FEN
[Event "WCM ChessWithLiza Arena"]
[Site "https://lichess.org/oAr5NyTY"]
[Date "2021.06.20"]
[Round "-"]
[White "Vincent0913"]
[Black "OwenSun"]
[Result "1-0"]
[GameId "oAr5NyTY"]
[UTCDate "2021.06.20"]
[UTCTime "02:43:20"]
[WhiteElo "1153"]
[BlackElo "1978"]
[WhiteRatingDiff "+161"]
[BlackRatingDiff "-347"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.0] } 3... bxa6?? { (0.00 → 7.24) Blunder. Qxg2 was best. } { [%eval 7.24] } (3... Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7 8. Rxh2) 4. h3?? { (7.24 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (4. c4 Qxd2 5. Nxd2 Bg4 6. Qxg4 g6 7. Qxg6 fxg6 8. Ne2 Bh6) 4... Qxd2?? { (Mate in 15 → 1.51) Lost forced checkmate sequence. Bxh3 was best. } { [%eval 1.51] } (4... Bxh3 5. Rxh3 Qxa2 6. Rxa2 Nd7 7. Rxa6 Rd8 8. Rxa7 e5 9. Rxc7 Rc8 10. Rxc8 h6 11. Rxe8) 5. Qxd2 { [%eval 1.96] } 5... Bxh3 { [%eval 1.89] } 6. gxh3?? { (1.89 → Mate in 18) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-18] } (6. Nxh3) 6... Kd7?? { (Mate in 18 → -2.32) Lost forced checkmate sequence. h6 was best. } { [%eval -2.32] } (6... h6 7. Qxh6 Rxh6 8. Bxh6 Nxh6 9. h4 f5 10. f3 Nd7 11. Kf1 Nc5 12. h5 f4 13. Rh4) 7. Qxd7 { [%eval -2.93] } 7... Nxd7 { [%eval -1.32] } 8. Bh6?? { (-1.32 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (8. Nc3 g6) 8... gxh6?? { (Mate in 13 → 1.58) Lost forced checkmate sequence. Nxh6 was best. } { [%eval 1.58] } (8... Nxh6 9. h4 g5 10. hxg5 Ne5 11. gxh6 Bxh6 12. Rxh6 Rhe8 13. Rxh7 Nd7 14. Rxf7 e5 15. Rxd7) 9. Nf3?? { (1.58 → Mate in 11) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-11] } (9. Nc3 h5) 9... h5?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Ne5 was best. } { [%eval #9] } (9... Ne5 10. Nxe5 h5 11. Nxf7 Nf6 12. Nxh8 Ng4 13. hxg4 hxg4 14. Rxh7 e6 15. Rxc7 Bd6 16. Rxa7) 10. Ne5 { [%eval #9] } 10... Nxe5 { [%eval #8] } 11. Rg1?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. c4 was best. } { [%eval #-11] } (11. c4 Nxc4 12. Ke2 Nxb2 13. Kd3 Nxd3 14. h4 Nxf2 15. Rd1 Nxd1 16. Nc3 Nxc3 17. Rb1 Nxb1) 11... Nd3?? { (Mate in 11 → -3.57) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.57] } (11... Rb8 12. Rxg8 Rxb2 13. Rxf8 Rxa2 14. Rxh8 Rxc2 15. Rxh7 Rxf2 16. Kxf2 Nc4 17. Rxa6 e5 18. Rxa7) 12. cxd3?? { (-3.57 → Mate in 10) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #-10] } (12. Rxg8 Nxe1) 12... a5?? { (Mate in 10 → 4.34) Lost forced checkmate sequence. Rd8 was best. } { [%eval 4.34] } (12... Rd8 13. Rxg8 Rxd3 14. Rxf8 Rxh3 15. Rxh8 Rd3 16. Rxh7 a5 17. Rxf7 Rh3 18. Rxe7 Rh4 19. Rxc7) 13. Rxg8 { [%eval 3.17] } 13... Rxg8 { [%eval 3.48] } 14. Ke2 { [%eval 4.26] } 14... Rg4 { [%eval 5.07] } 15. hxg4 { [%eval 4.52] } 15... hxg4 { [%eval 4.69] } 16. f3 { [%eval 3.87] } 16... gxf3 { [%eval 4.2] } 17. Kxf3 { [%eval 3.36] } 17... c5?? { (3.36 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #6] } (17... a4) 18. d4 { [%eval #6] } 18... cxd4 { [%eval #5] } 19. Nc3?? { (Mate in 5 → -0.23) Lost forced checkmate sequence. b4 was best. } { [%eval -0.23] } (19. b4 axb4 20. Ke3 dxe3 21. Nd2 exd2 22. Rc1 dxc1=K 23. a4 bxa3#) 19... dxc3 { [%eval -0.76] } 20. bxc3 { [%eval -0.09] } 20... Rb8 { [%eval 0.45] } 21. Rb1?? { (0.45 → -1.28) Blunder. a3 was best. } { [%eval -1.28] } (21. a3) 21... Rxb1 { [%eval -1.43] } 22. Ke2?! { (-1.43 → -2.44) Inaccuracy. c4 was best. } { [%eval -2.44] } (22. c4 h5) 22... Rb3?? { (-2.44 → -0.35) Blunder. h5 was best. } { [%eval -0.35] } (22... h5) 23. axb3 { [%eval 0.01] } 23... a4 { [%eval 0.0] } 24. bxa4 { [%eval -0.03] } 24... a5 { [%eval 0.0] } 25. c4 { [%eval 0.0] } 25... e5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (25... h5 26. c5 h4 27. c6 e5 28. c7 h3 29. Kf3 Bg7 30. Kg3 e4 31. Kxh3 Bf8 32. Kg3) 26. c5 { [%eval #2] } 26... Bxc5 { [%eval #1] } 27. Ke3 { [%eval #1] } 27... Bxe3# { Game ends by variant rule. } 1-0