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[Event "rated variant:antichess game"] [Site "https://lichess.org/rYrQKJkD"] [Date "2025.01.04"] [Round "-"] [White "ChangeOpening"] [Black "TheUnknownGuyReborn"] [Result "1/2-1/2"] [GameId "rYrQKJkD"] [UTCDate "2025.01.04"] [UTCTime "17:54:37"] [WhiteElo "2257"] [BlackElo "2472"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.95] } 1... c6?? { (2.95 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7) 2. Qh5?? { (6.50 → 0.55) Blunder. Ba6 was best. } { [%eval 0.55] } (2. Ba6 Nxa6 3. b4 Nxb4 4. Nc3 Nxc2 5. Qxc2 Qa5 6. Qxh7 Qxc3) 2... c5 { [%eval 0.4] } 3. Qxh7 { [%eval 0.61] } 3... Rxh7 { [%eval 0.69] } 4. Ba6 { [%eval 0.64] } 4... Rxh2?! { (0.64 → 1.23) Inaccuracy. Nxa6 was best. } { [%eval 1.23] } (4... Nxa6 5. b4 cxb4 6. Ke2 Rxh2 7. Rxh2 Nb8 8. d3 b3 9. cxb3) 5. Rxh2 { [%eval 1.23] } 5... Nxa6 { [%eval 1.3] } 6. b4 { [%eval 1.67] } 6... cxb4 { [%eval 0.87] } 7. d3 { [%eval 0.23] } 7... Qc7 { [%eval 1.59] } 8. Nd2 { [%eval 1.09] } 8... Qxc2 { [%eval 0.63] } 9. Bb2?! { (0.63 → -0.45) Inaccuracy. Ne2 was best. } { [%eval -0.45] } (9. Ne2 Qxa2 10. Rxa2 Nc5 11. Rxa7 Nxd3 12. Rxb7 Bxb7 13. Rh1 Nxf2 14. Kxf2 Bxg2) 9... Qxb2 { [%eval -0.46] } 10. Rd1 { [%eval 0.08] } 10... Qxd2 { [%eval -0.16] } 11. Kxd2 { [%eval -0.2] } 11... Nc7 { [%eval -0.08] } 12. Rh6 { [%eval -0.09] } 12... gxh6 { [%eval 0.0] } 13. Nh3 { [%eval 0.0] } 13... Ne6?? { (0.00 → 2.88) Blunder. a5 was best. } { [%eval 2.88] } (13... a5 14. d4 e5 15. dxe5 Nf6 16. exf6 Na6 17. Rg1 b3 18. axb3 a4 19. bxa4) 14. d4 { [%eval 2.5] } 14... Nxd4 { [%eval 2.35] } 15. exd4 { [%eval 2.52] } 15... e5 { [%eval 2.61] } 16. dxe5 { [%eval 2.51] } 16... Bd6? { (2.51 → 4.23) Mistake. Nf6 was best. } { [%eval 4.23] } (16... Nf6 17. exf6) 17. exd6 { [%eval 3.76] } 17... b3 { [%eval 3.0] } 18. axb3 { [%eval 3.62] } 18... h5? { (3.62 → 6.39) Mistake. Kd8 was best. } { [%eval 6.39] } (18... Kd8) 19. g4?? { (6.39 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (19. f4 h4 20. Kd3 f6 21. Rh1 Ne7 22. dxe7 Kxe7 23. f5 Rb8 24. Ke4 Kf7) 19... hxg4 { [%eval 0.0] } 20. Rc1?? { (0.00 → -1.80) Blunder. Re1 was best. } { [%eval -1.8] } (20. Re1 gxh3 21. Rxe8 h2 22. Rxc8 Rxc8 23. Kc3 Rxc3 24. f4 Rxb3 25. f5 Ne7) 20... gxh3 { [%eval -1.98] } 21. Rxc8 { [%eval -3.62] } 21... Rxc8 { [%eval -2.3] } 22. Kc3 { [%eval -1.8] } 22... Rxc3 { [%eval -0.99] } 23. f4 { [%eval -1.79] } 23... Rxb3 { [%eval -3.84] } 24. f5 { [%eval -1.8] } 24... Ke7 { [%eval -1.8] } 25. dxe7 { [%eval -1.81] } 25... Nxe7 { [%eval -1.93] } 26. f6 { [%eval -4.24] } 26... Rb5 { [%eval -3.38] } 27. fxe7 { [%eval -1.85] } 27... h2?? { (-1.85 → 0.08) Blunder. f5 was best. } { [%eval 0.08] } (27... f5 28. e8=K Rc5 29. Kxd7 Rc7 30. Kxc7 f4 31. Kxb7 f3 32. Kxa7 f2 33. Kb6) 28. e8=B { [%eval 0.0] } 28... Re5 { [%eval 0.0] } 29. Bxd7 { [%eval 0.0] } 29... Re8 { [%eval 0.0] } 30. Bxe8 { [%eval 0.0] } 30... b5?? { (0.00 → Mate in 10) Checkmate is now unavoidable. h1=K was best. } { [%eval #10] } (30... h1=K 31. Bxf7 Kg2 32. Bh5 Kh2 33. Bd1 Kh1 34. Be2 b5 35. Bxb5 a6 36. Bxa6) 31. Bxb5 { [%eval #10] } 31... f5 { [%eval #9] } 32. Bc6 { [%eval #12] } 32... f4 { [%eval #11] } 33. Bf3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Bd7 was best. } { [%eval 0.0] } (33. Bd7 a5 34. Be6 f3 35. Bc4 f2 36. Bd5 h1=K 37. Bxh1 a4 38. Bg2 a3) 33... a6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (33... a5 34. Bd5 f3 35. Bxf3 a4 36. Be4 a3 37. Bd3 h1=K 38. Be2 Kh2 39. Bd3) 34. Be4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bd5 was best. } { [%eval 0.0] } (34. Bd5 a5 35. Bc4 h1=K 36. Bf1 Kg2 37. Bxg2 f3 38. Bxf3 a4 39. Be4 a3) 34... a5 { [%eval 0.0] } 35. Bd5 { [%eval 0.0] } 35... f3 { [%eval 0.0] } 36. Bxf3 { [%eval 0.0] } 36... a4 { [%eval 0.0] } 37. Bd5 { [%eval 0.0] } 37... a3 { [%eval 0.0] } 38. Be4 { [%eval 0.0] } 38... h1=Q { [%eval 0.0] } 39. Bxh1 { [%eval 0.0] } 39... a2 { [%eval 0.0] } 40. Be4 { [%eval 0.0] } 40... a1=B { [%eval 0.0] } { The game is a draw. } 1/2-1/2