FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/tQT4fb9r"]
[Date "2026.02.04"]
[Round "-"]
[White "AfterALongTimeRK"]
[Black "brustydz"]
[Result "0-1"]
[GameId "tQT4fb9r"]
[UTCDate "2026.02.04"]
[UTCTime "05:51:10"]
[WhiteElo "1634"]
[BlackElo "1959"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+2"]
[Variant "Atomic"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 1.9] } 1... e6? { (1.90 → 3.40) Mistake. d5 was best. } { [%eval 3.4] } (1... d5 2. Nh3 f6 3. Nc3 b5 4. e4 Nh6 5. Bxh6 Bg4 6. f3) 2. Bg5?? { (3.40 → 1.18) Blunder. Nf3 was best. } { [%eval 1.18] } (2. Nf3 f6 3. d5 Bc5 4. e3 d6 5. c3 a6 6. Na3 Nh6) 2... f6 { [%eval -0.3] } 3. d5 { [%eval -0.19] } 3... Bc5?! { (-0.19 → 0.51) Inaccuracy. Nc6 was best. } { [%eval 0.51] } (3... Nc6 4. c3 fxg5 5. f4 Nf6 6. d6 Ne4 7. e3 Qh4+ 8. g3) 4. e3 { [%eval -0.38] } 4... fxg5 { [%eval 0.38] } 5. dxe6?? { (0.38 → -1.29) Blunder. Nc3 was best. } { [%eval -1.29] } (5. Nc3) 5... d6 { [%eval -1.51] } 6. Qh5+ { [%eval -1.45] } 6... g6 { [%eval -2.23] } 7. Qf3?? { (-2.23 → Mate in 7) Checkmate is now unavoidable. Qg5 was best. } { [%eval #-7] } (7. Qg5 Qxg5) 7... Qh4? { (Mate in 7 → -7.93) Lost forced checkmate sequence. Bxe3 was best. } { [%eval -7.93] } (7... Bxe3 8. Bd3 Qh4 9. g3 Qd4 10. Kd1 Bg4+ 11. Nf3 Qe3 12. Bb5+ Nc6 13. b3) 8. g3 { [%eval -7.87] } 8... Bxe3 { [%eval -7.38] } 9. gxh4 { [%eval -7.01] } 9... Bh3? { (-7.01 → -3.65) Mistake. Nf6 was best. } { [%eval -3.65] } (9... Nf6 10. Nc3) 10. Nxh3 { [%eval -4.2] } 10... Nc6?! { (-4.20 → -3.13) Inaccuracy. Nf6 was best. } { [%eval -3.13] } (10... Nf6 11. Nc3) 11. Bc4 { [%eval -3.05] } 11... d5 { [%eval -2.75] } 12. O-O { [%eval -2.55] } 12... O-O-O? { (-2.55 → -0.88) Mistake. dxc4 was best. } { [%eval -0.88] } (12... dxc4 13. Re1+) 13. Re1 { [%eval -0.68] } 13... Rf8?! { (-0.68 → 0.00) Inaccuracy. Ne5 was best. } { [%eval 0.0] } (13... Ne5 14. Bxd5 Rd2 15. Kh1 Rxf2 16. Nc3 Nf6 17. Nd5 c5 18. Ne7+ Kc7 19. Nxg6) 14. f4 { [%eval -0.16] } 14... Re8 { [%eval 0.0] } 15. Bxd5 { [%eval 0.0] } 15... Re2 { [%eval 0.0] } 16. Rxe2 { [%eval 0.0] } 16... Nf6 { [%eval 0.0] } 17. Nc3 { [%eval 0.0] } 17... Re8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ng4 was best. } { [%eval #3] } (17... Ng4 18. h4 Ne3 19. Nd5 c5 20. Nxe3 Re8 21. Rd1 Re1+ 22. Rxe1 h5 23. a4) 18. Re1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nb5 was best. } { [%eval 0.0] } (18. Nb5 c6 19. Nd6+ Kc7 20. Nxb7#) 18... Ng4 { [%eval 0.0] } 19. Re7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h3 was best. } { [%eval #-1] } (19. h3 Re2 20. Rxe2 Ne3 21. Nd5 c5 22. Kf2 Kd7 23. f5 gxf5 24. Kf3 a5) 19... Nxh2# { Game ends by variant rule. } 0-1
