FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/qfCYVEat"]
[Date "2025.05.20"]
[Round "-"]
[White "Chess7123"]
[Black "superheroritesh"]
[Result "1-0"]
[GameId "qfCYVEat"]
[UTCDate "2025.05.20"]
[UTCTime "17:43:37"]
[WhiteElo "934"]
[BlackElo "955"]
[WhiteRatingDiff "+66"]
[BlackRatingDiff "-36"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Bc4?? { (Mate in 14 → -0.40) Lost forced checkmate sequence. b4 was best. } { [%eval -0.4] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval -0.15] } 5. Kxd2 { [%eval -1.06] } 5... Nf6?? { (-1.06 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (5... Ba3 6. bxa3) 6. Bxe6 { [%eval #12] } 6... Bxe6 { [%eval #12] } 7. Qg4 { [%eval #13] } 7... Bxg4 { [%eval #11] } 8. Ke2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (8. b4 Bxb4 9. Kd1 Bxd1 10. f4 Bxc2 11. Nc3 Bxc3 12. Bb2 Bxb2 13. Rd1 Bxd1) 8... Bxe2 { [%eval #-11] } 9. Nxe2 { [%eval #-10] } 9... Ba3 { [%eval #-10] } 10. bxa3 { [%eval #-9] } 10... Nd5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (10... g5 11. Bxg5 Nc6 12. Bxf6 Kf8 13. Bxh8 Kg7 14. Bxg7 h6 15. Bxh6 Nd4 16. Nxd4) 11. Bh6 { [%eval #10] } 11... gxh6 { [%eval #9] } 12. Nf4 { [%eval #9] } 12... Nxf4 { [%eval #8] } 13. Nd2?? { (Mate in 8 → -5.62) Lost forced checkmate sequence. Rd1 was best. } { [%eval -5.62] } (13. Rd1 Nxg2 14. Rd6 cxd6 15. h4 Nxh4 16. f3 Nxf3 17. Nd2 Nxd2 18. c4 Nxc4) 13... Nxg2 { [%eval -4.46] } 14. Rhe1?? { (-4.46 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (14. f4 Nxf4) 14... Nxe1 { [%eval #-9] } 15. Rxe1 { [%eval #-8] } 15... Ke7 { [%eval #-8] } 16. Rxe7 { [%eval #-7] } 16... Nd7?? { (Mate in 7 → -6.53) Lost forced checkmate sequence. Rg8 was best. } { [%eval -6.53] } (16... Rg8 17. Rxh7 a5 18. Rxh6 Rh8 19. Rxh8 Nd7 20. Rxa8 c5 21. Rxa5 c4 22. Nxc4) 17. Rxd7?? { (-6.53 → Mate in 6) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-6] } (17. Rxh7 Rxh7 18. Nf1 Rg7 19. Nd2 Rg5 20. Nf1 h5 21. Nd2 c5 22. Nf1 Re8) 17... Rad8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rhe8 was best. } { [%eval #6] } (17... Rhe8 18. Rxh7 Re7 19. Rxh6 Rh7 20. Rxh7 a5 21. Rxc7 a4 22. Rxb7 Rb8 23. Rxb8#) 18. Rxd8 { [%eval #6] } 18... Rxd8 { [%eval #5] } 19. c4 { [%eval #6] } 19... Rxd2 { [%eval #5] } 20. f4?? { (Mate in 5 → 1.50) Lost forced checkmate sequence. c5 was best. } { [%eval 1.5] } (20. c5 Rxa2 21. a4 Rxf2 22. a5 Rxh2 23. c6 bxc6 24. a6 h5#) 20... Rxa2 { [%eval 1.88] } 21. c5?? { (1.88 → -0.29) Blunder. h3 was best. } { [%eval -0.29] } (21. h3 Rxa3 22. f5 Rxh3 23. f6 b5 24. cxb5 c6 25. bxc6 h5 26. c7 h4) 21... Rxa3?? { (-0.29 → 2.01) Blunder. Rxh2 was best. } { [%eval 2.01] } (21... Rxh2 22. f5) 22. c6 { [%eval 1.64] } 22... bxc6 { [%eval 0.77] } 23. f5 { [%eval 1.04] } 23... Re3?? { (1.04 → Mate in 11) Checkmate is now unavoidable. Ra1 was best. } { [%eval #11] } (23... Ra1) 24. f6?? { (Mate in 11 → 1.38) Lost forced checkmate sequence. h3 was best. } { [%eval 1.38] } (24. h3 Rxh3 25. f6 Rg3 26. f7 Rg7 27. f8=R Rf7 28. Rxf7 c5 29. Rxc7 a6) 24... Re7?? { (1.38 → Mate in 5) Checkmate is now unavoidable. Re5 was best. } { [%eval #5] } (24... Re5 25. h4) 25. fxe7 { [%eval #5] } 25... c5 { [%eval #4] } 26. e8=Q?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. e8=R was best. } { [%eval #-4] } (26. e8=R a6 27. Rg8 c4 28. Rg5 hxg5 29. h4 gxh4#) 26... c4?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. c6 was best. } { [%eval #3] } (26... c6 27. Qxc6 h5 28. Qxc5 h4 29. Qxa7 h3 30. Qxh7#) 27. Qg6 { [%eval #3] } 27... hxg6 { [%eval #2] } 28. h4 { [%eval #2] } 28... h5# { Game ends by variant rule. } 1-0

