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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/nwmNeABL"] [Date "2021.03.02"] [Round "-"] [White "szefru"] [Black "KenulL"] [Result "1-0"] [GameId "nwmNeABL"] [UTCDate "2021.03.02"] [UTCTime "15:45:29"] [WhiteElo "1585"] [BlackElo "727"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-1"] [WhiteTitle "WFM"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.32] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 15 → 0.86) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.86] } (3... Qxg2 4. Bxg2 Bg4 5. Qxg4 g6 6. Bxb7 Bg7 7. Bxa8 Bxb2 8. Bxb2) 4. Kxd2?? { (0.86 → -2.21) Blunder. Nxd2 was best. } { [%eval -2.21] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxa6) 4... Bh3 { [%eval -2.39] } 5. Qxh7?? { (-2.39 → Mate in 12) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-12] } (5. Nxh3 f5) 5... Bxg2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #11] } (5... Rxh7 6. Nxh3 Rxh3 7. gxh3 b5 8. Bxb5 e6 9. Bxe8 Nf6 10. Bxf7 Nd5 11. Bxe6 Bc5 12. Bxd5) 6. Bxg2?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-12] } (6. Qxh8 Bxf1 7. Qxg7 Bxg7 8. b4 Bxa1 9. b5 Bxb5 10. c4 Bxc4 11. Ke3 Bxa2 12. h4 Bxb1) 6... Rxh7 { [%eval #-12] } 7. Bxb7 { [%eval #-11] } 7... Rxh2 { [%eval #-11] } 8. Rxh2 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Bxa8 { [%eval #-8] } 9... Ba3 { [%eval #-8] } 10. bxa3 { [%eval #-7] } 10... Nf6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. e4 was best. } { [%eval #10] } (10... e4 11. Bxe4 Nc6 12. Bxc6 a5 13. Bxe8 Nf6 14. Bxf7 Nh7 15. Rxh7 g6 16. Bxg6 a4 17. Rxc7#) 11. Bc6?? { (Mate in 10 → -3.14) Lost forced checkmate sequence. Rh6 was best. } { [%eval -3.14] } (11. Rh6 gxh6 12. Be4 Nxe4 13. Kd1 Nxf2 14. Bxh6 Nxd1 15. Be3 Nxe3 16. Nc3 Nxc2 17. Rd1 Nxa3) 11... Nxc6 { [%eval -2.8] } 12. Rh6? { (-2.80 → -4.45) Mistake. Rh7 was best. } { [%eval -4.45] } (12. Rh7 Nxh7) 12... gxh6 { [%eval -5.91] } 13. f4?? { (-5.91 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (13. a4 a5) 13... exf4 { [%eval #-9] } 14. Ke3 { [%eval #-7] } 14... fxe3 { [%eval #-7] } 15. Bxe3 { [%eval #-6] } 15... Nd4?? { (Mate in 6 → -1.81) Lost forced checkmate sequence. Nb8 was best. } { [%eval -1.81] } (15... Nb8 16. Bxh6 Kf8 17. Bxf8 c5 18. Bxc5 Nd5 19. Bxa7 f5 20. Bxb8 Nf4 21. Bxf4#) 16. Bxd4?? { (-1.81 → Mate in 5) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-5] } (16. Bxh6 Nxc2) 16... c5 { [%eval #-7] } 17. Bxf6 { [%eval #-6] } 17... Ke7 { [%eval #-6] } 18. Bxe7 { [%eval #-5] } 18... c4?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. h5 was best. } { [%eval #12] } (18... h5 19. Bxc5 h4 20. Bxa7 f5 21. Nc3 h3 22. Nxh3 f4 23. Nxf4#) 19. Bg5 { [%eval #12] } 19... hxg5 { [%eval #10] } 20. Nc3 { [%eval #10] } 20... a5 { [%eval #7] } 21. Re1?? { (Mate in 7 → 0.83) Lost forced checkmate sequence. a4 was best. } { [%eval 0.83] } (21. a4 f6 22. a3 f5 23. Rb1 g4 24. Nf3 gxf3 25. Ne2 fxe2 26. Rf1 exf1=Q 27. c3 f4#) 21... g4?? { (0.83 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #7] } (21... a4 22. Nxa4 f5 23. c3 g4 24. Nc5 g3 25. Rb1 f4 26. Nf3 g2 27. Rb4 g1=R 28. Nxg1) 22. Nf3 { [%eval #7] } 22... gxf3 { [%eval #6] } 23. Re6?? { (Mate in 6 → -2.34) Lost forced checkmate sequence. Ne2 was best. } { [%eval -2.34] } (23. Ne2 fxe2 24. Rxe2 f6 25. c3 f5 26. a4 f4 27. Re3 fxe3 28. a3 e2#) 23... fxe6 { [%eval -1.28] } 24. Ne2?? { (-1.28 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (24. a4) 24... fxe2 { [%eval #-11] } 25. c3 { [%eval #-10] } 25... e1=K?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. e1=R was best. } { [%eval #2] } (25... e1=R 26. a4 Re4 27. a3 Rd4 28. cxd4 e5 29. dxe5 c3 30. e6 c2 31. e7 c1=R 32. e8=K) 26. a4 { [%eval #2] } 26... Kd2 { [%eval #1] } 27. a3 { [%eval #1] } 27... Kxc3# { Game ends by variant rule. } 1-0