FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/pjmM1bQZ"]
[Date "2021.10.03"]
[Round "-"]
[White "defenceboy1"]
[Black "CA6aka28"]
[Result "0-1"]
[GameId "pjmM1bQZ"]
[UTCDate "2021.10.03"]
[UTCTime "09:54:42"]
[WhiteElo "1500"]
[BlackElo "1709"]
[WhiteRatingDiff "-136"]
[BlackRatingDiff "+2"]
[WhiteTitle "GM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3?? { (0.15 → Mate in 26) Checkmate is now unavoidable. e3 was best. } { [%eval #-26] } (1. e3 c5 2. Bd3 Qa5 3. Bxh7 Rxh7 4. Qf3 Rxh2 5. Rxh2 Qxa2 6. Rxa2 b6 7. Rxa7 Rxa7) 1... b5?? { (Mate in 26 → -0.52) Lost forced checkmate sequence. d5 was best. } { [%eval -0.52] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.87] } 2... Bb7?? { (-0.87 → 0.92) Blunder. c6 was best. } { [%eval 0.92] } (2... c6 3. Nxa7 Rxa7 4. Rb1 Rxa2 5. b3 Rxc2 6. Qxc2 g6 7. Qxc6) 3. Nxa7 { [%eval 0.55] } 3... Bxg2 { [%eval 0.47] } 4. Bxg2 { [%eval 0.66] } 4... Rxa7 { [%eval 0.13] } 5. Rb1 { [%eval 1.64] } 5... Rxa2 { [%eval 0.88] } 6. Ba8?? { (0.88 → Mate in 13) Checkmate is now unavoidable. Be4 was best. } { [%eval #-13] } (6. Be4 Rxb2 7. Bxh7 Rxh7 8. Rxb2 Rxh2 9. Rxh2 Qc8 10. Rxb8 Qxb8) 6... Rxb2 { [%eval #-13] } 7. Rxb2 { [%eval #-12] } 7... d5 { [%eval #-12] } 8. Bxd5 { [%eval #-11] } 8... Qxd5 { [%eval #-11] } 9. Rxb8 { [%eval #-10] } 9... Qxh1?? { (Mate in 10 → -1.08) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -1.08] } (9... Qxd2 10. Rxe8 Qxc1 11. Rxf8 Qxc2 12. Rxf7 Qxe2 13. Rxg7 Qxe1 14. Qxe1 Nf6 15. Rxh7 Nxh7 16. Qxe7) 10. Rxe8 { [%eval -1.44] } 10... Qxh2 { [%eval -1.37] } 11. Rxe7?? { (-1.37 → Mate in 10) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-10] } (11. Rxf8 Qxg1) 11... Qxg1 { [%eval #-10] } 12. Rxf7 { [%eval #-9] } 12... Qxf2 { [%eval #-12] } 13. Kxf2 { [%eval #-6] } 13... Ba3?? { (Mate in 6 → Mate in 18) Lost forced checkmate sequence. Bb4 was best. } { [%eval #18] } (13... Bb4 14. Rxc7 Bxd2 15. Rxg7 Bxc1 16. Qxc1 h6 17. Rxg8 Rxg8 18. Qxh6 Rg3 19. Kxg3#) 14. Rxg7 { [%eval #17] } 14... Bxc1 { [%eval #17] } 15. Qxc1?? { (Mate in 17 → 0.76) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.76] } (15. Rxg8 Rxg8 16. Qxc1 Rc8 17. Qd1 Rh8 18. Qb1 c6 19. Kf3 c5 20. Qb3 Rb8 21. Qxb8 c4) 15... Nh6 { [%eval 0.0] } 16. Rxh7 { [%eval 0.62] } 16... Rxh7 { [%eval 0.0] } 17. c4 { [%eval 0.0] } 17... Rh8 { [%eval 0.0] } 18. c5 { [%eval 0.38] } 18... Rc8?? { (0.38 → 3.11) Blunder. Rh7 was best. } { [%eval 3.11] } (18... Rh7 19. e3) 19. Ke3?? { (3.11 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (19. e4 Rh8) 19... Nf7?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (19... Rg8 20. Qg1 Rxg1 21. Kd3 Rf1 22. e3 Rf4 23. exf4 Ng4 24. Kc4 c6 25. Kb5 cxb5 26. c6) 20. c6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-14] } (20. Kf3 Rf8 21. Qf1 Ra8 22. Qa1 Rxa1 23. e4 Nh8 24. Kf4 Ra7 25. e5 Ra8 26. Ke4 c6) 20... Nh6?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.0] } (20... Rh8 21. Qh1 Rxh1 22. Kf2 Rh5 23. Kg1 Nh6 24. Kf2 Rg5 25. Ke3 Rg7 26. d3 Rg5 27. d4) 21. Kd4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-9] } (21. Kf2 Rh8 22. Qe1 Rh7 23. Kg2 Rh8 24. Kf2) 21... Ng8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rf8 was best. } { [%eval #8] } (21... Rf8 22. Qf1 Rxf1 23. e4 Rf3 24. e5 Rd3 25. Kxd3 Ng8 26. e6 Nh6 27. e7 Ng4 28. e8=N) 22. Kd5?? { (Mate in 8 → -1.00) Lost forced checkmate sequence. Ke4 was best. } { [%eval -1.0] } (22. Ke4 Ra8 23. Qa3 Rxa3 24. d3 Rxd3 25. Kxd3 Nh6 26. Kd4 Ng8 27. Ke4 Ne7 28. Ke5 Nxc6) 22... Ne7?? { (-1.00 → Mate in 6) Checkmate is now unavoidable. Rf8 was best. } { [%eval #6] } (22... Rf8 23. Qf1) 23. Kd4?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Kd6 was best. } { [%eval #-3] } (23. Kd6 Nxc6 24. Qxc6 cxd6 25. Qxc8 d5 26. e4 dxe4 27. d4 exd3 28. Qc2 dxc2#) 23... Nxc6 { [%eval #-3] } 24. Qxc6 { [%eval #-2] } 24... Rh8 { [%eval #-2] } 25. Qxc7 { [%eval #-1] } 25... Rc8 { [%eval #-1] } 26. Qxc8# { Game ends by variant rule. } 0-1