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[Event "rated variant:antichess game"] [Site "https://lichess.org/q8d1FkjX"] [Date "2025.12.20"] [Round "-"] [White "BSV_SCB"] [Black "Arryan1234"] [Result "1-0"] [GameId "q8d1FkjX"] [UTCDate "2025.12.20"] [UTCTime "04:49:12"] [WhiteElo "1068"] [BlackElo "1041"] [WhiteRatingDiff "+121"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. Qb3?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.51] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxb3 { [%eval -1.38] } 6. axb3 { [%eval -0.48] } 6... Qb8 { [%eval -0.81] } 7. Rxa7 { [%eval -0.12] } 7... Qxb3 { [%eval 0.0] } 8. Rxc7?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rxa8 was best. } { [%eval #-10] } (8. Rxa8 Qxe3 9. Rxe8 Qxe1 10. Rxe7 Bxe7 11. b4 Bxb4 12. f4 Bxd2) 8... Qxb2 { [%eval #-10] } 9. Rxd7 { [%eval #-9] } 9... Qxd2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #9] } (9... Kxd7 10. Bxb2 g6 11. Bxh8 e5 12. Bxe5 Ra1 13. Bxa1 Nf6 14. Bxf6 Kd8 15. Bxd8) 10. Rxe7?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-15] } (10. Nxd2 Kxd7 11. Ba3 Rxa3 12. f4 Rxe3 13. f5 Rxe1 14. Nh3 Rxh1 15. Nf4 Rxh2) 10... Qxf2?? { (Mate in 15 → 0.60) Lost forced checkmate sequence. Qxc1 was best. } { [%eval 0.6] } (10... Qxc1 11. Rxe8 Qxb1 12. Rxf8 Qxe1 13. Rxg8 Qxf2 14. Rxg7 Qxg1 15. Rxh7 Qxg2 16. Rxh8) 11. Rxf7?? { (0.60 → -1.29) Blunder. Kxf2 was best. } { [%eval -1.29] } (11. Kxf2 Bxe7 12. Ne2 Ba3 13. Bxa3 Rxa3 14. Nxa3 Kd7 15. Nb1 Ne7 16. Nd2 Nc6) 11... Qxg2 { [%eval -1.52] } 12. Rxg7 { [%eval -1.94] } 12... Qxh2?? { (-1.94 → Mate in 7) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #7] } (12... Bxg7 13. Bb2) 13. Rxh7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-6] } (13. Rxh2 Bxg7 14. Rxh7 Rxh7 15. Nh3 Rxh3 16. Nd2 Rxe3 17. Ke2 Rxe2 18. Ne4 Rxe4) 13... Qxg1 { [%eval #-6] } 14. Rxh8 { [%eval #-5] } 14... Qxe1 { [%eval #-5] } 15. Rxg8 { [%eval #-4] } 15... Qxe3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Qxh1 was best. } { [%eval 0.0] } (15... Qxh1 16. Rxf8 Qxc1 17. Rxe8 Qxb1 18. Rxa8 Qa1 19. Rxa1#) 16. Rxf8 { [%eval 0.0] } 16... Qxc1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #3] } (16... Kxf8 17. Bxe3 Ra3 18. Nxa3 Kg7 19. Rh8 Kxh8 20. Bb6 Kg7 21. Nc4 Kg6 22. Nd2) 17. Rxe8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-2] } (17. Rxc1 Kxf8 18. Na3 Rxa3 19. Ra1 Rxa1#) 17... Qxb1?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #2] } (17... Rxe8 18. Rxc1 Re1 19. Rxe1#) 18. Rxa8 { [%eval #2] } 18... Qxh1 { [%eval #1] } 19. Ra1 { [%eval #1] } 19... Qxa1# { Game ends by variant rule. } 1-0