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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nJWM8wxG"] [Date "2025.12.11"] [Round "-"] [White "EugWing"] [Black "smallwing"] [Result "1-0"] [GameId "nJWM8wxG"] [UTCDate "2025.12.11"] [UTCTime "17:35:40"] [WhiteElo "1092"] [BlackElo "1310"] [WhiteRatingDiff "+127"] [BlackRatingDiff "-217"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... f6?! { (-0.68 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval -0.12] } 3... exf6 { [%eval 0.01] } 4. Rxh7 { [%eval 0.0] } 4... Rxh7 { [%eval 0.72] } 5. Nh3?? { (0.72 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. d4 Bxe1 7. Qxe1 c5 8. dxc5 Qa5 9. Qxa5 Rh1) 5... Rxh3 { [%eval #-14] } 6. gxh3 { [%eval #-13] } 6... Ba3?? { (Mate in 13 → -0.33) Lost forced checkmate sequence. d6 was best. } { [%eval -0.33] } (6... d6 7. b4 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 Na6 11. Bxb7 Nxb4 12. Bxa8) 7. bxa3?? { (-0.33 → Mate in 11) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-11] } (7. Nxa3 b5 8. Nxb5 c6 9. Nxa7 Rxa7 10. Bg2 Rxa2 11. Rxa2 Qb6) 7... f5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. d6 was best. } { [%eval #11] } (7... d6 8. e3 Bxh3 9. Bxh3 f5 10. Bxf5 Qc8 11. Bxc8 a5 12. Bxb7) 8. e4 { [%eval #11] } 8... fxe4 { [%eval #10] } 9. Ba6 { [%eval #10] } 9... bxa6 { [%eval #9] } 10. Qf3 { [%eval #9] } 10... exf3 { [%eval #8] } 11. Ke2 { [%eval #8] } 11... fxe2 { [%eval #7] } 12. d4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (12. h4 Qxh4 13. Nc3 Qxf2 14. Nxe2 Qxe2 15. Bb2 Qxd2 16. a4 Qxc2 17. a5 Qxb2) 12... c5?! { (Mate in 11 → -12.16) Lost forced checkmate sequence. Qg5 was best. } { [%eval -12.16] } (12... Qg5 13. Bxg5 Kd8 14. Bxd8 a5 15. Bxc7 Na6 16. Bxa5 Nc7 17. Bxc7 Rb8 18. Bxb8) 13. dxc5 { [%eval -10.69] } 13... Qf6?? { (-10.69 → Mate in 8) Checkmate is now unavoidable. Qg5 was best. } { [%eval #8] } (13... Qg5 14. Bxg5 Nc6 15. a4 a5 16. Bd8 Kxd8 17. a3 Bb7 18. h4 Rb8 19. Ra2) 14. Bh6 { [%eval #8] } 14... Qxh6 { [%eval #7] } 15. f4 { [%eval #8] } 15... Qxh3 { [%eval #6] } 16. f5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-9] } (16. Nd2 Qxa3 17. Rh1 Qxa2 18. Nf3 Qxc2 19. Nh4 Qxc5 20. Rd1 exd1=K 21. Nf5 Qxf5#) 16... Qxf5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Qxa3 was best. } { [%eval #6] } (16... Qxa3 17. Nxa3 e1=K 18. Rxe1 a5 19. Rxe8 Nf6 20. Rxc8 Na6 21. Rxa8 Nxc5 22. Rxa7) 17. Nd2 { [%eval #6] } 17... Qxc5 { [%eval #5] } 18. Rc1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (18. a4 Qxc2 19. Rc1 Qxd2 20. Rxc8 Qxa2 21. Rxb8 Qxa4 22. Rxe8 Rxe8#) 18... Qxc2 { [%eval #-10] } 19. Rxc2 { [%eval #-9] } 19... Nf6 { [%eval #-10] } 20. Rxc8 { [%eval #-9] } 20... Nc6?? { (Mate in 9 → -5.92) Lost forced checkmate sequence. Ne4 was best. } { [%eval -5.92] } (20... Ne4 21. Nxe4 e1=B 22. Rxb8 Rxb8 23. Nd2 Bxd2 24. a4 Be3 25. a5 Rb3 26. axb3) 21. Rxe8 { [%eval -7.15] } 21... Nxe8 { [%eval -6.87] } 22. Ne4?? { (-6.87 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (22. a4 Nd8) 22... Ne5?? { (Mate in 6 → -6.69) Lost forced checkmate sequence. Nf6 was best. } { [%eval -6.69] } (22... Nf6 23. Nxf6 e1=R 24. Nxd7 Nb4 25. axb4 Rb8 26. Nxb8 Re5 27. Nxa6 Ra5 28. bxa5#) 23. Nd6?? { (-6.69 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (23. Nd2 Rb8 24. a4 Nf3 25. Nxf3 Nd6 26. Nh2 Nf5 27. Nf1 exf1=N) 23... Nxd6 { [%eval #-10] } 24. a4 { [%eval #-11] } 24... Nb5?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Rb8 was best. } { [%eval #2] } (24... Rb8 25. a5 Rb3 26. axb3 Nef7 27. b4 e1=B 28. b5 Bxa5 29. bxa6 Nb7 30. axb7) 25. axb5 { [%eval #2] } 25... axb5 { [%eval #1] } 26. a4 { [%eval #1] } 26... bxa4# { Game ends by variant rule. } 1-0