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[Event "Daily Antichess Arena"] [Site "https://lichess.org/pyXwimln"] [Date "2026.01.06"] [Round "-"] [White "claire_delalune"] [Black "esirak"] [Result "0-1"] [GameId "pyXwimln"] [UTCDate "2026.01.06"] [UTCTime "19:43:32"] [WhiteElo "1781"] [BlackElo "1429"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+73"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. a3?? { (Mate in 15 → -3.38) Lost forced checkmate sequence. Bg2 was best. } { [%eval -3.38] } (4. Bg2 Qxd2 5. Bxb7 Qxc1 6. Qxc1 Bxb7 7. Qg5 Bxh1 8. Qxg7 Bxg7) 4... Bxa3? { (-3.38 → -1.63) Mistake. Qxd2 was best. } { [%eval -1.63] } (4... Qxd2 5. Kxd2) 5. Rxa3?? { (-1.63 → -3.87) Blunder. bxa3 was best. } { [%eval -3.87] } (5. bxa3 Qxd2) 5... Qxd2 { [%eval -3.53] } 6. Qxd2?? { (-3.53 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (6. Kxd2 h5 7. Rxa7 Rxa7 8. h3 Nh6 9. f3 Ke7 10. Bg2 Ra3 11. bxa3 Nc6) 6... Na6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. a5 was best. } { [%eval #13] } (6... a5 7. Rxa5 Rxa5 8. Qxa5 c5 9. Qxc5 b6 10. Qxc8 Na6 11. Qxe6 Kf7 12. Qxf7) 7. Rxa6 { [%eval #13] } 7... bxa6 { [%eval #12] } 8. Qd5 { [%eval #12] } 8... exd5 { [%eval #11] } 9. c4?? { (Mate in 11 → -0.22) Lost forced checkmate sequence. e4 was best. } { [%eval -0.22] } (9. e4 dxe4 10. Bxa6 Bxa6 11. Kf1 Bxf1 12. Ne2 Bxe2 13. Rd1 Bxd1 14. Bf4 Bxc2) 9... dxc4 { [%eval -0.84] } 10. Bh6?? { (-0.84 → Mate in 14) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-14] } (10. Bh3 Bxh3 11. Nxh3 h5 12. Bg5 Nh6 13. Bxh6 Rxh6 14. Ng1 a5 15. e4 c3) 10... gxh6?? { (Mate in 14 → 2.84) Lost forced checkmate sequence. Nxh6 was best. } { [%eval 2.84] } (10... Nxh6 11. b4 cxb3 12. h3 Bxh3 13. Rxh3 g5 14. Rxh6 Rg8 15. Rxh7 Ke7 16. Rxe7) 11. b3?! { (2.84 → 1.96) Inaccuracy. h4 was best. } { [%eval 1.96] } (11. h4 c3) 11... cxb3 { [%eval 2.34] } 12. Bh3 { [%eval 2.24] } 12... Bxh3 { [%eval 2.58] } 13. Nxh3 { [%eval 2.5] } 13... h5 { [%eval 1.73] } 14. Ng5?? { (1.73 → -5.51) Blunder. f4 was best. } { [%eval -5.51] } (14. f4 Ke7 15. Kd2 a5 16. Rd1 b2 17. Kd3 a4 18. Nf2 a3 19. Nxa3 b1=K) 14... Nh6? { (-5.51 → -3.29) Mistake. c5 was best. } { [%eval -3.29] } (14... c5 15. Nxh7) 15. Nxh7 { [%eval -2.46] } 15... Rxh7 { [%eval -2.07] } 16. e3?? { (-2.07 → -4.71) Blunder. Kd2 was best. } { [%eval -4.71] } (16. Kd2 a5 17. f4 Nf7 18. e4 Ne5 19. fxe5 a4 20. e6 Rd7 21. exd7 Kxd7) 16... c5 { [%eval -3.94] } 17. Ke2 { [%eval -4.38] } 17... h4 { [%eval -3.61] } 18. Kd2?! { (-3.61 → -4.69) Inaccuracy. Rd1 was best. } { [%eval -4.69] } (18. Rd1 Rd7) 18... a5 { [%eval -5.07] } 19. Na3?? { (-5.07 → Mate in 8) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-8] } (19. Rd1 Kd8 20. Re1 a4 21. Kc1 Rc7 22. Re2 Rg7 23. Ra2 bxa2 24. Kb2 axb1=B) 19... c4 { [%eval #-8] } 20. Nxc4 { [%eval #-7] } 20... Rc8 { [%eval #-7] } 21. Nxa5 { [%eval #-6] } 21... Rc5 { [%eval #-6] } 22. Nxb3 { [%eval #-5] } 22... Ke7 { [%eval #-7] } 23. Nxc5 { [%eval #-6] } 23... Ke6 { [%eval #-6] } 24. Nxe6 { [%eval #-5] } 24... Rc7 { [%eval #-5] } 25. Nxc7 { [%eval #-4] } 25... a6 { [%eval #-4] } 26. Nxa6 { [%eval #-3] } 26... Ng4?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. h3 was best. } { [%eval #8] } (26... h3 27. Rb1 Nf5 28. e4 Ne3 29. Kxe3#) 27. Rc1?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-2] } (27. Rg1 Nxe3 28. Kxe3 h3 29. Rg2 hxg2 30. Kf4 g1=K 31. f3 Kxh2 32. Kg3 Kxg3) 27... Nxe3 { [%eval #-2] } 28. Kxe3 { [%eval #-1] } 28... h3 { [%eval #-1] } 29. Rg1# { Game ends by variant rule. } 0-1