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[Event "ІІІ етап Ліги. Antichess 0-3"] [Site "https://lichess.org/sn4CCYrZ"] [Date "2023.12.16"] [Round "-"] [White "Andriy_Teutu"] [Black "Oleksii_Akhmedov"] [Result "1-0"] [GameId "sn4CCYrZ"] [UTCDate "2023.12.16"] [UTCTime "17:19:08"] [WhiteElo "1826"] [BlackElo "1441"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... e6 { [%eval 0.37] } 2. Ba6 { [%eval 0.12] } 2... bxa6? { (0.12 → 1.38) Mistake. Nxa6 was best. } { [%eval 1.38] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxg5 Nb8 7. Qxg7) 3. e4? { (1.38 → 0.13) Mistake. Qh5 was best. } { [%eval 0.13] } (3. Qh5) 3... Ba3 { [%eval 0.07] } 4. Nxa3 { [%eval 0.15] } 4... Qe7 { [%eval 0.46] } 5. d3?? { (0.46 → Mate in 13) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-13] } (5. Nb5 axb5 6. b4 Qxb4 7. Qg4 Qxd2 8. Kxd2 g5 9. Qxg5 Nh6 10. Qxb5 Rg8 11. Qxd7 Rxg2) 5... Qxa3 { [%eval #-13] } 6. bxa3 { [%eval #-12] } 6... d5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (6... g5 7. Bxg5 Nf6 8. Bxf6 Kf8 9. Bxh8 Kg7 10. Bxg7 e5 11. Bxe5 Nc6 12. Bxc7 d5 13. exd5) 7. exd5 { [%eval #11] } 7... exd5 { [%eval #10] } 8. Bh6?? { (Mate in 10 → 1.13) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.13] } (8. Qg4 Bxg4 9. Kd1 Bxd1 10. Nh3 Bxc2 11. Rf1 Bxd3 12. a4 Bxf1 13. a5 Bxg2 14. Rb1 Bxh3) 8... gxh6?! { (1.13 → 1.87) Inaccuracy. Nxh6 was best. } { [%eval 1.87] } (8... Nxh6 9. Qh5) 9. Qg4?? { (1.87 → -1.22) Blunder. h4 was best. } { [%eval -1.22] } (9. h4 Bh3 10. Rxh3 Kf8 11. Qg4 Kg7 12. Qxg7 Nf6 13. Qxf7 Nh5 14. Qxh7 Rxh7 15. Rh1 Ng3) 9... Bxg4 { [%eval 0.54] } 10. Nh3?? { (0.54 → -4.05) Blunder. h3 was best. } { [%eval -4.05] } (10. h3 Bxh3) 10... Bxh3 { [%eval -3.97] } 11. gxh3 { [%eval -4.09] } 11... Nf6 { [%eval -3.98] } 12. Rb1 { [%eval -4.9] } 12... Ng4?? { (-4.90 → -2.38) Blunder. Kd7 was best. } { [%eval -2.38] } (12... Kd7) 13. Rxb8 { [%eval -2.91] } 13... Rxb8 { [%eval -3.08] } 14. hxg4 { [%eval -3.17] } 14... Rb4?! { (-3.17 → -2.46) Inaccuracy. h5 was best. } { [%eval -2.46] } (14... h5) 15. axb4 { [%eval -2.7] } 15... a5 { [%eval -1.97] } 16. bxa5 { [%eval -1.75] } 16... h5 { [%eval -2.53] } 17. gxh5 { [%eval -2.3] } 17... Rf8 { [%eval -2.23] } 18. d4 { [%eval -1.37] } 18... Ke7 { [%eval -1.85] } 19. Kd2 { [%eval -2.03] } 19... Ke6 { [%eval -2.11] } 20. c4 { [%eval -1.91] } 20... dxc4 { [%eval -0.86] } 21. Kd3?? { (-0.86 → -10.73) Blunder. d5 was best. } { [%eval -10.73] } (21. d5) 21... cxd3 { [%eval -10.66] } 22. Rc1?! { (-10.66 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (22. h4) 22... Ke5?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. a6 was best. } { [%eval #5] } (22... a6 23. Rxc7 Ke7 24. Rxe7 Rd8 25. Rxf7 Rxd4 26. Rxh7 Rd7 27. Rxd7 d2 28. Rxd2#) 23. dxe5?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-5] } (23. Rxc7 Kxd4 24. Rxf7 Rxf7 25. h6 Rxf2 26. h4 Rxa2 27. h5 Rxa5#) 23... f6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rg8 was best. } { [%eval #7] } (23... Rg8 24. Rxc7 a6 25. Rxf7 Rd8 26. Rxh7 Rd7 27. Rxd7 d2 28. Rxd2#) 24. exf6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rxc7 was best. } { [%eval 0.0] } (24. Rxc7 fxe5 25. Rxh7 Rxf2 26. Rxa7 Rxh2 27. a6 Rxh5 28. Rh7 Rxh7 29. a7 Rxa7 30. a3 Rxa3#) 24... Rxf6 { [%eval 0.0] } 25. Rxc7 { [%eval 0.0] } 25... Rxf2 { [%eval 0.0] } 26. Rxa7 { [%eval 0.0] } 26... Rxa2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #4] } (26... Rxh2 27. Rxh7 Rxh5 28. Rxh5 d2 29. Rc5 d1=K 30. Rb5 Kc2 31. Rb2 Kxb2 32. a6 Kxa2 33. a7) 27. Rxh7 { [%eval #4] } 27... Rxa5 { [%eval #3] } 28. Re7 { [%eval #3] } 28... Rxh5 { [%eval #2] } 29. Re2?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. h3 was best. } { [%eval #-2] } (29. h3 Rxh3 30. Re2 dxe2#) 29... dxe2?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #1] } (29... Rxh2 30. Rxh2 d2 31. Rxd2#) 30. h4 { [%eval #1] } 30... Rxh4# { Game ends by variant rule. } 1-0