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[Event "rated variant:antichess game"] [Site "https://lichess.org/meOMVPZ9"] [Date "2023.08.14"] [Round "-"] [White "allansun"] [Black "Arash-jalalvand91"] [Result "1-0"] [GameId "meOMVPZ9"] [UTCDate "2023.08.14"] [UTCTime "18:44:16"] [WhiteElo "1130"] [BlackElo "1026"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-63"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. g5 was best. } { [%eval #15] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. f4?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Nf3 Bxe1 4. Nxe5 Bxf2 5. Nxf7 Kxf7 6. Qe1 Bxe1) 2... exf4 { [%eval #-16] } 3. Bxf4 { [%eval -6.76] } 3... Qg5 { [%eval #-20] } 4. Bxc7 { [%eval #-19] } 4... Qxg2 { [%eval #-19] } 5. Bxb8 { [%eval #-11] } 5... Qxe2?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #14] } (5... Qxh1 6. Bxa7 Qxg1 7. Bxg1 Rxa2 8. Rxa2 b6 9. Bxb6 Bc5 10. Bxc5 d6 11. Bxd6 Bh3 12. Bxh3) 6. Bxa7 { [%eval #24] } 6... Qxd3 { [%eval #11] } 7. cxd3 { [%eval #11] } 7... Rxa7 { [%eval #10] } 8. Qa4 { [%eval #11] } 8... Rxa4 { [%eval #10] } 9. d4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. Nh3 Bxe1 11. Nc3 Bxc3 12. Rd1 Rxa2 13. Rg1 Rxh2 14. Rxg7 Bxg7 15. Nf2 Rxf2) 9... Rxa2 { [%eval #-10] } 10. Rxa2 { [%eval #-9] } 10... Ba3 { [%eval #-10] } 11. Rxa3 { [%eval #-8] } 11... Nf6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (11... b5 12. Bxb5 d6 13. Bxe8 Nf6 14. Bxf7 Nd5 15. Bxd5 Be6 16. Bxe6 Rg8 17. Bxg8 g6 18. Bxh7) 12. Ra6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. d5 was best. } { [%eval 0.0] } (12. d5 Nxd5 13. Re3 Nxe3 14. Bc4 Nxc4 15. Ke2 Nxb2 16. Kd1 Nxd1 17. Nc3 Nxc3 18. Ne2 Nxe2) 12... bxa6 { [%eval -0.47] } 13. Bxa6 { [%eval -0.38] } 13... Bxa6 { [%eval -0.07] } 14. Kf1?? { (-0.07 → -1.87) Blunder. d5 was best. } { [%eval -1.87] } (14. d5 Nxd5) 14... Bxf1 { [%eval -1.76] } 15. Ne2 { [%eval -1.74] } 15... Bxe2 { [%eval -1.51] } 16. Rf1?? { (-1.51 → -5.29) Blunder. Rd1 was best. } { [%eval -5.29] } (16. Rd1 Bxd1) 16... Bxf1 { [%eval -4.82] } 17. d5?! { (-4.82 → -6.75) Inaccuracy. h3 was best. } { [%eval -6.75] } (17. h3 Bxh3) 17... Nxd5 { [%eval #-18] } 18. b4 { [%eval #-13] } 18... Nxb4 { [%eval #-13] } 19. h3 { [%eval #-12] } 19... Bxh3 { [%eval #-12] } 20. Nc3 { [%eval #-7] } 20... Na2 { [%eval #-11] } 21. Nxa2 { [%eval #-10] } 21... g5?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. h5 was best. } { [%eval #4] } (21... h5 22. Nc1 f5 23. Nb3 Bf1 24. Na1 d5 25. Nc2 d4 26. Nxd4 g5 27. Nxf5 Rh6 28. Nxh6) 22. Nc3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Nc1 was best. } { [%eval #-7] } (22. Nc1 h6 23. Nd3 g4 24. Ne5 g3 25. Nxd7 Bxd7#) 22... g4 { [%eval #-11] } 23. Nd5 { [%eval #-7] } 23... g3?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Ke7 was best. } { [%eval #1] } (23... Ke7 24. Nxe7 Rc8 25. Nxc8 d6 26. Nxd6 f5 27. Nxf5 g3 28. Nxg3 Bf5 29. Nxf5 h6 30. Nxh6#) 24. Nf6 { [%eval #2] } 24... g2 { [%eval #1] } 25. Nxd7 { [%eval #1] } 25... Kxd7# { Game ends by variant rule. } 1-0