FEN
[Event "Torneo 10º y 11º Arena"]
[Site "https://lichess.org/mUfI6vA5"]
[Date "2025.11.27"]
[Round "-"]
[White "Luciana3584"]
[Black "Emanuel-sonic212"]
[Result "1-0"]
[GameId "mUfI6vA5"]
[UTCDate "2025.11.27"]
[UTCTime "17:25:04"]
[WhiteElo "1092"]
[BlackElo "1138"]
[WhiteRatingDiff "+63"]
[BlackRatingDiff "-7"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Bxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (6. Rxh2 bxa6 7. Rh6 Nxh6 8. g4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1) 6... Bxb7 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Rxg2 { [%eval #-11] } 8... Nc6 { [%eval #-11] } 9. Rxg6 { [%eval #-10] } 9... Kf7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Ne5 was best. } { [%eval #9] } (9... Ne5 10. Rxg8 Rb8 11. Rxf8 Rxb2 12. Rxe8 Qxe8 13. Bxb2 a5 14. Bxe5 e6 15. Bxc7) 10. Rxg8 { [%eval #9] } 10... Kxg8 { [%eval #8] } 11. Nc3?? { (Mate in 8 → 0.69) Lost forced checkmate sequence. d4 was best. } { [%eval 0.69] } (11. d4 Nxd4 12. Nc3 Nxc2 13. Rb1 Nxe1 14. Nf3 Nxf3 15. Bh6 Bxh6 16. Rc1 Bxc1) 11... Bh6?? { (0.69 → Mate in 9) Checkmate is now unavoidable. Na5 was best. } { [%eval #9] } (11... Na5 12. Nd1) 12. a4?? { (Mate in 9 → 2.30) Lost forced checkmate sequence. d4 was best. } { [%eval 2.3] } (12. d4 Nxd4 13. Bxh6 Nxc2 14. Rd1 Nxe1 15. Rxd7 Qxd7 16. Nf3 Nxf3 17. Bf8 Rxf8) 12... Bxd2 { [%eval 1.35] } 13. Bxd2 { [%eval 0.99] } 13... Nb4?? { (0.99 → Mate in 8) Checkmate is now unavoidable. Na5 was best. } { [%eval #8] } (13... Na5 14. b3) 14. Ra2?? { (Mate in 8 → 1.66) Lost forced checkmate sequence. b3 was best. } { [%eval 1.66] } (14. b3 Nxc2 15. Kd1 Nxa1 16. Be3 Nxb3 17. Bxa7 Rxa7 18. Nb5 Rxa4 19. Nxc7 Qxc7) 14... Nxc2?? { (1.66 → Mate in 7) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #7] } (14... Nxa2 15. Nxa2) 15. Nge2?? { (Mate in 7 → 1.76) Lost forced checkmate sequence. Bg5 was best. } { [%eval 1.76] } (15. Bg5 Nxe1 16. Bxe7 Qxe7 17. Ne4 Qxe4 18. b4 Qxb4 19. Nf3 Qxa4 20. Rxa4 Nxf3) 15... Nxe1 { [%eval 1.74] } 16. Bxe1 { [%eval 1.12] } 16... Rb8?? { (1.12 → Mate in 6) Checkmate is now unavoidable. Qc8 was best. } { [%eval #6] } (16... Qc8) 17. Nb5?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-7] } (17. Ra1 Rxb2 18. Nd1 Rxe2 19. f3 Rxe1 20. Nc3 Rxa1 21. Ne2 Rxa4 22. Nf4 Rxf4#) 17... Rxb5 { [%eval #-7] } 18. axb5 { [%eval #-6] } 18... a6?? { (Mate in 6 → 2.86) Lost forced checkmate sequence. Qe8 was best. } { [%eval 2.86] } (18... Qe8 19. Rxa7 Qg6 20. Rxc7 Qh6 21. Rxd7 Kg7 22. Rxe7 Qh4 23. Rxg7 Qxf2 24. Bxf2#) 19. Rxa6?? { (2.86 → Mate in 5) Checkmate is now unavoidable. bxa6 was best. } { [%eval #-5] } (19. bxa6 Kf7) 19... Qb8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. c5 was best. } { [%eval #5] } (19... c5 20. bxc6 dxc6 21. Rxc6 Qc7 22. Rxc7 Kg7 23. Rxe7 Kh7 24. Rxh7#) 20. Rd6?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Nf4 was best. } { [%eval #-5] } (20. Nf4 Qxb5 21. b3 Qxa6 22. Ba5 Qxa5 23. b4 Qxb4 24. f3 Qxf4#) 20... Qxb5 { [%eval #-5] } 21. Rxd7 { [%eval #-4] } 21... Qxe2 { [%eval #-4] } 22. Rxe7 { [%eval #-3] } 22... Qxf2?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #3] } (22... Qxb2 23. Rxc7 Qxf2 24. Bxf2 Kg7 25. Rxg7#) 23. Rxc7 { [%eval #3] } 23... Qxb2 { [%eval #2] } 24. Rf7 { [%eval #2] } 24... Kxf7 { [%eval #1] } 25. Bc3 { [%eval #1] } 25... Qxc3# { Game ends by variant rule. } 1-0
