FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/qgy66Vfm"]
[Date "2024.03.28"]
[Round "-"]
[White "hall03"]
[Black "thanos_chess58"]
[Result "0-1"]
[GameId "qgy66Vfm"]
[UTCDate "2024.03.28"]
[UTCTime "15:54:09"]
[WhiteElo "2147"]
[BlackElo "1297"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+13"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a4 { [%eval -0.27] } 1... b5 { [%eval 0.08] } 2. axb5 { [%eval -0.1] } 2... Na6 { [%eval 0.1] } 3. Rxa6 { [%eval 0.08] } 3... Bxa6 { [%eval 0.32] } 4. bxa6 { [%eval 0.27] } 4... e6 { [%eval 0.19] } 5. b4 { [%eval 0.28] } 5... Bxb4 { [%eval 0.2] } 6. e3 { [%eval 0.11] } 6... Bxd2 { [%eval 0.19] } 7. Bxd2 { [%eval 0.31] } 7... Nh6 { [%eval 0.34] } 8. Qh5?! { (0.34 → -0.28) Inaccuracy. c4 was best. } { [%eval -0.28] } (8. c4 Rf8 9. Ne2 Ng4 10. Rg1 Nxe3 11. fxe3 Qg5 12. Kf2 Qxe3) 8... Qg5?? { (-0.28 → 1.68) Blunder. Qf6 was best. } { [%eval 1.68] } (8... Qf6 9. Qxh6) 9. Qxg5 { [%eval 1.59] } 9... Ke7?? { (1.59 → 3.89) Blunder. Ng8 was best. } { [%eval 3.89] } (9... Ng8 10. Qxg7 Ke7 11. Qxf7 Kxf7 12. Ke2 Ne7 13. Nh3 Ng6 14. f4 Nxf4 15. exf4 e5 16. fxe5) 10. Qxh6 { [%eval 3.78] } 10... gxh6 { [%eval 4.23] } 11. Nh3 { [%eval 4.03] } 11... Kf6 { [%eval 4.38] } 12. Na3 { [%eval 3.69] } 12... Kg5?? { (3.69 → Mate in 17) Checkmate is now unavoidable. Rhe8 was best. } { [%eval #17] } (12... Rhe8) 13. Nxg5 { [%eval 9.73] } 13... hxg5 { [%eval 7.3] } 14. g4?? { (7.30 → 3.44) Blunder. Rg1 was best. } { [%eval 3.44] } (14. Rg1 Rag8 15. f4 gxf4 16. exf4 Rxg2 17. Rxg2 Rg8 18. Rxg8 e5 19. fxe5 h6 20. Bxh6 f5) 14... e5 { [%eval 3.87] } 15. Rg1?? { (3.87 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (15. Ke2 c5) 15... f5 { [%eval #-8] } 16. gxf5 { [%eval #-7] } 16... Rab8 { [%eval #-7] } 17. Rxg5 { [%eval #-6] } 17... Rb7 { [%eval #-6] } 18. axb7 { [%eval #-5] } 18... Rc8 { [%eval #-6] } 19. bxc8=N { [%eval #-4] } 19... d5 { [%eval #-5] } 20. Nxa7 { [%eval #-4] } 20... c6 { [%eval #-4] } 21. Nxc6 { [%eval #-3] } 21... d4 { [%eval #-3] } 22. Nxd4 { [%eval #-2] } 22... exd4 { [%eval #-2] } 23. exd4 { [%eval #-1] } 23... h5 { [%eval #-1] } 24. Rxh5# { Game ends by variant rule. } 0-1