FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/nK1YnzHt"]
[Date "2025.02.05"]
[Round "-"]
[White "TAFKABacchus"]
[Black "tulir"]
[Result "1-0"]
[GameId "nK1YnzHt"]
[UTCDate "2025.02.05"]
[UTCTime "13:14:58"]
[WhiteElo "2174"]
[BlackElo "2191"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.33] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. Qa4 { [%eval 0.55] } 5... Nxa2 { [%eval 0.07] } 6. Qxa7 { [%eval 0.0] } 6... Rxa7 { [%eval 0.0] } 7. Rxa2 { [%eval -0.07] } 7... Rxa2 { [%eval 0.52] } 8. Bb2 { [%eval 0.46] } 8... Rxb2 { [%eval 0.22] } 9. e3?! { (0.22 → -0.52) Inaccuracy. d3 was best. } { [%eval -0.52] } (9. d3 Rxe2) 9... Rxd2 { [%eval -0.75] } 10. Kxd2 { [%eval -0.43] } 10... c5 { [%eval 0.53] } 11. Ne2 { [%eval -0.8] } 11... d6?? { (-0.80 → 1.71) Blunder. Qa5 was best. } { [%eval 1.71] } (11... Qa5) 12. g3?? { (1.71 → -0.61) Blunder. Nd4 was best. } { [%eval -0.61] } (12. Nd4 cxd4) 12... e6?? { (-0.61 → 1.23) Blunder. e5 was best. } { [%eval 1.23] } (12... e5 13. Nd4) 13. Bg2?? { (1.23 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (13. h4 Qxh4) 13... Qh4 { [%eval #-11] } 14. gxh4 { [%eval #-10] } 14... g5 { [%eval #-10] } 15. hxg5 { [%eval #-9] } 15... Nf6 { [%eval #-9] } 16. gxf6 { [%eval #-8] } 16... Bg7 { [%eval #-8] } 17. fxg7 { [%eval #-7] } 17... e5 { [%eval #-7] } 18. gxh8=N { [%eval #-6] } 18... d5?? { (Mate in 6 → 2.69) Lost forced checkmate sequence. Kd7 was best. } { [%eval 2.69] } (18... Kd7 19. Nxf7 d5 20. Nxe5 Ke8 21. Bxd5 Kf7 22. Bxf7 h5 23. Bxh5 c4 24. Nxc4#) 19. Nxf7?? { (2.69 → Mate in 5) Checkmate is now unavoidable. Bxd5 was best. } { [%eval #-5] } (19. Bxd5 Kd7) 19... Kxf7 { [%eval #-5] } 20. Bxd5 { [%eval #-4] } 20... h5?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. Kg8 was best. } { [%eval #15] } (20... Kg8 21. Bxg8 e4 22. Bxh7 c4 23. Bxe4 c3 24. Kxc3#) 21. Bxf7 { [%eval #15] } 21... e4 { [%eval #14] } 22. Bxh5 { [%eval #14] } 22... c4 { [%eval #13] } 23. Kd3?? { (Mate in 13 → 0.36) Lost forced checkmate sequence. Bf3 was best. } { [%eval 0.36] } (23. Bf3 exf3 24. Kc1 fxe2 25. Rf1 exf1=B 26. h3 Bxh3 27. Nc3 Bc8 28. Kc2 Bh3) 23... exd3?? { (0.36 → Mate in 7) Checkmate is now unavoidable. cxd3 was best. } { [%eval #7] } (23... cxd3 24. Bf7 dxe2 25. Rf1 exf1=K 26. h4 Kxf2 27. h5 Kxe3 28. h6 Kf4 29. h7) 24. Bg6 { [%eval #7] } 24... dxe2 { [%eval #6] } 25. Rf1 { [%eval #11] } 25... exf1=B { [%eval #5] } 26. h3 { [%eval #5] } 26... Bxh3 { [%eval #4] } 27. Bf5 { [%eval #4] } 27... Bxf5 { [%eval #3] } 28. f4 { [%eval #3] } 28... Bxb1 { [%eval #2] } 29. f5 { [%eval #2] } 29... Bxf5 { [%eval #1] } 30. e4 { [%eval #1] } 30... Bxe4# { Game ends by variant rule. } 1-0

