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[Event "antichess Arena"] [Site "https://lichess.org/p7Btdk6b"] [Date "2025.08.29"] [Round "-"] [White "MateoRGen"] [Black "marcochess136"] [Result "0-1"] [GameId "p7Btdk6b"] [UTCDate "2025.08.29"] [UTCTime "00:15:50"] [WhiteElo "1258"] [BlackElo "1500"] [WhiteRatingDiff "-123"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... Kf7 { [%eval 0.8] } 3. e4?? { (0.80 → Mate in 14) Checkmate is now unavoidable. e3 was best. } { [%eval #-14] } (3. e3 b5 4. Bxb5 h5 5. Bxd7 Bxd7 6. Qxh5 Bxf5 7. Qxf7 Bxc2) 3... Ke6?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (3... b5 4. Bxb5 Nf6 5. Bxd7 Nxe4 6. Bxc8 Nxf2 7. Kxf2 Qxd2 8. Qxd2 e5 9. fxe6) 4. fxe6 { [%eval #17] } 4... dxe6 { [%eval #16] } 5. Nf3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (5. Ba6 bxa6 6. Qg4 Qxd2 7. Nxd2 Bb7 8. Qxg7 Bxg7 9. b3 Bxa1 10. Nc4 Bxe4) 5... Qxd2 { [%eval #-13] } 6. Qxd2 { [%eval #-11] } 6... Nc6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (6... b5 7. Bxb5 Nc6 8. Bxc6 a6 9. Bxa8 e5 10. Nxe5 Bb7 11. Bxb7 e6 12. Bxa6) 7. Bb5?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qa5 was best. } { [%eval #-11] } (7. Qa5 Nxa5 8. Ba6 bxa6 9. c4 Nxc4 10. Rg1 Nxb2 11. Rxg7 Bxg7 12. Bxb2 Bxb2) 7... a6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. b6 was best. } { [%eval #14] } (7... b6 8. Bxc6 a6 9. Bxa8 e5 10. Nxe5 Bb7 11. Bxb7 e6 12. Bxa6 b5 13. Bxb5) 8. Bxc6? { (Mate in 14 → 9.23) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 9.23] } (8. Bxa6 Rxa6 9. Qd7 Bxd7 10. Ne5 Nxe5 11. a4 Bxa4 12. Rxa4 Rxa4 13. b4 Rxb4) 8... bxc6 { [%eval 11.15] } 9. Ne5?? { (11.15 → Mate in 12) Checkmate is now unavoidable. Qh6 was best. } { [%eval #-12] } (9. Qh6 gxh6) 9... Nf6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rb8 was best. } { [%eval #12] } (9... Rb8 10. Nxc6 Rxb2 11. Bxb2 g6 12. Bxh8 e5 13. Nxe5 Bg7 14. Bxg7 Be6 15. Nxg6) 10. Nxc6 { [%eval #12] } 10... Nxe4 { [%eval #11] } 11. Nxe7 { [%eval #11] } 11... Bxe7 { [%eval #10] } 12. Qd4 { [%eval #10] } 12... Nxf2 { [%eval #9] } 13. Kxf2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-9] } (13. Qxg7 Nxh1 14. Qxh7 Rxh7 15. h3 Rxh3 16. Bh6 Rxh6 17. b4 Bxb4 18. Kf2 Nxf2) 13... c5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #8] } (13... h5 14. Qxg7 Bb4 15. Qxc7 Bd7 16. Qxd7 Rh7 17. Qxh7 e5 18. Qxh5 Be7 19. Qxe5) 14. Qxc5 { [%eval #8] } 14... Bxc5 { [%eval #7] } 15. Kg2?? { (Mate in 7 → 5.23) Lost forced checkmate sequence. Rd1 was best. } { [%eval 5.23] } (15. Rd1 