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[Event "rated variant:antichess game"] [Site "https://lichess.org/pLCSaaFf"] [Date "2024.02.29"] [Round "-"] [White "deydinov"] [Black "Pinsk"] [Result "1-0"] [GameId "pLCSaaFf"] [UTCDate "2024.02.29"] [UTCTime "06:02:23"] [WhiteElo "1436"] [BlackElo "1745"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Bb7?? { (0.39 → 2.54) Blunder. e6 was best. } { [%eval 2.54] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxd7 { [%eval 2.39] } 3... Bxg2 { [%eval 2.51] } 4. Bxe8 { [%eval 2.48] } 4... Bxh1 { [%eval 2.38] } 5. Bxf7 { [%eval 2.23] } 5... Qxd2 { [%eval 2.67] } 6. Bxg8?? { (2.67 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 h6) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-9] } 7... h5 { [%eval #-9] } 8. Qxh5 { [%eval #-8] } 8... Bd5 { [%eval #-9] } 9. Qxd5 { [%eval #-8] } 9... e6 { [%eval #-8] } 10. Qxe6 { [%eval #-7] } 10... Be7?? { (Mate in 7 → Mate in 18) Lost forced checkmate sequence. g5 was best. } { [%eval #18] } (10... g5 11. Qxg8 g4 12. Qxg4 Nd7 13. Qxd7 a6 14. Qxc7 Rc8 15. Qxc8 Bh6 16. Qxa6 Bxe3 17. fxe3#) 11. Qxe7 { [%eval #18] } 11... g6 { [%eval #18] } 12. Qxc7 { [%eval 5.39] } 12... Nc6?? { (5.39 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (12... Nd7 13. Qxa7) 13. Qxa7 { [%eval #13] } 13... Rxa7 { [%eval #10] } 14. Bb4 { [%eval #10] } 14... Nxb4 { [%eval #9] } 15. a4 { [%eval #9] } 15... Rxa4 { [%eval #8] } 16. Rxa4 { [%eval #8] } 16... Nxc2 { [%eval #7] } 17. e4 { [%eval #8] } 17... Nxe1 { [%eval #7] } 18. Nf3 { [%eval #7] } 18... Nxf3 { [%eval #6] } 19. e5 { [%eval #6] } 19... Nxh2 { [%eval #5] } 20. Rg4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. f3 was best. } { [%eval 0.0] } (20. f3 Nxf3 21. Ra3 Nxe5 22. Rf3 Nxf3 23. Nd2 Nxd2 24. b3 Nxb3#) 20... Nxg4 { [%eval 0.0] } 21. Nc3?? { (0.00 → -1.97) Blunder. f4 was best. } { [%eval -1.97] } (21. f4 Nxe5 22. fxe5 g5 23. e6 g4 24. e7 g3 25. Nc3 Rg6 26. Na4 Rb6 27. Nxb6 g2) 21... Nxe5 { [%eval -1.81] } 22. f3 { [%eval -1.42] } 22... Nxf3 { [%eval -1.29] } 23. Nd1?! { (-1.29 → -2.03) Inaccuracy. Nb5 was best. } { [%eval -2.03] } (23. Nb5) 23... Ra8 { [%eval -2.02] } 24. b4 { [%eval -2.02] } 24... g5 { [%eval -2.39] } 25. b5 { [%eval -2.0] } 25... g4 { [%eval -2.0] } 26. b6 { [%eval -1.86] } 26... g3?? { (-1.86 → 0.00) Blunder. Rd8 was best. } { [%eval 0.0] } (26... Rd8 27. Nc3 Nd2 28. Ne4 Nxe4 29. b7 Rd5 30. b8=K Rh5 31. Kc7 Nd6 32. Kxd6 Rh8 33. Ke6) 27. b7 { [%eval 0.0] } 27... g2 { [%eval 0.0] } 28. bxa8=R { [%eval 0.0] } 28... Ne5?? { (0.00 → Mate in 11) Checkmate is now unavoidable. g1=K was best. } { [%eval #11] } (28... g1=K 29. Nc3 Kg2 30. Nd5 Kg3 31. Ra6 Ng1 32. Nf6 Nf3) 29. Rh8?? { (Mate in 11 → 0.66) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.66] } (29. Rd8 Nd7 30. Rxd7 g1=K 31. Nf2 Kxf2 32. Rd4 Kg1 33. Rd3 Kf1 34. Rh3 Ke1 35. Rc3 Kf1) 29... g1=R?? { (0.66 → Mate in 2) Checkmate is now unavoidable. g1=K was best. } { [%eval #2] } (29... g1=K 30. Nc3) 30. Rc8 { [%eval #2] } 30... Rxd1 { [%eval #1] } 31. Rc1 { [%eval #1] } 31... Rxc1# { Game ends by variant rule. } 1-0