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[Event "rated variant:atomic game"] [Site "https://lichess.org/sL9E34IW"] [Date "2025.09.07"] [Round "-"] [White "Sinamon73"] [Black "Diablo4747"] [Result "0-1"] [GameId "sL9E34IW"] [UTCDate "2025.09.07"] [UTCTime "20:36:07"] [WhiteElo "1829"] [BlackElo "1369"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+20"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... Nh6 { [%eval 4.18] } 3. g4 { [%eval 3.87] } 3... c6 { [%eval 3.35] } 4. Nd4? { (3.35 → 1.64) Mistake. d4 was best. } { [%eval 1.64] } (4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5 Bg3 8. hxg3 g6) 4... e6 { [%eval 2.04] } 5. Ndb5 { [%eval 2.2] } 5... cxb5 { [%eval 1.83] } 6. Nb5 { [%eval 2.57] } 6... Bb4 { [%eval 3.22] } 7. c3 { [%eval 3.81] } 7... O-O { [%eval 3.27] } 8. Nxa7? { (3.27 → 1.90) Mistake. d4 was best. } { [%eval 1.9] } (8. d4 b6 9. e4 Nc6 10. h4 Be7 11. Nc7 Nb4 12. Ba6 Nd3+) 8... f5 { [%eval 1.76] } 9. h4 { [%eval 1.21] } 9... fxg4 { [%eval 2.0] } 10. f4 { [%eval 2.06] } 10... e5 { [%eval 2.2] } 11. e4?? { (2.20 → -2.69) Blunder. d4 was best. } { [%eval -2.69] } (11. d4 Qb6 12. Rg1 g6 13. e3 exf4 14. Qf3 Rf4 15. Bb5 d5 16. Bc6 Qd8) 11... exf4?? { (-2.69 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (11... d5 12. d4 exf4 13. Bf4 dxe4 14. Bd3 g6 15. Qf3 Kh8 16. O-O Qd7 17. Kh1) 12. Bc4+? { (0.00 → -1.59) Mistake. Qf3 was best. } { [%eval -1.59] } (12. Qf3 Rf4 13. d4 Qf8 14. Bb5 Ng4 15. e5 Kh8 16. O-O Qf7 17. Kh1 Qg6) 12... Kh8?? { (-1.59 → Mate in 2) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #2] } (12... Bxc3) 13. Bf7?? { (Mate in 2 → 2.23) Lost forced checkmate sequence. Bg8 was best. } { [%eval 2.23] } (13. Bg8 Ba3 14. Bxh7#) 13... Qf6?? { (2.23 → Mate in 2) Checkmate is now unavoidable. Ng4 was best. } { [%eval #2] } (13... Ng4 14. O-O) 14. Rg1?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Bg8 was best. } { [%eval #-6] } (14. Bg8 Ba3 15. Bxh7#) 14... Ng4 { [%eval #-5] } 15. Qf3 { [%eval #-3] } 15... Qd4 { [%eval #-2] } 16. Bg6 { [%eval #-1] } 16... Qxd2# { Game ends by variant rule. } 0-1