exf4 17. Kd4 Nxd4 18. Ba6 Nxc2 19. b3 Nxa1 20. a3 Nxb3) 15... Nd4 { [%eval #-8] } 16. Kxd4 { [%eval #-7] } 16... exd4 { [%eval #-7] } 17. Bxg5 { [%eval #-6] } 17... d3 { [%eval #-6] } 18. cxd3 { [%eval #-5] } 18... Rd8?? { (Mate in 5 → 4.56) Lost forced checkmate sequence. Ke7 was best. } { [%eval 4.56] } (18... Ke7 19. Bxe7 Rd8 20. Bxd8 a5 21. Bxc7 a4 22. Bxb6 a3 23. Nxa3#) 19. Bxd8 { [%eval 5.63] } 19... Kxd8 { [%eval 5.43] } 20. e7?? { (5.43 → 1.30) Blunder. Nd2 was best. } { [%eval 1.3] } (20. Nd2 b5) 20... Kxe7 { [%eval 1.5] } 21. d4?? { (1.50 → Mate in 4) Checkmate is now unavoidable. Be2 was best. } { [%eval #-4] } (21. Be2 b5) 21... Kd7 { [%eval #-5] } 22. Bd3 { [%eval #-3] } 22... b5 { [%eval #-4] } 23. Bxb5 { [%eval #-3] } 23... c5?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. a5 was best. } { [%eval #14] } (23... a5 24. Bxd7 c5 25. dxc5 a4 26. Bxa4#) 24. dxc5?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #-2] } (24. Bxd7 cxd4 25. Nd2 d3 26. Bg4 a6 27. Bf3 a5 28. b4 axb4 29. Be2 dxe2) 24... a5 { [%eval #-2] } 25. Bxd7 { [%eval #-1] } 25... a4 { [%eval #-1] } 26. Bxa4# { Game ends by variant rule. } 0-1
