FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nDNRtjO2"]
[Date "2026.02.04"]
[Round "-"]
[White "bambilidemir"]
[Black "JuanFerroa_4SM"]
[Result "0-1"]
[GameId "nDNRtjO2"]
[UTCDate "2026.02.04"]
[UTCTime "15:22:25"]
[WhiteElo "1127"]
[BlackElo "1317"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qg4 { [%eval #14] } 2... Bxg4 { [%eval #13] } 3. Ke2?? { (Mate in 13 → -0.62) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.62] } (3. Kd1 Bxd1 4. a4 Bxc2 5. Na3 Bxa4 6. Nc2 Bxc2 7. Rxa7 Rxa7) 3... Bxe2 { [%eval -0.69] } 4. Bxe2 { [%eval -0.85] } 4... b5 { [%eval -0.47] } 5. Bxb5 { [%eval -0.28] } 5... Na6?! { (-0.28 → 0.65) Inaccuracy. g6 was best. } { [%eval 0.65] } (5... g6 6. Bxe8 Qxe8 7. g3 Nd7 8. Ne2 Rb8 9. b4 Rxb4 10. Ba3 Rxb1 11. Raxb1) 6. Bxe8 { [%eval 0.23] } 6... Qxe8 { [%eval 0.61] } 7. b4 { [%eval 0.15] } 7... Nxb4 { [%eval 0.76] } 8. Nf3?? { (0.76 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (8. a4 Nxc2 9. a5 Nxa1 10. Ne2 Rc8 11. Rd1 e6 12. d4 c5 13. dxc5 Rxc5) 8... Nxa2 { [%eval #-13] } 9. Rxa2 { [%eval #-12] } 9... Rb8 { [%eval #-13] } 10. Rxa7 { [%eval #-12] } 10... Rxb1 { [%eval #-12] } 11. Rxc7 { [%eval #-11] } 11... Rxc1 { [%eval #-11] } 12. Rxe7 { [%eval #-10] } 12... Rxc2?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #16] } (12... Qxe7 13. Rxc1 Qxe3 14. dxe3 g5 15. Nxg5 h5 16. Nxf7 Ne7 17. Nxh8 Ng6 18. Nxg6) 13. Rxf7 { [%eval 5.07] } 13... Rxd2 { [%eval 2.84] } 14. Rxg7?? { (2.84 → -2.45) Blunder. Nxd2 was best. } { [%eval -2.45] } (14. Nxd2 Qxe3 15. Rxf8 Qxf2 16. Rxf2 Ne7 17. Rf6 gxf6 18. Rb1 d5 19. Rb3 Rb8) 14... Rxf2?? { (-2.45 → Mate in 6) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #6] } (14... Bxg7) 15. Rxh7 { [%eval #6] } 15... Rxg2 { [%eval #5] } 16. Rxh8 { [%eval #5] } 16... Rxh2 { [%eval #4] } 17. Rxg8 { [%eval #4] } 17... Rxh1 { [%eval #3] } 18. Rxf8 { [%eval #3] } 18... Qxf8 { [%eval #2] } 19. Ne5?? { (Mate in 2 → -1.28) Lost forced checkmate sequence. Ne1 was best. } { [%eval -1.28] } (19. Ne1 Rxe1 20. e4 Rxe4#) 19... dxe5 { [%eval -1.48] } 20. e4 { [%eval -38.48] } 20... Qf5 { [%eval -38.28] } 21. exf5 { [%eval -4.16] } 21... e4 { [%eval -2.53] } 22. f6 { [%eval -1.34] } 22... e3?? { (-1.34 → Mate in 7) Checkmate is now unavoidable. Rh5 was best. } { [%eval #7] } (22... Rh5 23. f7 Re5 24. f8=K Rb5 25. Ke7 e3 26. Kf6 Rb3 27. Kf5 e2 28. Ke4) 23. f7 { [%eval #7] } 23... e2 { [%eval #6] } 24. f8=Q { [%eval #6] } 24... Rh8 { [%eval #5] } 25. Qxh8 { [%eval #5] } 25... e1=N { [%eval #2] } 26. Qh1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qb8 was best. } { [%eval #-1] } (26. Qb8 Nc2 27. Qb4 Nxb4#) 26... Ng2 { [%eval #-1] } 27. Qxg2# { Game ends by variant rule. } 0-1
