FEN
[Event "happy new year2025 team battle Team Battle"]
[Site "https://lichess.org/rkGSLwWi"]
[Date "2025.01.01"]
[Round "-"]
[White "KiveinR"]
[Black "KushagraSharma"]
[Result "0-1"]
[GameId "rkGSLwWi"]
[UTCDate "2025.01.01"]
[UTCTime "09:57:49"]
[WhiteElo "1188"]
[BlackElo "1007"]
[WhiteRatingDiff "-165"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval 0.0] } 2... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Qh5? { (Mate in 14 → 7.30) Lost forced checkmate sequence. b4 was best. } { [%eval 7.3] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval #19] } 5. Qxe8?? { (Mate in 19 → 0.43) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 0.43] } (5. Nxd2 Ke7 6. Qxh7 Rxh7 7. Ba6 Rxh2 8. Rxh2 bxa6 9. Ne2 Nd7) 5... Qxf2 { [%eval 0.36] } 6. Kxf2 { [%eval 0.05] } 6... Ba3?? { (0.05 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (6... b5 7. Bxb5) 7. bxa3?? { (Mate in 13 → 0.45) Lost forced checkmate sequence. Qxc8 was best. } { [%eval 0.45] } (7. Qxc8 Bxb2 8. Qxb7 Bxc1 9. Qxb8 Rxb8 10. Nd2 Bxd2 11. Bb5 Rxb5 12. Rb1 Rxb1) 7... Nf6?? { (0.45 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (7... Ne7 8. Qxc8) 8. Qxh8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-11] } (8. Qxc8 Rxc8 9. g4 Nxg4 10. h4 Nxf2 11. Ne2 Nxh1 12. Ng3 Nxg3 13. c4 Nxf1) 8... Ng8?? { (Mate in 11 → 2.57) Lost forced checkmate sequence. b5 was best. } { [%eval 2.57] } (8... b5 9. Qxc8 Nc6 10. Qxc7 Na5 11. Qxa5 Rg8 12. Qxb5) 9. Qxg8?? { (2.57 → Mate in 10) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-10] } (9. Qxg7) 9... g5 { [%eval #-10] } 10. Qxe6 { [%eval #-7] } 10... Bxe6 { [%eval #-7] } 11. Bxg5 { [%eval #-6] } 11... Bxa2 { [%eval #-6] } 12. Rxa2 { [%eval #-5] } 12... h6 { [%eval #-5] } 13. Bxh6 { [%eval #-4] } 13... Nd7?? { (Mate in 4 → 9.47) Lost forced checkmate sequence. b5 was best. } { [%eval 9.47] } (13... b5 14. Bxb5 Na6 15. Bxa6 Rf8 16. Bxf8 c5 17. Bxc5#) 14. Ba6 { [%eval 9.91] } 14... bxa6 { [%eval 8.42] } 15. Bf8 { [%eval 7.88] } 15... Rxf8? { (7.88 → Mate in 8) Checkmate is now unavoidable. Nxf8 was best. } { [%eval #8] } (15... Nxf8 16. Ke3) 16. Ke1?? { (Mate in 8 → 6.38) Lost forced checkmate sequence. Ne2 was best. } { [%eval 6.38] } (16. Ne2 Rxf2 17. Ra1 Rxg2 18. h4 Rxe2 19. a4 Rxc2 20. Nd2 Rxd2 21. Rh2 Rxh2) 16... Rf1 { [%eval 7.38] } 17. Kxf1 { [%eval 6.69] } 17... c5 { [%eval 7.78] } 18. Nf3?? { (7.78 → Mate in 5) Checkmate is now unavoidable. c4 was best. } { [%eval #-5] } (18. c4 a5) 18... c4?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Ne5 was best. } { [%eval #10] } (18... Ne5 19. Nxe5 c4 20. Nxc4 a5 21. Nxa5 a6 22. Nb3 a5 23. Nxa5#) 19. Ne1?? { (Mate in 10 → 3.62) Lost forced checkmate sequence. Ne5 was best. } { [%eval 3.62] } (19. Ne5 Nxe5 20. g4 Nxg4 21. Rg1 Nxh2 22. Rg3 Nxf1 23. Nc3 Nxg3 24. Ne2 Nxe2) 19... c3? { (3.62 → 6.85) Mistake. a5 was best. } { [%eval 6.85] } (19... a5 20. c3) 20. Nxc3 { [%eval 6.37] } 20... Ne5?? { (6.37 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (20... a5 21. a4 Nb8 22. Nd3 Na6 23. Nc5 Nxc5 24. Rb2 Nxa4 25. Nxa4 a6 26. Rb4) 21. Nf3 { [%eval #14] } 21... Nxf3 { [%eval #12] } 22. gxf3 { [%eval #12] } 22... a5 { [%eval #11] } 23. Rb2?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-3] } (23. Nd5 a6 24. Rb2 a4 25. Rb5 axb5 26. c4 bxc4 27. Nf4 c3 28. Kg2 c2) 23... a4 { [%eval #-3] } 24. Nxa4 { [%eval #-2] } 24... a5 { [%eval #-2] } 25. Nc3 { [%eval #-1] } 25... a4 { [%eval #-1] } 26. Nxa4# { Game ends by variant rule. } 0-1
