FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/n1N9h5vk"]
[Date "2023.05.14"]
[Round "-"]
[White "neverplayfastanti"]
[Black "drogon88"]
[Result "1-0"]
[GameId "n1N9h5vk"]
[UTCDate "2023.05.14"]
[UTCTime "17:15:55"]
[WhiteElo "2380"]
[BlackElo "2017"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 7.92] } 8... Rxg8 { [%eval 7.84] } 9. Rxa7 { [%eval 7.51] } 9... Rxa7 { [%eval 7.28] } 10. Ke2 { [%eval 5.77] } 10... Ra3 { [%eval 7.88] } 11. Nxa3 { [%eval 8.07] } 11... Nd7 { [%eval 8.0] } 12. Qxd7 { [%eval 7.85] } 12... Rh8 { [%eval 6.54] } 13. Qxe7 { [%eval 7.84] } 13... Bxe7 { [%eval 7.45] } 14. b4 { [%eval 7.54] } 14... Bxb4 { [%eval 7.63] } 15. Bd2 { [%eval 7.38] } 15... Bxd2 { [%eval 8.18] } 16. Kxd2 { [%eval 8.0] } 16... h5 { [%eval 8.45] } 17. Ne2 { [%eval 7.74] } 17... c5? { (7.74 → Mate in 16) Checkmate is now unavoidable. Rh7 was best. } { [%eval #16] } (17... Rh7 18. e4) 18. c4 { [%eval #17] } 18... g6 { [%eval #17] } 19. e4 { [%eval #17] } 19... Rg8 { [%eval #16] } 20. e5 { [%eval #17] } 20... h4 { [%eval #12] } 21. f4? { (Mate in 12 → 8.00) Lost forced checkmate sequence. Kc1 was best. } { [%eval 8.0] } (21. Kc1 h3 22. e6 g5 23. Nc2 Rh8 24. e7 Rh6 25. Nc3 Rg6 26. Nb4 cxb4) 21... Re8? { (8.00 → Mate in 5) Checkmate is now unavoidable. Rh8 was best. } { [%eval #5] } (21... Rh8 22. f5) 22. e6 { [%eval #5] } 22... Rxe6 { [%eval #4] } 23. Kc3 { [%eval #5] } 23... Rxe2 { [%eval #4] } 24. Kd3 { [%eval #4] } 24... Rxh2 { [%eval #3] } 25. f5 { [%eval #3] } 25... gxf5 { [%eval #2] } 26. Ke4 { [%eval #2] } 26... fxe4 { [%eval #1] } 27. Nc2 { [%eval #1] } 27... Rxc2# { Game ends by variant rule. } 1-0
