FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/pQdcsr5e"]
[Date "2026.02.03"]
[Round "-"]
[White "Samuelitomena"]
[Black "Catthorn"]
[Result "0-1"]
[GameId "pQdcsr5e"]
[UTCDate "2026.02.03"]
[UTCTime "20:12:32"]
[WhiteElo "1044"]
[BlackElo "1172"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+96"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... d6?? { (Mate in 14 → 0.26) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.26] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. exd6 { [%eval 0.23] } 3... cxd6?? { (0.23 → Mate in 18) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #18] } (3... Bxd6 4. Qxd6 cxd6 5. g4 Bxg4 6. Bf4 Bxe2 7. Bxd6 Qxd6 8. Nxe2) 4. Qxd6 { [%eval #19] } 4... Qxd6 { [%eval #17] } 5. Kd1?? { (Mate in 17 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (5. g4 Bxg4 6. Be3 Bxe2 7. Nxe2 Qxh2 8. Rxh2 Ba3 9. bxa3 Nf6) 5... Qxd1?? { (Mate in 14 → 1.79) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 1.79] } (5... Qxh2 6. Rxh2 g5 7. Rxh7 Rxh7 8. Bxg5 Nf6 9. Bxf6 Rh8 10. Bxh8 Ba3 11. bxa3) 6. a3?? { (1.79 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (6. b4 Qxc2) 6... Qxe2 { [%eval #-13] } 7. Bxe2 { [%eval #-11] } 7... Bxa3 { [%eval #-11] } 8. Rxa3 { [%eval #-10] } 8... Na6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (8... b5 9. Bxb5 f5 10. Bxe8 f4 11. Bxf4 Nc6 12. Bxc6 a6 13. Bxa8 Be6 14. Rxa6) 9. Rxa6 { [%eval #10] } 9... bxa6 { [%eval #9] } 10. Bxa6 { [%eval #9] } 10... Bxa6 { [%eval #8] } 11. Ne2 { [%eval #8] } 11... Bxe2 { [%eval #7] } 12. c4 { [%eval #8] } 12... Bxc4 { [%eval #7] } 13. Rf1 { [%eval #7] } 13... Bxf1 { [%eval #6] } 14. Nc3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Bf4 was best. } { [%eval 0.0] } (14. Bf4 Bxg2 15. Bb8 Rxb8 16. b3 Rxb3 17. h4 Rxb1 18. f3 Bxf3 19. h5 Bxh5#) 14... Bxg2 { [%eval 0.0] } 15. Ne4?? { (0.00 → -5.88) Blunder. f3 was best. } { [%eval -5.88] } (15. f3 Bxf3 16. Nd5 Bxd5 17. b3 Bxb3 18. h4 g5 19. hxg5 Nh6 20. gxh6 Rb8) 15... Bxe4 { [%eval -5.8] } 16. f3 { [%eval -5.5] } 16... Bxf3 { [%eval -4.11] } 17. h4?? { (-4.11 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-12] } (17. Bh6 Nxh6 18. b4 f5 19. h4 g5 20. hxg5 Kf7 21. gxh6 Rad8 22. b5 Bc6) 17... g5 { [%eval #-12] } 18. Bxg5 { [%eval #-10] } 18... Nf6 { [%eval #-10] } 19. Bxf6 { [%eval #-9] } 19... Ke7?? { (Mate in 9 → -3.10) Lost forced checkmate sequence. h5 was best. } { [%eval -3.1] } (19... h5 20. Bxh8 f6 21. Bxf6 Rd8 22. Bxd8 Kxd8 23. b3 Be4 24. b4 a5 25. bxa5) 20. Bxh8 { [%eval -1.21] } 20... Rxh8 { [%eval -1.32] } 21. h5 { [%eval -1.74] } 21... Bxh5 { [%eval -4.06] } 22. b3 { [%eval -4.06] } 22... Kd7 { [%eval -4.06] } 23. b4 { [%eval -4.06] } 23... Rc8 { [%eval -4.06] } 24. b5 { [%eval -1.29] } 24... a6 { [%eval -1.33] } 25. bxa6 { [%eval -1.95] } 25... Rb8 { [%eval -1.95] } 26. a7 { [%eval -2.12] } 26... Kd8?? { (-2.12 → Mate in 12) Checkmate is now unavoidable. Rb1 was best. } { [%eval #12] } (26... Rb1 27. a8=K Re1 28. Kb7 Ke6 29. Kb6 f5 30. Ka5 f4 31. Kb5 Bg4 32. Kb4) 27. axb8=Q?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. axb8=K was best. } { [%eval #-3] } (27. axb8=K Ke7 28. Kc7 Kf6 29. Kd7 Ke7 30. Kxe7 Bd1 31. Kxf7 h5 32. Ke6 h4) 27... Bg4 { [%eval #-4] } 28. Qxd8 { [%eval #-3] } 28... Bd7 { [%eval #-3] } 29. Qxd7 { [%eval #-2] } 29... h6 { [%eval #-2] } 30. Qxf7 { [%eval #-1] } 30... h5 { [%eval #-1] } 31. Qxh5# { Game ends by variant rule. } 0-1
