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[Event "casual variant:kingOfTheHill game"] [Site "https://lichess.org/nPrnxnAf"] [Date "2021.11.07"] [Round "-"] [White "Aaronik"] [Black "samtile"] [Result "1-0"] [GameId "nPrnxnAf"] [UTCDate "2021.11.07"] [UTCTime "11:31:29"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "King of the Hill"] [TimeControl "600+5"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.79] } 1... e5? { (0.79 → 2.11) Mistake. d5 was best. } { [%eval 2.11] } { A40 Englund Gambit } (1... d5 2. c4 e6 3. Bf4 Bb4+ 4. Nc3 c5 5. e3 Nf6 6. Nf3) 2. Qd3?? { (2.11 → -0.09) Blunder. dxe5 was best. } { [%eval -0.09] } (2. dxe5 Nc6 3. e4 d6 4. Nc3 Bd7 5. f4 dxe5 6. Nf3 Bb4) 2... Ke7?? { (-0.09 → 3.57) Blunder. exd4 was best. } { [%eval 3.57] } (2... exd4 3. e3 d5 4. exd4 Bd6 5. Nf3 Nc6 6. Be3 Nf6 7. Nc3) 3. Kd2?? { (3.57 → 1.10) Blunder. dxe5 was best. } { [%eval 1.1] } (3. dxe5 d6 4. Bg5+ f6 5. exf6+ gxf6 6. Bf4 Be6 7. Nc3 Nc6 8. O-O-O Bh6 9. e3 Bxf4) 3... exd4?? { (1.10 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (3... d5 4. dxe5) 4. Qxd4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Qe4+ was best. } { [%eval 0.0] } (4. Qe4+ Kd6 5. Kd3 Nc6 6. Qe6+ fxe6 7. Ke4#) 4... Nf6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (4... d5 5. Nc3 Nc6 6. Nxd5+ Ke6 7. Nf4+ Ke7 8. Qxd8+ Kxd8 9. e4 Nf6 10. f3 Bb4+ 11. c3) 5. c4?? { (Mate in 1 → -1.06) Lost forced checkmate sequence. Qe5# was best. } { [%eval -1.06] } (5. Qe5#) 5... Nc6?? { (-1.06 → 26.18) Blunder. d5 was best. } { [%eval 26.18] } (5... d5) 6. Ke3?? { (26.18 → 0.00) Blunder. Qe3+ was best. } { [%eval 0.0] } (6. Qe3+) 6... Ng4+?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qe8 was best. } { [%eval #1] } (6... Qe8 7. Kd3) 7. Kd3?? { (Mate in 1 → -1.11) Lost forced checkmate sequence. Ke4# was best. } { [%eval -1.11] } (7. Ke4#) 7... Nxf2+?? { (-1.11 → 11.50) Blunder. d5 was best. } { [%eval 11.5] } (7... d5 8. cxd5 Nxf2+ 9. Ke3 f5 10. Nf3 g6 11. Qc4 Nxh1 12. Qxc6 Bg7 13. Qc4 c5 14. Nc3) 8. Kd2?? { (11.50 → -20.16) Blunder. Qxf2 was best. } { [%eval -20.16] } (8. Qxf2) 8... Nxh1?? { (-20.16 → Mate in 3) Checkmate is now unavoidable. Nxd4 was best. } { [%eval #3] } (8... Nxd4) 9. Ke3?? { (Mate in 3 → -3.46) Lost forced checkmate sequence. Qe5+ was best. } { [%eval -3.46] } (9. Qe5+ Nxe5 10. Ke3 Nxc4+ 11. Kd4#) 9... Nxd4?? { (-3.46 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (9... d5 10. cxd5) 10. Ke4# { Game ends by variant rule. } 1-0