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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/t1WntGjA"] [Date "2026.01.10"] [Round "-"] [White "Gborne49"] [Black "hsc666"] [Result "0-1"] [GameId "t1WntGjA"] [UTCDate "2026.01.10"] [UTCTime "00:38:59"] [WhiteElo "1981"] [BlackElo "1552"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b4 { [%eval -0.36] } 2... b6 { [%eval 0.16] } 3. b5?? { (0.16 → -4.10) Blunder. c4 was best. } { [%eval -4.1] } (3. c4 a5 4. bxa5 bxa5 5. Qa4 Na6 6. Qxd7 Kxd7 7. c5 Nxc5) 3... Ba6?? { (-4.10 → -0.87) Blunder. e6 was best. } { [%eval -0.87] } (3... e6) 4. bxa6 { [%eval -2.06] } 4... Nxa6 { [%eval -1.67] } 5. Bh3 { [%eval -1.55] } 5... Nb4? { (-1.55 → -0.36) Mistake. e6 was best. } { [%eval -0.36] } (5... e6 6. Bxe6) 6. Bxd7 { [%eval -0.65] } 6... Qxd7 { [%eval -0.78] } 7. a3 { [%eval -0.52] } 7... Nxc2?! { (-0.52 → 0.23) Inaccuracy. Qxd2 was best. } { [%eval 0.23] } (7... Qxd2 8. Nxd2) 8. Qxc2 { [%eval 0.36] } 8... Qxd2 { [%eval 0.06] } 9. Kxd2?? { (0.06 → -7.29) Blunder. Qxc7 was best. } { [%eval -7.29] } (9. Qxc7 Qxc1) 9... c6?? { (-7.29 → 1.31) Blunder. b5 was best. } { [%eval 1.31] } (9... b5) 10. Qxg6?? { (1.31 → -2.30) Blunder. Qxc6 was best. } { [%eval -2.3] } (10. Qxc6) 10... hxg6?? { (-2.30 → Mate in 13) Checkmate is now unavoidable. fxg6 was best. } { [%eval #13] } (10... fxg6 11. e3) 11. Nh3 { [%eval #13] } 11... Rxh3 { [%eval #12] } 12. Rd1?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-15] } (12. Nc3 Rxh2 13. Rxh2 c5 14. Na2 f6 15. Rh6 Bxh6 16. Bb2 Bxd2 17. Bxf6 Nxf6) 12... Rxg3 { [%eval -12.08] } 13. hxg3 { [%eval -9.92] } 13... e6 { [%eval -7.42] } 14. Rh1? { (-7.42 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (14. a4 Ba3) 14... Bxa3 { [%eval #-9] } 15. Nxa3 { [%eval #-8] } 15... Nh6 { [%eval #-8] } 16. Rxh6 { [%eval #-7] } 16... f6 { [%eval #-7] } 17. Rxg6 { [%eval #-6] } 17... Kd8 { [%eval #-6] } 18. Rxf6 { [%eval #-5] } 18... Kc7 { [%eval #-5] } 19. Rxe6 { [%eval #-4] } 19... Kd6 { [%eval #-4] } 20. Rxd6 { [%eval #-3] } 20... a6 { [%eval #-4] } 21. Rxc6 { [%eval #-3] } 21... Rh8 { [%eval #-3] } 22. Rxb6 { [%eval #-2] } 22... Rh7 { [%eval #-2] } 23. Rxa6 { [%eval #-1] } 23... Rh4 { [%eval #-1] } 24. gxh4# { Game ends by variant rule. } 0-1