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[Event "rated variant:antichess game"] [Site "https://lichess.org/pKmAbw8H"] [Date "2026.03.28"] [Round "-"] [White "Dave_42envy"] [Black "vihaanbala2017"] [Result "0-1"] [GameId "pKmAbw8H"] [UTCDate "2026.03.28"] [UTCTime "15:39:41"] [WhiteElo "894"] [BlackElo "785"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (Mate in 16 → 0.46) Lost forced checkmate sequence. g5 was best. } { [%eval 0.46] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.07] } 2... Nxh6 { [%eval 0.23] } 3. Qd2 { [%eval 0.2] } 3... g5 { [%eval 0.14] } 4. Qxg5 { [%eval 0.38] } 4... Bg7?? { (0.38 → Mate in 15) Checkmate is now unavoidable. Qb6 was best. } { [%eval #15] } (4... Qb6 5. Qxe7 Qxb2 6. Qxe8 Qxa1 7. Qxd7 Qxa2 8. Qxc8 Qxb1 9. Qxf8 Qxe1 10. Qxh6) 5. Qxe7 { [%eval #15] } 5... Qxe7 { [%eval #14] } 6. Nd2 { [%eval #14] } 6... Qxe2 { [%eval #11] } 7. Kxe2 { [%eval #12] } 7... Bxb2 { [%eval #11] } 8. g4 { [%eval #11] } 8... Nxg4 { [%eval #10] } 9. Ke3 { [%eval #11] } 9... Nxh2 { [%eval #9] } 10. Rxh2 { [%eval #9] } 10... Bxa1 { [%eval #8] } 11. Rxh7 { [%eval #8] } 11... Rxh7 { [%eval #7] } 12. Nh3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Kd4 was best. } { [%eval #-10] } (12. Kd4 Bxd4 13. Nb1 Bxf2 14. Be2 Bxg1 15. d4 Bxd4 16. Bb5 cxb5 17. Nc3 Bxc3) 12... Rxh3 { [%eval #-10] } 13. Bxh3 { [%eval #-9] } 13... Na6?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. f5 was best. } { [%eval #7] } (13... f5 14. Bxf5 d5 15. Bxc8 Na6 16. Bxb7 Rb8 17. Bxa6 Rb1 18. Nxb1 Bd4 19. Kxd4) 14. Bxd7 { [%eval #7] } 14... Bxd7 { [%eval #6] } 15. Nc4?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. Kd4 was best. } { [%eval #-14] } (15. Kd4 Bxd4 16. a3 Bxf2 17. d4 Bxd4 18. c3 Bxc3 19. a4 Bxd2 20. a5 Bxa5#) 15... Ke7?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Bd4 was best. } { [%eval #5] } (15... Bd4 16. Kxd4 Nc5 17. Kxc5 Be6 18. Kxc6 Bxc4 19. dxc4 bxc6 20. f3 Rb8 21. a3) 16. Nd6 { [%eval #6] } 16... Kxd6 { [%eval #5] } 17. f4?? { (Mate in 5 → -4.08) Lost forced checkmate sequence. Kd4 was best. } { [%eval -4.08] } (17. Kd4 Bxd4 18. a4 Bxf2 19. d4 Bxd4 20. c3 Bxc3 21. a5 Bxa5#) 17... Bd4 { [%eval -4.1] } 18. Kxd4 { [%eval -4.24] } 18... Ke5 { [%eval -4.0] } 19. fxe5?? { (-4.00 → Mate in 7) Checkmate is now unavoidable. Kxe5 was best. } { [%eval #-7] } (19. Kxe5 Be6 20. Kxe6 fxe6 21. f5 exf5 22. d4 Nc5 23. dxc5 f4 24. a4 f3) 19... f6 { [%eval #-7] } 20. exf6 { [%eval #-6] } 20... Nc5 { [%eval #-6] } 21. Kxc5 { [%eval #-5] } 21... b5?? { (Mate in 5 → -0.83) Lost forced checkmate sequence. Be6 was best. } { [%eval -0.83] } (21... Be6 22. Kxc6 Bxa2 23. Kxb7 Re8 24. Kxa7 Rb8 25. Kxb8 Bc4 26. dxc4#) 22. Kxc6 { [%eval -0.81] } 22... Bxc6 { [%eval -1.06] } 23. f7?? { (-1.06 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (23. d4 Be4 24. d5 Bxc2 25. a4 bxa4 26. d6 Rb8 27. d7 Rb4 28. f7 a3) 23... Rg8?? { (Mate in 14 → 0.28) Lost forced checkmate sequence. b4 was best. } { [%eval 0.28] } (23... b4 24. f8=K Rxf8 25. c4 bxc3 26. a4 Bxa4 27. d4 Bc2 28. d5 Be4 29. d6) 24. fxg8=R?? { (0.28 → Mate in 3) Checkmate is now unavoidable. fxg8=B was best. } { [%eval #-3] } (24. fxg8=B Be4 25. dxe4 b4 26. a4 bxa3 27. e5 a6 28. Bb3 a5 29. e6 a4) 24... Be8?? { (Mate in 3 → 1.43) Lost forced checkmate sequence. Ba8 was best. } { [%eval 1.43] } (24... Ba8 25. Rxa8 b4 26. Rxa7 b3 27. axb3#) 25. Rxe8 { [%eval 1.16] } 25... b4 { [%eval 2.0] } 26. c3?? { (2.00 → -5.86) Blunder. d4 was best. } { [%eval -5.86] } (26. d4) 26... bxc3 { [%eval 0.0] } 27. d4?? { (0.00 → Mate in 32) Checkmate is now unavoidable. Re1 was best. } { [%eval #-32] } (27. Re1 a5 28. Rd1 c2 29. d4 cxd1=N 30. a4 Nb2 31. d5 Nxa4 32. d6 Nc3) 27... c2 { [%eval #-55] } 28. d5 { [%eval #-9] } 28... c1=B?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. c1=R was best. } { [%eval #3] } (28... c1=R 29. d6 a5 30. d7 a4 31. Rb8 a3 32. Rb1 Rxb1 33. d8=K Rb3 34. axb3) 29. d6?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. a3 was best. } { [%eval #-9] } (29. a3 Bxa3 30. d6 Bxd6 31. Re7 Bxe7#) 29... Be3 { [%eval #-9] } 30. Rxe3 { [%eval #-8] } 30... a6?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (30... a5 31. Rb3 a4 32. a3 axb3 33. d7 b2 34. d8=Q b1=R 35. Qd1 Rxd1 36. a4) 31. d7 { [%eval #7] } 31... a5 { [%eval #6] } 32. d8=K?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-6] } (32. Rb3 a4 33. Rb2 a3 34. d8=Q axb2 35. Qf6 b1=K 36. Qc3 Kxa2 37. Qa1 Kxa1#) 32... a4 { [%eval #-6] } 33. a3# { Game ends by variant rule. } 0-1