FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/suEi80Z1"]
[Date "2023.07.10"]
[Round "-"]
[White "QTR-phucnguyen"]
[Black "antigorky"]
[Result "0-1"]
[GameId "suEi80Z1"]
[UTCDate "2023.07.10"]
[UTCTime "13:18:22"]
[WhiteElo "1316"]
[BlackElo "1270"]
[WhiteRatingDiff "-108"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qg4 Nxa2 5. Rxa2 Qh4 6. Rxa7 Qxg4 7. Rxa8) 3. Qh5?? { (Mate in 14 → 0.98) Lost forced checkmate sequence. b4 was best. } { [%eval 0.98] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Kxf7 7. Ne2 Bxf2) 3... Qh4?? { (0.98 → 2.91) Blunder. Qf6 was best. } { [%eval 2.91] } (3... Qf6 4. Qxh7) 4. Qxf7?? { (2.91 → 0.40) Blunder. Qxh4 was best. } { [%eval 0.4] } (4. Qxh4 Ba3) 4... Qxf2? { (0.40 → 1.53) Mistake. Kxf7 was best. } { [%eval 1.53] } (4... Kxf7) 5. Kxf2 { [%eval 1.11] } 5... Kxf7 { [%eval 1.66] } 6. d4?? { (1.66 → Mate in 14) Checkmate is now unavoidable. a3 was best. } { [%eval #-14] } (6. a3) 6... e5 { [%eval #-14] } 7. dxe5 { [%eval #-13] } 7... Ba3 { [%eval #-13] } 8. Nxa3 { [%eval #-12] } 8... d5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (8... g5 9. Bxg5 Nh6 10. Bxh6 Kg7 11. Bxg7 Nc6 12. Bxh8 Nxe5 13. Bxe5 a5 14. Bxc7 Ba6 15. Bxa5) 9. exd5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. exd6 was best. } { [%eval #-10] } (9. exd6 cxd6 10. g4 Bxg4 11. Nb5 axb5 12. Bh6 Nxh6 13. Rd1 Bxd1 14. Nh3 Bxc2 15. Rc1 Bxe4) 9... Nc6 { [%eval #-10] } 10. dxc6 { [%eval #-9] } 10... Bd7 { [%eval #-9] } 11. cxd7 { [%eval #-8] } 11... Rc8 { [%eval #-9] } 12. dxc8=Q { [%eval #-8] } 12... Nf6 { [%eval #-8] } 13. Qxc7 { [%eval #-7] } 13... Ke6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Nd5 was best. } { [%eval #12] } (13... Nd5 14. Qxf7 a5 15. Qxd5 a6 16. Qxa5 g5 17. Qxa6 Rd8 18. Bxg5 Ra8 19. Qxa8 h6 20. Bxh6#) 14. Qxg7 { [%eval #12] } 14... Kxe5 { [%eval #11] } 15. Qxf6 { [%eval #11] } 15... Kxf6 { [%eval #10] } 16. Bg5 { [%eval #10] } 16... Kxg5 { [%eval #9] } 17. h4?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. g4 was best. } { [%eval #-5] } (17. g4 Kxg4 18. Nh3 Kxh3 19. Rhe1 Kxh2 20. Re8 Rxe8 21. Rh1 Kxh1 22. Nb5 axb5 23. Ke2 Rxe2) 17... Kxh4 { [%eval #-5] } 18. Rxh4 { [%eval #-4] } 18... Rg8 { [%eval #-4] } 19. Rxh7 { [%eval #-3] } 19... Rxg2 { [%eval #-3] } 20. Rxa7 { [%eval #-2] } 20... Rxg1?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rxf2 was best. } { [%eval #7] } (20... Rxf2 21. Rxa6 Rxc2 22. Nxc2#) 21. Rxa6 { [%eval #7] } 21... Rxa1 { [%eval #6] } 22. Nb1?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Rd6 was best. } { [%eval #-1] } (22. Rd6 Rxa2 23. Nb5 Rxb2 24. Na7 Rxc2 25. Rh6 Rxf2 26. Rf6 Rxf6 27. Nc6 Rxc6#) 22... Rxa2 { [%eval #-1] } 23. Rxa2# { Game ends by variant rule. } 0-1