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[Event "rated variant:antichess game"] [Site "https://lichess.org/tFy504wR"] [Date "2016.11.26"] [Round "-"] [White "saravia42"] [Black "klacek"] [Result "0-1"] [GameId "tFy504wR"] [UTCDate "2016.11.26"] [UTCTime "16:14:32"] [WhiteElo "1396"] [BlackElo "1361"] [WhiteRatingDiff "-58"] [BlackRatingDiff "+126"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.14] } 1... b5 { [%eval 0.45] } 2. Bxb5 { [%eval 1.3] } 2... Nc6?? { (1.30 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. a3?? { (Mate in 15 → 1.72) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.72] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Qxd2 9. Bxd2 Bxg2 10. Be3 Bxh1) 4... Qxd2 { [%eval 1.2] } 5. Bxd2?? { (1.20 → -0.92) Blunder. Kxd2 was best. } { [%eval -0.92] } (5. Kxd2) 5... Bh3 { [%eval -0.09] } 6. gxh3 { [%eval -0.07] } 6... h6 { [%eval 0.43] } 7. Nf3?? { (0.43 → -3.12) Blunder. Ne2 was best. } { [%eval -3.12] } (7. Ne2) 7... e5 { [%eval -3.16] } 8. Nxe5 { [%eval -4.01] } 8... Bxa3 { [%eval -3.08] } 9. Nxf7 { [%eval -4.38] } 9... Kxf7 { [%eval -3.52] } 10. Rxa3?? { (-3.52 → Mate in 9) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-9] } (10. bxa3 Rf8 11. c3 a5 12. Qh5 Rc8 13. Qxf7 Ne7 14. Qxg7 h5 15. Qxh8 Rxh8 16. f4 Nd5) 10... c5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (10... a5 11. Rxa5 Rxa5 12. Bxa5 Nf6 13. Bxc7 Rb8 14. Bxb8 Nd7 15. Qxd7 h5 16. Qxf7 g6 17. Qxg6) 11. Rxa7 { [%eval #11] } 11... Rxa7 { [%eval #11] } 12. Ba5 { [%eval #10] } 12... Rxa5 { [%eval #10] } 13. c4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (13. b4 cxb4 14. Nc3 bxc3 15. Qa1 Rxa1 16. Ke2 Rxh1 17. Ke1 Rxh2 18. f3 Rxh3 19. Kd1 Rxf3) 13... Ra3?? { (Mate in 8 → 4.72) Lost forced checkmate sequence. Ra4 was best. } { [%eval 4.72] } (13... Ra4 14. Qxa4 Ke8 15. Qxe8 Ne7 16. Qxe7 h5 17. Qxc7 Rh6 18. Qxc5 Ra6 19. Qxh5 Rg6 20. Qxg6#) 14. bxa3?? { (4.72 → -2.02) Blunder. Nxa3 was best. } { [%eval -2.02] } (14. Nxa3 Ke7) 14... Ne7 { [%eval -1.79] } 15. Qd6?! { (-1.79 → -2.87) Inaccuracy. Qd8 was best. } { [%eval -2.87] } (15. Qd8 Rxd8 16. Nd2 Rxd2 17. Kxd2 Ke8 18. Rb1 h5 19. a4 Kd8 20. f4 Nd5 21. cxd5 c6) 15... cxd6 { [%eval -2.84] } 16. Kd2 { [%eval -2.91] } 16... Nc8?! { (-2.91 → -1.68) Inaccuracy. h5 was best. } { [%eval -1.68] } (16... h5 17. Nc3 d5 18. Nxd5 Nxd5 19. cxd5 Kg6 20. Ke2 c4 21. d6 c3 22. d7 Re8 23. dxe8=R) 17. Kd3? { (-1.68 → -3.10) Mistake. Nc3 was best. } { [%eval -3.1] } (17. Nc3 Na7) 17... d5?! { (-3.10 → -2.35) Inaccuracy. Ne7 was best. } { [%eval -2.35] } (17... Ne7 18. a4) 18. cxd5 { [%eval -3.12] } 18... c4?? { (-3.12 → -0.57) Blunder. Na7 was best. } { [%eval -0.57] } (18... Na7 19. e4) 19. Kxc4 { [%eval -0.66] } 19... Ke6?? { (-0.66 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (19... Ke7 20. Nd2 h5 21. d6 Kxd6 22. Kd5 Kxd5 23. Ne4 Kxe4 24. Rg1 Kxe3 25. Rxg7 Kxf2 26. Rg1) 20. dxe6 { [%eval #12] } 20... Ne7 { [%eval #10] } 21. Kd5 { [%eval #9] } 21... Nxd5 { [%eval #9] } 22. f4?? { (Mate in 9 → Mate in 19) Lost forced checkmate sequence. f3 was best. } { [%eval #-19] } (22. f3 Nxe3 23. Rf1 Nxf1 24. e7 Nxh2 25. h4 Nxf3 26. Nc3 Nxh4 27. e8=Q Rxe8 28. Ne4 Rxe4) 22... Nxf4 { [%eval #-18] } 23. exf4 { [%eval #-18] } 23... g5?? { (Mate in 18 → Mate in 8) Lost forced checkmate sequence. Rb8 was best. } { [%eval #8] } (23... Rb8 24. Nd2 Rb1 25. Rxb1 g5 26. fxg5 hxg5 27. h4 gxh4 28. Rg1 h3 29. Rg2 hxg2 30. Nb3) 24. fxg5 { [%eval #7] } 24... hxg5 { [%eval #7] } 25. h4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-11] } (25. Rf1 Rxh3 26. Nc3 Rxc3 27. h3 Rxa3 28. Re1 Rxh3 29. Re3 Rxe3 30. e7 Rxe7#) 25... Rxh4?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. gxh4 was best. } { [%eval #6] } (25... gxh4 26. Re1 Rf8 27. Re2 Rf2 28. Rxf2 h3 29. Rg2 hxg2 30. e7 g1=R 31. e8=Q Rxb1 32. Qe1) 26. Rd1?? { (Mate in 6 → 0.05) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.05] } (26. Re1 Rxh2 27. Re2 Rxe2 28. Nc3 Rxe6 29. Ne4 Rxe4 30. a4 Rxa4#) 26... Rxh2 { [%eval 0.05] } 27. Rd7 { [%eval 0.05] } 27... Rd2 { [%eval 0.07] } 28. Nxd2 { [%eval 0.07] } 28... g4 { [%eval 0.07] } 29. Nf3 { [%eval 0.05] } 29... gxf3 { [%eval 0.05] } 30. Rd1?? { (0.05 → Mate in 9) Checkmate is now unavoidable. e7 was best. } { [%eval #-9] } (30. e7 f2 31. Rd3 f1=K 32. a4 Kf2 33. Rd8 Ke3 34. Rd2 Kxd2 35. a5 Ke3 36. a6 Kf4) 30... f2 { [%eval #-8] } 31. Re1 { [%eval #-5] } 31... fxe1=Q { [%eval #-4] } 32. a4 { [%eval #-3] } 32... Qxe6 { [%eval #-2] } 33. a5 { [%eval #-2] } 33... Qb6 { [%eval #-1] } 34. axb6# { Game ends by variant rule. } 0-1