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[Event "rated variant:antichess game"] [Site "https://lichess.org/tDgT7rPI"] [Date "2020.12.14"] [Round "-"] [White "TheCarnitasCupcake"] [Black "kantar"] [Result "0-1"] [GameId "tDgT7rPI"] [UTCDate "2020.12.14"] [UTCTime "21:40:58"] [WhiteElo "1117"] [BlackElo "1238"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -3.00) Blunder. f4 was best. } { [%eval -3.0] } (1. f4 Na6) 1... c5 { [%eval -2.59] } 2. bxc5 { [%eval -2.73] } 2... d6?? { (-2.73 → 8.86) Blunder. b5 was best. } { [%eval 8.86] } (2... b5 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Qc7 6. Ra5 bxa5 7. Ng5) 3. cxd6 { [%eval 7.43] } 3... Qxd6 { [%eval 5.54] } 4. a3?? { (5.54 → -0.74) Blunder. g4 was best. } { [%eval -0.74] } (4. g4 Bxg4) 4... Qxd2 { [%eval -2.91] } 5. Qxd2?? { (-2.91 → -10.50) Blunder. Bxd2 was best. } { [%eval -10.5] } (5. Bxd2 g5) 5... Bh3 { [%eval -17.98] } 6. gxh3 { [%eval -22.68] } 6... Kd8 { [%eval #-16] } 7. Qxd8 { [%eval #-14] } 7... e6? { (Mate in 14 → -8.17) Lost forced checkmate sequence. Nc6 was best. } { [%eval -8.17] } (7... Nc6 8. Qxe7 Ngxe7 9. Bh6 gxh6 10. c3 b5 11. c4 bxc4 12. f3 Nb4 13. axb4 a5 14. bxa5) 8. Qxb8 { [%eval -8.16] } 8... Bxa3?? { (-8.16 → 5.13) Blunder. Rxb8 was best. } { [%eval 5.13] } (8... Rxb8 9. Bh6) 9. Rxa3?? { (5.13 → Mate in 8) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-8] } (9. Qxa7) 9... Rxb8 { [%eval #-8] } 10. Rxa7 { [%eval #-7] } 10... Ra8 { [%eval #-7] } 11. Rxb7 { [%eval #-6] } 11... Rb8?? { (Mate in 6 → 44.63) Lost forced checkmate sequence. h5 was best. } { [%eval 44.63] } (11... h5 12. Rxf7 h4 13. Rxg7 Ne7 14. Rxe7 Rhd8 15. Rxe6 Rd6 16. Rxd6 Ra6 17. Rxa6#) 12. Rxf7 { [%eval 11.88] } 12... Rxb1 { [%eval 44.06] } 13. Rxg7 { [%eval 13.55] } 13... Rxc1 { [%eval 40.67] } 14. Rxh7 { [%eval 42.28] } 14... Rxc2?! { (42.28 → Mate in 12) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #12] } (14... Rxe1 15. Rxh8) 15. Rxh8 { [%eval #12] } 15... Rxe2 { [%eval #11] } 16. Rxg8 { [%eval #12] } 16... Rxf2 { [%eval #11] } 17. Kxf2 { [%eval #10] } 17... e5 { [%eval #9] } 18. Rf8 { [%eval #10] } 18... e4 { [%eval #9] } 19. Rf3?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-1] } (19. Bd3 exd3 20. Kf3 d2 21. Ke4 d1=R 22. Ne2 Rxh1 23. Ng3 Rxh2 24. Nf1 Rxh3 25. Nh2 Rxh2) 19... exf3 { [%eval #-1] } 20. Kxf3# { Game ends by variant rule. } 0-1