Bxf2 16. h4 Bxh4 17. Bg5 Bxg5 18. Rc1 Bxc1 19. a4 Bxb2 20. a5 Bxa1) 15... Rf8?? { (5.23 → Mate in 7) Checkmate is now unavoidable. Bg1 was best. } { [%eval #7] } (15... Bg1 16. Kxg1) 16. Rf1?? { (Mate in 7 → 4.15) Lost forced checkmate sequence. Be3 was best. } { [%eval 4.15] } (16. Be3 Bxe3 17. Rc1 Bxc1 18. Na3 Bxb2 19. Rd1 Bxa3 20. Rd5 exd5 21. Kh3 Bxh3) 16... Rxf1 { [%eval 5.62] } 17. Kxf1 { [%eval 5.62] } 17... e5?? { (5.62 → Mate in 7) Checkmate is now unavoidable. Be3 was best. } { [%eval #7] } (17... Be3 18. Bxe3) 18. Bg5?? { (Mate in 7 → 6.00) Lost forced checkmate sequence. b4 was best. } { [%eval 6.0] } (18. b4 Bxb4 19. h3 Bxh3 20. Kg2 Bxg2 21. Bh6 gxh6 22. Na3 Bxa3 23. Rf1 Bxf1) 18... e4?? { (6.00 → Mate in 7) Checkmate is now unavoidable. Be3 was best. } { [%eval #7] } (18... Be3 19. Bxe3) 19. Nd2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. h3 was best. } { [%eval #-6] } (19. h3 Bxh3 20. c3 Bxf1 21. Bd8 Rxd8 22. Nd2 Rxd2 23. Rxf1 Rxb2 24. Rf3 Rxa2) 19... e3?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bg4 was best. } { [%eval #7] } (19... Bg4 20. Nxe4 Bh5 21. Nxc5 Rf8 22. Nxa6 Rxf1 23. Rxf1 Bf7 24. Rxf7 g6 25. Rxh7#) 20. Bxe3 { [%eval #7] } 20... Bxe3 { [%eval #6] } 21. Ke2?? { (Mate in 6 → 4.17) Lost forced checkmate sequence. a4 was best. } { [%eval 4.17] } (21. a4 Bxd2 22. b4 Bxb4 23. Ra3 Bxa3 24. h3 Bxh3 25. c4 Bxf1 26. a5 Bxc4#) 21... Bxd2 { [%eval 3.53] } 22. Kxd2 { [%eval 3.84] } 22... Bf5?? { (3.84 → Mate in 6) Checkmate is now unavoidable. Bb7 was best. } { [%eval #6] } (22... Bb7 23. Kd3 Bh1 24. Rxh1 h5 25. Re1 Re8 26. Rxe8 g5 27. h4 gxh4 28. c4) 23. Re1 { [%eval #15] } 23... Bxc2 { [%eval #15] } 24. Kxc2 { [%eval 6.07] } 24... Re8 { [%eval 6.15] } 25. Rxe8 { [%eval 5.72] } 25... a5 { [%eval 5.23] } 26. Ra8?? { (5.23 → Mate in 3) Checkmate is now unavoidable. Re4 was best. } { [%eval #-3] } (26. Re4 h6) 26... a4?? { (Mate in 3 → 5.99) Lost forced checkmate sequence. g6 was best. } { [%eval 5.99] } (26... g6 27. Rxa5 g5 28. Rxg5 h5 29. Rxh5#) 27. Rxa4 { [%eval 6.38] } 27... g5 { [%eval 6.0] } 28. Rg4?? { (6.00 → 0.00) Blunder. Ra8 was best. } { [%eval 0.0] } (28. Ra8 g4 29. h4 gxh3 30. Rc8 h5 31. b4 h2 32. a4 h4 33. b5 h3) 28... h5 { [%eval 0.0] } 29. Rxg5 { [%eval 0.0] } 29... h4 { [%eval 0.0] } 30. Rh5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. a3 was best. } { [%eval #-1] } (30. a3 h3 31. Rg2 hxg2 32. b4 g1=B 33. a4 Bxh2 34. b5 Bd6 35. Kd2 Ba3) 30... h3 { [%eval #-1] } 31. Rxh3# { Game ends by variant rule. } 0-1